800 research outputs found

    Path Planning for Mobile Robot Navigation using Voronoi Diagram and Fast Marching

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    For navigation in complex environments, a robot need s to reach a compromise between the need for having efficient and optimized trajectories and t he need for reacting to unexpected events. This paper presents a new sensor-based Path Planner w hich results in a fast local or global motion planning able to incorporate the new obstacle information. In the first step the safest areas in the environment are extracted by means of a Vorono i Diagram. In the second step the Fast Marching Method is applied to the Voronoi extracted a reas in order to obtain the path. The method combines map-based and sensor-based planning o perations to provide a reliable motion plan, while it operates at the sensor frequency. The m ain characteristics are speed and reliability, since the map dimensions are reduced to an almost uni dimensional map and this map represents the safest areas in the environment for moving the robot. In addition, the Voronoi Diagram can be calculated in open areas, and with all kind of shaped obstacles, which allows to apply the proposed planning method in complex environments wher e other methods of planning based on Voronoi do not work.This work has been supported by the CAM Project S2009/DPI-1559/ROBOCITY2030 I

    SLAM and exploration using differential evolution and fast marching

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    The exploration and construction of maps in unknown environments is a challenge for robotics. The proposed method is facing this problem by combining effective techniques for planning, SLAM, and a new exploration approach based on the Voronoi Fast Marching method. The final goal of the exploration task is to build a map of the environment that previously the robot did not know. The exploration is not only to determine where the robot should move, but also to plan the movement, and the process of simultaneous localization and mapping. This work proposes the Voronoi Fast Marching method that uses a Fast Marching technique on the Logarithm of the Extended Voronoi Transform of the environment"s image provided by sensors, to determine a motion plan. The Logarithm of the Extended Voronoi Transform imitates the repulsive electric potential from walls and obstacles, and the Fast Marching Method propagates a wave over that potential map. The trajectory is calculated by the gradient method

    Clustering-Based Robot Navigation and Control

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    In robotics, it is essential to model and understand the topologies of configuration spaces in order to design provably correct motion planners. The common practice in motion planning for modelling configuration spaces requires either a global, explicit representation of a configuration space in terms of standard geometric and topological models, or an asymptotically dense collection of sample configurations connected by simple paths. In this short note, we present an overview of our recent results that utilize clustering for closing the gap between these two complementary approaches. Traditionally an unsupervised learning method, clustering offers automated tools to discover hidden intrinsic structures in generally complex-shaped and high-dimensional configuration spaces of robotic systems. We demonstrate some potential applications of such clustering tools to the problem of feedback motion planning and control. In particular, we briefly present our use of hierarchical clustering for provably correct, computationally efficient coordinated multirobot motion design, and we briefly describe how robot-centric Voronoi diagrams can be used for provably correct safe robot navigation in forest-like cluttered environments, and for provably correct collision-free coverage and congestion control of heterogeneous disk-shaped robots.For more information: Kod*la

    A Robot Navigation Algorithm for Moving Obstacles

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    In recent years, considerable progress has been made towards the development of intelligent autonomous mobile robots which can perform a wide variety of tasks. Although the capabilities of these robots vary significantly, each must have the ability to navigate within its environment from a starting location to a goal without experiencing collisions with obstacles in the process - a capability commonly referred to as robot navigation . Numerous algorithms for robot navigation have been developed which allow the robot to operate in static environments. However, little work has been accomplished in the development of algorithms which allow the robot to navigate in a dynamic environment. This thesis presents a mathematically-based navigation algorithm for a robot operating in a continuous-time environment inhabited by moving obstacles whose trajectories and velocities can be detected. In this methodology, the obstacles are represented as sheared cylinders to depict the areas swept out by the obstacle disks of influence over time. The robot is represented by the cone of positions it can reach by traveling at a constant speed in any direction. The methodology utilizes a three-dimensional navigation planning approach in which the search points, or tangent points, are the points in time at which the robot tangentially meets the obstacles. These tangent points are determined by calculating the intersection curves between the robot and the obstacles, and then using the first derivative of the intersection curves to make the tangent selections. Paths are created as sequences of these tangent points leading from the robot starting location to the goal, and are searched using the A* strategy, with a heuristic of the Euclidean distance from the tangent point to the goal. The main contribution of this thesis is the development of a methodology which produces optimal tangent paths to the goal for a dynamic robot environment. This feature is significant, since no other algorithm located in the literature survey as background to this thesis has shown the ability to produce paths with optimal properties

    Vision-Based Localization Algorithm Based on Landmark Matching, Triangulation, Reconstruction, and Comparison

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    Many generic position-estimation algorithms are vulnerable to ambiguity introduced by nonunique landmarks. Also, the available high-dimensional image data is not fully used when these techniques are extended to vision-based localization. This paper presents the landmark matching, triangulation, reconstruction, and comparison (LTRC) global localization algorithm, which is reasonably immune to ambiguous landmark matches. It extracts natural landmarks for the (rough) matching stage before generating the list of possible position estimates through triangulation. Reconstruction and comparison then rank the possible estimates. The LTRC algorithm has been implemented using an interpreted language, onto a robot equipped with a panoramic vision system. Empirical data shows remarkable improvement in accuracy when compared with the established random sample consensus method. LTRC is also robust against inaccurate map data
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