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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Robotic Wireless Sensor Networks
In this chapter, we present a literature survey of an emerging, cutting-edge,
and multi-disciplinary field of research at the intersection of Robotics and
Wireless Sensor Networks (WSN) which we refer to as Robotic Wireless Sensor
Networks (RWSN). We define a RWSN as an autonomous networked multi-robot system
that aims to achieve certain sensing goals while meeting and maintaining
certain communication performance requirements, through cooperative control,
learning and adaptation. While both of the component areas, i.e., Robotics and
WSN, are very well-known and well-explored, there exist a whole set of new
opportunities and research directions at the intersection of these two fields
which are relatively or even completely unexplored. One such example would be
the use of a set of robotic routers to set up a temporary communication path
between a sender and a receiver that uses the controlled mobility to the
advantage of packet routing. We find that there exist only a limited number of
articles to be directly categorized as RWSN related works whereas there exist a
range of articles in the robotics and the WSN literature that are also relevant
to this new field of research. To connect the dots, we first identify the core
problems and research trends related to RWSN such as connectivity,
localization, routing, and robust flow of information. Next, we classify the
existing research on RWSN as well as the relevant state-of-the-arts from
robotics and WSN community according to the problems and trends identified in
the first step. Lastly, we analyze what is missing in the existing literature,
and identify topics that require more research attention in the future
Location and routing optimization protocols supporting internet host mobility
PhD ThesisWith the popularity of portable computers and the proliferation of wireless networking
interfaces, there is currently a great deal of interest in providing IP networking
support for host mobility using the Internet as a foundation for wireless
networking. Most proposed solutions depend on a default route through the mobile
host's horne address, which makes for unnecessarily long routes. The major
problem that this gives rise to is that of finding an efficient way of locating and
routing that allows datagrams to be delivered efficiently to moving destinations
whilst limiting costly Internet-wide location updates as much as possible.
Two concepts - "local region" and "patron service" - are introduced based on
the locality features of the host movement and packet traffic patterns. For each
mobile host, the local region is a set of designated subnetworks within which a
mobile host often moves, and the patrons are the hosts from which the majority of
traffic for the mobile host originated. By making use of the hierarchical addressing
and routing structure of Internet, the two concepts are used to confine the effects
of a host moving, so location updates are sent only to a designated host moving
area and to those hosts which are most likely to call again, thus providing nearly
optimal routing for most communication.
The proposed scheme was implemented as an IP extension using a network simulator
and evaluated from a system performance point of view. The results show a
significant reduction in the accumulated communication time along with improved
datagram tunneling, as compared with its extra location overhead. In addition,
a comparison with another scheme shows that our functionality is more effective
both for location update and routing efficiency. The scheme offers improved network
and host scalability by isolating local movement from the rest of the world,
and provides a convenient point at which to perform administration functions
HDMM: deploying client and network-based distributed mobility management
Mobile operators are now facing the challenges posed by a huge data demand from users, mainly due to the introduction of modern portable devices and the success of mobile applications. Moreover, users are now capable to connect from different access networks and establish several active sessions simultaneously, while being mobile. This triggered the introduction of a new paradigm: the distributed mobility management (DMM) which aims at flattening the network and distributing the entities in charge of managing users' mobility. In this article, we review existing DMM proposals and describe a hybrid solution which benefits from combining a network-based and a client-based approach. We analyze the signaling cost and the handover latency of our proposal, comparing them with their centralized alternatives. We also include validation and performance results from experiments conducted with a Linux-based prototype, which show that achievable enhancements depend on the underlying network topology. We argue that the proposed hybrid DMM solution provides additional flexibility to the mobile network operators, which can decide when and how to combine these two approaches.The research leading to these results has received funding from the European Community’s Seventh Framework Programme (FP7-ICT-2009-5) under Grant agreement n. 258053 (MEDIEVAL project) and from the Spanish Government, MICINN, under research grant TIN2010-20136-C0
Mobile-IP ad-hoc network MPLS-based with QoS support.
The support for Quality of Service (QoS) is the main focus of this thesis. Major issues and challenges for Mobile-IP Ad-Hoc Networks (MANETs) to support QoS in a multi-layer manner are considered discussed and investigated through simulation setups. Different parameters contributing to the subjective measures of QoS have been considered and consequently, appropriate testbeds were formed to measure these parameters and compare them to other schemes to check for superiority. These parameters are: Maximum Round-Trip Delay (MRTD), Minimum Bandwidth Guaranteed (MBG), Bit Error Rate (BER), Packet Loss Ratio (PER), End-To-End Delay (ETED), and Packet Drop Ratio (PDR) to name a few. For network simulations, NS-II (Network Simulator Version II) and OPNET simulation software systems were used.Dept. of Electrical and Computer Engineering. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2005 .A355. Source: Masters Abstracts International, Volume: 44-03, page: 1444. Thesis (M.Sc.)--University of Windsor (Canada), 2005
Cross-layer Peer-to-Peer Computing in Mobile Ad Hoc Networks
The future information society is expected to rely heavily on wireless technology. Mobile access to the Internet is steadily gaining ground, and could easily end up exceeding the number of connections from the fixed infrastructure. Picking just one example, ad hoc networking is a new paradigm of wireless communication for mobile devices. Initially, ad hoc networking targeted at military applications as well as stretching the access to the Internet beyond one wireless hop. As a matter of fact, it is now expected to be employed in a variety of civilian applications. For this reason, the issue of how to make these systems working efficiently keeps the ad hoc research community active on topics ranging from wireless technologies to networking and application systems.
In contrast to traditional wire-line and wireless networks, ad hoc networks are expected to operate in an environment in which some or all the nodes are mobile, and might suddenly disappear from, or show up in, the network. The lack of any centralized point, leads to the necessity of distributing application services and responsibilities to all available nodes in the network, making the task of developing and deploying application a hard task, and highlighting the necessity of suitable middleware platforms.
This thesis studies the properties and performance of peer-to-peer overlay management algorithms, employing them as communication layers in data sharing oriented middleware platforms. The work primarily develops from the observation that efficient overlays have to be aware of the physical network topology, in order to reduce (or avoid) negative impacts of application layer traffic on the network functioning. We argue that cross-layer cooperation between overlay management algorithms and the underlying layer-3 status and protocols, represents a viable alternative to engineer effective decentralized communication layers, or eventually re-engineer existing ones to foster the interconnection of ad hoc networks with Internet infrastructures. The presented approach is twofold. Firstly, we present an innovative network stack component that supports, at an OS level, the realization of cross-layer protocol interactions. Secondly, we exploit cross-layering to optimize overlay management algorithms in unstructured, structured, and publish/subscribe platforms
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