188 research outputs found

    SDN-based time-domain error correction for in-network video QoE estimation in wireless networks

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    Our previous study proposed a channel utilization method in Software-Defined Networking (SDN) enabled multi-channel wireless mesh network (SD-WMN), which utilizes all of channel resources efficiently. However, when different types of applications are transferred together, their QoE cannot be maintained because of differences in important factors affecting QoE among these applications. Therefore, in order to handle application flows more efficiently based on QoE, this paper focuses on QoE estimation for every ongoing flows through SD-WMN. Since some parameters required for QoE calculation cannot be obtained from OpenFlow, we estimate QoE based on not only the results from SDN-based measurement but also the estimated values of parameters. Finally, we showed that our proposed method is effective for video QoE estimation, especially in a case where there is no packet loss.11th International Conference on Intelligent Networking and Collaborative Systems(INCoS 2019), September 5-7, 2019, Oita, Japa

    Survey of Transportation of Adaptive Multimedia Streaming service in Internet

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    [DE] World Wide Web is the greatest boon towards the technological advancement of modern era. Using the benefits of Internet globally, anywhere and anytime, users can avail the benefits of accessing live and on demand video services. The streaming media systems such as YouTube, Netflix, and Apple Music are reining the multimedia world with frequent popularity among users. A key concern of quality perceived for video streaming applications over Internet is the Quality of Experience (QoE) that users go through. Due to changing network conditions, bit rate and initial delay and the multimedia file freezes or provide poor video quality to the end users, researchers across industry and academia are explored HTTP Adaptive Streaming (HAS), which split the video content into multiple segments and offer the clients at varying qualities. The video player at the client side plays a vital role in buffer management and choosing the appropriate bit rate for each such segment of video to be transmitted. A higher bit rate transmitted video pauses in between whereas, a lower bit rate video lacks in quality, requiring a tradeoff between them. The need of the hour was to adaptively varying the bit rate and video quality to match the transmission media conditions. Further, The main aim of this paper is to give an overview on the state of the art HAS techniques across multimedia and networking domains. A detailed survey was conducted to analyze challenges and solutions in adaptive streaming algorithms, QoE, network protocols, buffering and etc. It also focuses on various challenges on QoE influence factors in a fluctuating network condition, which are often ignored in present HAS methodologies. Furthermore, this survey will enable network and multimedia researchers a fair amount of understanding about the latest happenings of adaptive streaming and the necessary improvements that can be incorporated in future developments.Abdullah, MTA.; Lloret, J.; Canovas Solbes, A.; García-García, L. (2017). Survey of Transportation of Adaptive Multimedia Streaming service in Internet. Network Protocols and Algorithms. 9(1-2):85-125. doi:10.5296/npa.v9i1-2.12412S8512591-

    SDN Based in-Network Two-Staged Video QoE Estimation With Measurement Error Correction for Edge Network

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    Network resource management is one of the key technologies needed to ensure that multiple applications in edge networks provide reliable and stable performance. Although throughput has previously been seen as the primary network performance metric, recent applications do not focus on throughput alone. Instead, Quality of Experience (QoE) is attracting significant attention as an indicator of network resource management performance because it allows a wide variety of applications to be compared within a single metric. In this study, we tackle QoE measurements for a video streaming service as a way to evaluate QoE-based network management. However, there are several problems related to measuring QoE. For example, in-network components are difficult to measure because QoE is normally measured at end-points, and several properties that are deeply related to application settings are required for those calculations. Additionally, the measurements set forth in the International Telecommunication Union’s ITU-T G.1071 standard require a certain duration, which is too long for network resource management evaluations. Therefore, this paper proposes a two-staged in-network QoE estimation method for video flows that can resolve these issues. In the first stage, we focus on producing a fast and rough QoE estimate to start forwarding the arriving flow onto an appropriate route as soon as possible. Next, the second stage is designed to produce precise QoE estimations based on careful long-duration measurements. In both stages, the proposed method uses a parameter estimation process that converts in-network information to end-point information for QoE calculations by following ITU-T G. 1071 and corrects measurement errors reducing QoE calculation errors to the greatest extent possible. Through experimental evaluations, we then demonstrate that the QoEs of all flows can be maximized by selecting appropriate routes based on the predicted QoE at the first stage, and that the accuracy of the QoE estimation at the second stage can be improved in real-time even when packet losses occur

    Machine learning for Quality of Experience in real-time applications

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    Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks

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    Future wireless networks have a substantial potential in terms of supporting a broad range of complex compelling applications both in military and civilian fields, where the users are able to enjoy high-rate, low-latency, low-cost and reliable information services. Achieving this ambitious goal requires new radio techniques for adaptive learning and intelligent decision making because of the complex heterogeneous nature of the network structures and wireless services. Machine learning (ML) algorithms have great success in supporting big data analytics, efficient parameter estimation and interactive decision making. Hence, in this article, we review the thirty-year history of ML by elaborating on supervised learning, unsupervised learning, reinforcement learning and deep learning. Furthermore, we investigate their employment in the compelling applications of wireless networks, including heterogeneous networks (HetNets), cognitive radios (CR), Internet of things (IoT), machine to machine networks (M2M), and so on. This article aims for assisting the readers in clarifying the motivation and methodology of the various ML algorithms, so as to invoke them for hitherto unexplored services as well as scenarios of future wireless networks.Comment: 46 pages, 22 fig

    A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions

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    The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far beyond data, audio and video delivery over fixed and mobile networks, and even beyond allowing communication and collaboration among things. It is expected to enable haptic communication and allow skill set delivery over networks. Some examples of potential applications are tele-surgery, vehicle fleets, augmented reality and industrial process automation. Several papers already cover many of the Tactile Internet-related concepts and technologies, such as haptic codecs, applications, and supporting technologies. However, none of them offers a comprehensive survey of the Tactile Internet, including its architectures and algorithms. Furthermore, none of them provides a systematic and critical review of the existing solutions. To address these lacunae, we provide a comprehensive survey of the architectures and algorithms proposed to date for the Tactile Internet. In addition, we critically review them using a well-defined set of requirements and discuss some of the lessons learned as well as the most promising research directions
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