70 research outputs found
A comparison of semiglobal and local dense matching algorithms for surface reconstruction
Encouraged by the growing interest in automatic 3D image-based reconstruction, the development and improvement of robust stereo matching techniques is one of the most investigated research topic of the last years in photogrammetry and computer vision. The paper is focused on the comparison of some stereo matching algorithms (local and global) which are very popular both in photogrammetry and computer vision. In particular, the Semi-Global Matching (SGM), which realizes a pixel-wise matching and relies on the application of consistency constraints during the matching cost aggregation, will be discussed. The results of some tests performed on real and simulated stereo image datasets, evaluating in particular the accuracy of the obtained digital surface models, will be presented. Several algorithms and different implementation are considered in the comparison, using freeware software codes like MICMAC and OpenCV, commercial software (e.g. Agisoft PhotoScan) and proprietary codes implementing Least Square e Semi-Global Matching algorithms. The comparisons will also consider the completeness and the level of detail within fine structures, and the reliability and repeatability of the obtainable data
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Conditional Regressive Random Forest Stereo-based Hand Depth Recovery
This paper introduces Conditional Regressive Random Forest (CRRF), a novel method that combines a closed-form Conditional Random Field (CRF), using learned weights, and a Regressive Random Forest (RRF) that employs adaptively selected expert trees. CRRF is used to estimate a depth image of hand given stereo RGB inputs. CRRF uses a novel superpixel-based regression framework that takes advantage of the smoothness of the hand’s depth surface. A RRF unary term adaptively selects different stereo-matching measures as it implicitly determines matching pixels in a coarse-to-fine manner. CRRF also includes a pair-wise term that encourages smoothness between similar adjacent superpixels. Experimental results show that CRRF can produce high quality depth maps, even using an inexpensive RGB stereo camera and produces state-of-the-art results for hand depth estimation
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Data-driven Recovery of Hand Depth using Conditional Regressive Random Forest on Stereo Images
Hand pose is emerging as an important interface for human-computer interaction. This paper presents a data-driven method to estimate a high-quality depth map of a hand from a stereoscopic camera input by introducing a novel superpixel based regression framework that takes advantage of the smoothness of the depth surface of the hand. To this end, we introduce Conditional Regressive Random Forest (CRRF), a method that combines a Conditional Random Field (CRF) and a Regressive Random Forest (RRF) to model the mapping from a stereo RGB image pair to a depth image. The RRF provides a unary term that adaptively selects different stereo-matching measures as it implicitly determines matching pixels in a coarse-to-fine manner. While the RRF makes depth prediction for each super-pixel independently, the CRF unifies the prediction of depth by modeling pair-wise interactions between adjacent superpixels. Experimental results show that CRRF can generate a depth image more accurately than the leading contemporary techniques using an inexpensive stereo camera
New experimental techniques for fracture testing of highly deformable materials
A new experimental method for measuring strain fields in highly deformable materials has been developed. This technique is based on an in-house developed Digital Image Correlation (DIC) system capable of accurately capturing localized or non-uniform strain distributions. Thanks to the implemented algorithm based on a Semi-Global Matching (SGM) approach, it is possible to constraint the regularity of the displacement field in order to significantly improve the reliability of the evaluated strains, especially in highly deformable materials. Being originally introduced for Digital Surface Modelling from stereo pairs, SGM is conceived for performing a one-dimensional search of displacements between images, but here a novel implementation for 2D displacement solution space is introduced. SGM approach is compared with the previously in-house developed implementation based on a local Least Squares Matching (LSM) approach. A comparison with the open source code Ncorr and with some FEM results is also presented. The investigation using the present DIC method focuses on 2D full-field strain maps of plain and notched specimens under tensile loading made of two different highly deformable materials: hot mix asphalt and thermoplastic composites for 3D-printing applications. In the latter specimens, an elliptical hole is introduced to assess the potentiality of the method in experimentally capturing high strain gradients in mixed-mode fracture situations
Assessment of matching algorithms for urban DSM generation from very high resolution satellite stereo images
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Fast GPU Accelerated Stereo Correspondence for Embedded Surveillance Camera Systems
Many surveillance applications could benefit from the use of stereo cam- eras for depth perception. While state-of-the-art methods provide high quality scene depth information, many of the methods are very time consuming and not suitable for real-time usage in limited embedded systems. This study was conducted to examine stereo correlation methods to find a suitable algorithm for real-time or near real-time depth perception through disparity maps in a stereo video surveillance camera with an embedded GPU. Moreover, novel refinements and alternations was investigated to further improve performance and quality. Quality tests were conducted in Octave while GPU suitability and performance tests were done in C++ with the OpenGL ES 2.0 library. The result is a local stereo correlation method using Normalized Cross Correlation together with sparse support windows and a suggested improvement for pixel-wise matching confidence. Applying sparse support windows increased frame rate by 35% with minimal quality penalty as compared to using full support windows
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