29,043 research outputs found
Multi Objective Optimization of classification rules using Cultural Algorithms
AbstractClassification rule mining is the most sought out by users since they represent highly comprehensible form of knowledge. The rules are evaluated based on objective and subjective metrics. The user must be able to specify the properties of the rules. The rules discovered must have some of these properties to render them useful. These properties may be conflicting. Hence discovery of rules with specific properties is a multi objective optimization problem. Cultural Algorithm (CA) which derives from social structures, and which incorporates evolutionary systems and agents, and uses five knowledge sources (KS's) for the evolution process better suits the need for solving multi objective optimization problem. In the current study a cultural algorithm for classification rule mining is proposed for multi objective optimization of rules
Capso: A Multi-Objective Cultural Algorithm System To Predict Locations Of Ancient Sites
ABSTRACT
CAPSO: A MULTI-OBJECTIVE CULTURAL ALGORITHM SYSTEM TO PREDICT LOCATIONS OF ANCIENT SITES
by
SAMUEL DUSTIN STANLEY
August 2019
Advisor: Dr. Robert Reynolds
Major: Computer Science
Degree: Doctor of Philosophy
The recent archaeological discovery by Dr. John O’Shea at University of Michigan of prehistoric caribou remains and Paleo-Indian structures underneath the Great Lakes has opened up an opportunity for Computer Scientists to develop dynamic systems modelling these ancient caribou routes and hunter-gatherer settlement systems as well as the prehistoric environments that they existed in. The Wayne State University Cultural Algorithm team has been interested assisting Dr. O’Shea’s archaeological team by predicting new structures in the Alpena-Amberley Ridge Region.
To further this end, we developed a rule-based expert prediction system to work with our team’s dynamic model of the Paleolithic environment. In order to evolve the rules and thresholds within this expert system, we developed a Pareto-based multi-objective optimizer called CAPSO, which stands for Cultural Algorithm Particle Swarm Optimizer. CAPSO is fully parallelized and is able to work with modern multicore CPU architecture, which enables CAPSO to handle “big data” problems such as this one.
The crux of our methodology is to set up a biobjective problem with the objectives being locations predicted by the expert system (minimize) vs. training set occupational structures within those predicted locations (maximize). The first of these quantities plays the role of “cost” while the second plays the role of “benefit”. Four separate such biobjective problems are created, one for each of the four relevant occupational structure types (hunting blinds, drive lines, caches, and logistical camps). For each of these problems, when CAPSO tunes the system’s rules and thresholds, it changes which locations are predicted and hence also which structures are flagged. By repeatedly tuning the rules and thresholds, CAPSO creates a Pareto Front of locations predicted vs. structures predicted for each of the four occupational structure types.
Statistical analysis of these Pareto Fronts reveals that as the number of structures predicted (benefit) increases linearly, the number of locations predicted (cost) increases exponentially. This pattern is referred to in the dissertation as the Accelerating Cost Hypothesis (ACH). The ACH statistically holds for all four structure types, and is the result of imperfect information
Open-Ended Evolutionary Robotics: an Information Theoretic Approach
This paper is concerned with designing self-driven fitness functions for
Embedded Evolutionary Robotics. The proposed approach considers the entropy of
the sensori-motor stream generated by the robot controller. This entropy is
computed using unsupervised learning; its maximization, achieved by an on-board
evolutionary algorithm, implements a "curiosity instinct", favouring
controllers visiting many diverse sensori-motor states (sms). Further, the set
of sms discovered by an individual can be transmitted to its offspring, making
a cultural evolution mode possible. Cumulative entropy (computed from ancestors
and current individual visits to the sms) defines another self-driven fitness;
its optimization implements a "discovery instinct", as it favours controllers
visiting new or rare sensori-motor states. Empirical results on the benchmark
problems proposed by Lehman and Stanley (2008) comparatively demonstrate the
merits of the approach
Application of Particle Swarm Optimization to Formative E-Assessment in Project Management
The current paper describes the application of Particle Swarm Optimization algorithm to the formative e-assessment problem in project management. The proposed approach resolves the issue of personalization, by taking into account, when selecting the item tests in an e-assessment, the following elements: the ability level of the user, the targeted difficulty of the test and the learning objectives, represented by project management concepts which have to be checked. The e-assessment tool in which the Particle Swarm Optimization algorithm is integrated is also presented. Experimental results and comparison with other algorithms used in item tests selection prove the suitability of the proposed approach to the formative e-assessment domain. The study is presented in the framework of other evolutionary and genetic algorithms applied in e-education.Particle Swarm Optimization, Genetic Algorithms, Evolutionary Algorithms, Formative E-assessment, E-education
Learning in evolutionary environments
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