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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
A Survey on Wireless Sensor Network Security
Wireless sensor networks (WSNs) have recently attracted a lot of interest in
the research community due their wide range of applications. Due to distributed
nature of these networks and their deployment in remote areas, these networks
are vulnerable to numerous security threats that can adversely affect their
proper functioning. This problem is more critical if the network is deployed
for some mission-critical applications such as in a tactical battlefield.
Random failure of nodes is also very likely in real-life deployment scenarios.
Due to resource constraints in the sensor nodes, traditional security
mechanisms with large overhead of computation and communication are infeasible
in WSNs. Security in sensor networks is, therefore, a particularly challenging
task. This paper discusses the current state of the art in security mechanisms
for WSNs. Various types of attacks are discussed and their countermeasures
presented. A brief discussion on the future direction of research in WSN
security is also included.Comment: 24 pages, 4 figures, 2 table
End-to-end security in active networks
Active network solutions have been proposed to many of the problems caused by the increasing heterogeneity of the Internet. These ystems allow nodes within the network to process data passing through in several ways. Allowing code from various sources to run on routers introduces numerous security concerns that have been addressed by research into safe languages, restricted execution environments, and other related areas. But little attention has been paid to an even more critical question: the effect on end-to-end security of active flow manipulation. This thesis first examines the threat model implicit in active networks. It develops a framework of security protocols in use at various layers of the networking stack, and their utility to multimedia transport and flow processing, and asks if it is reasonable to give active routers access to the plaintext of these flows. After considering the various security problem introduced, such as vulnerability to attacks on intermediaries or coercion, it concludes not. We then ask if active network systems can be built that maintain end-to-end security without seriously degrading the functionality they provide. We describe the design and analysis of three such protocols: a distributed packet filtering system that can be used to adjust multimedia bandwidth requirements and defend against denial-of-service attacks; an efficient composition of link and transport-layer reliability mechanisms that increases the performance of TCP over lossy wireless links; and a distributed watermarking servicethat can efficiently deliver media flows marked with the identity of their recipients. In all three cases, similar functionality is provided to designs that do not maintain end-to-end security. Finally, we reconsider traditional end-to-end arguments in both networking and security, and show that they have continuing importance for Internet design. Our watermarking work adds the concept of splitting trust throughout a network to that model; we suggest further applications of this idea
Big Data in Critical Infrastructures Security Monitoring: Challenges and Opportunities
Critical Infrastructures (CIs), such as smart power grids, transport systems,
and financial infrastructures, are more and more vulnerable to cyber threats,
due to the adoption of commodity computing facilities. Despite the use of
several monitoring tools, recent attacks have proven that current defensive
mechanisms for CIs are not effective enough against most advanced threats. In
this paper we explore the idea of a framework leveraging multiple data sources
to improve protection capabilities of CIs. Challenges and opportunities are
discussed along three main research directions: i) use of distinct and
heterogeneous data sources, ii) monitoring with adaptive granularity, and iii)
attack modeling and runtime combination of multiple data analysis techniques.Comment: EDCC-2014, BIG4CIP-201
DISco: a Distributed Information Store for network Challenges and their Outcome
We present DISco, a storage and communication middleware designed to enable
distributed and task-centric autonomic control of networks.
DISco is designed to enable multi-agent identification of anomalous
situations -- so-called "challenges" -- and assist coordinated remediation that
maintains degraded -- but acceptable -- service level, while keeping a track of
the challenge evolution in order to enable human-assisted diagnosis of flaws in
the network. We propose to use state-of-art peer-to-peer publish/subscribe and
distributed storage as core building blocks for the DISco service
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