4,785 research outputs found

    Robotic Wireless Sensor Networks

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    In this chapter, we present a literature survey of an emerging, cutting-edge, and multi-disciplinary field of research at the intersection of Robotics and Wireless Sensor Networks (WSN) which we refer to as Robotic Wireless Sensor Networks (RWSN). We define a RWSN as an autonomous networked multi-robot system that aims to achieve certain sensing goals while meeting and maintaining certain communication performance requirements, through cooperative control, learning and adaptation. While both of the component areas, i.e., Robotics and WSN, are very well-known and well-explored, there exist a whole set of new opportunities and research directions at the intersection of these two fields which are relatively or even completely unexplored. One such example would be the use of a set of robotic routers to set up a temporary communication path between a sender and a receiver that uses the controlled mobility to the advantage of packet routing. We find that there exist only a limited number of articles to be directly categorized as RWSN related works whereas there exist a range of articles in the robotics and the WSN literature that are also relevant to this new field of research. To connect the dots, we first identify the core problems and research trends related to RWSN such as connectivity, localization, routing, and robust flow of information. Next, we classify the existing research on RWSN as well as the relevant state-of-the-arts from robotics and WSN community according to the problems and trends identified in the first step. Lastly, we analyze what is missing in the existing literature, and identify topics that require more research attention in the future

    Location and routing optimization protocols supporting internet host mobility

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    PhD ThesisWith the popularity of portable computers and the proliferation of wireless networking interfaces, there is currently a great deal of interest in providing IP networking support for host mobility using the Internet as a foundation for wireless networking. Most proposed solutions depend on a default route through the mobile host's horne address, which makes for unnecessarily long routes. The major problem that this gives rise to is that of finding an efficient way of locating and routing that allows datagrams to be delivered efficiently to moving destinations whilst limiting costly Internet-wide location updates as much as possible. Two concepts - "local region" and "patron service" - are introduced based on the locality features of the host movement and packet traffic patterns. For each mobile host, the local region is a set of designated subnetworks within which a mobile host often moves, and the patrons are the hosts from which the majority of traffic for the mobile host originated. By making use of the hierarchical addressing and routing structure of Internet, the two concepts are used to confine the effects of a host moving, so location updates are sent only to a designated host moving area and to those hosts which are most likely to call again, thus providing nearly optimal routing for most communication. The proposed scheme was implemented as an IP extension using a network simulator and evaluated from a system performance point of view. The results show a significant reduction in the accumulated communication time along with improved datagram tunneling, as compared with its extra location overhead. In addition, a comparison with another scheme shows that our functionality is more effective both for location update and routing efficiency. The scheme offers improved network and host scalability by isolating local movement from the rest of the world, and provides a convenient point at which to perform administration functions

    HDMM: deploying client and network-based distributed mobility management

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    Mobile operators are now facing the challenges posed by a huge data demand from users, mainly due to the introduction of modern portable devices and the success of mobile applications. Moreover, users are now capable to connect from different access networks and establish several active sessions simultaneously, while being mobile. This triggered the introduction of a new paradigm: the distributed mobility management (DMM) which aims at flattening the network and distributing the entities in charge of managing users' mobility. In this article, we review existing DMM proposals and describe a hybrid solution which benefits from combining a network-based and a client-based approach. We analyze the signaling cost and the handover latency of our proposal, comparing them with their centralized alternatives. We also include validation and performance results from experiments conducted with a Linux-based prototype, which show that achievable enhancements depend on the underlying network topology. We argue that the proposed hybrid DMM solution provides additional flexibility to the mobile network operators, which can decide when and how to combine these two approaches.The research leading to these results has received funding from the European Community’s Seventh Framework Programme (FP7-ICT-2009-5) under Grant agreement n. 258053 (MEDIEVAL project) and from the Spanish Government, MICINN, under research grant TIN2010-20136-C0

    Mobile-IP ad-hoc network MPLS-based with QoS support.

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    The support for Quality of Service (QoS) is the main focus of this thesis. Major issues and challenges for Mobile-IP Ad-Hoc Networks (MANETs) to support QoS in a multi-layer manner are considered discussed and investigated through simulation setups. Different parameters contributing to the subjective measures of QoS have been considered and consequently, appropriate testbeds were formed to measure these parameters and compare them to other schemes to check for superiority. These parameters are: Maximum Round-Trip Delay (MRTD), Minimum Bandwidth Guaranteed (MBG), Bit Error Rate (BER), Packet Loss Ratio (PER), End-To-End Delay (ETED), and Packet Drop Ratio (PDR) to name a few. For network simulations, NS-II (Network Simulator Version II) and OPNET simulation software systems were used.Dept. of Electrical and Computer Engineering. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2005 .A355. Source: Masters Abstracts International, Volume: 44-03, page: 1444. Thesis (M.Sc.)--University of Windsor (Canada), 2005

    Cross-layer Peer-to-Peer Computing in Mobile Ad Hoc Networks

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    The future information society is expected to rely heavily on wireless technology. Mobile access to the Internet is steadily gaining ground, and could easily end up exceeding the number of connections from the fixed infrastructure. Picking just one example, ad hoc networking is a new paradigm of wireless communication for mobile devices. Initially, ad hoc networking targeted at military applications as well as stretching the access to the Internet beyond one wireless hop. As a matter of fact, it is now expected to be employed in a variety of civilian applications. For this reason, the issue of how to make these systems working efficiently keeps the ad hoc research community active on topics ranging from wireless technologies to networking and application systems. In contrast to traditional wire-line and wireless networks, ad hoc networks are expected to operate in an environment in which some or all the nodes are mobile, and might suddenly disappear from, or show up in, the network. The lack of any centralized point, leads to the necessity of distributing application services and responsibilities to all available nodes in the network, making the task of developing and deploying application a hard task, and highlighting the necessity of suitable middleware platforms. This thesis studies the properties and performance of peer-to-peer overlay management algorithms, employing them as communication layers in data sharing oriented middleware platforms. The work primarily develops from the observation that efficient overlays have to be aware of the physical network topology, in order to reduce (or avoid) negative impacts of application layer traffic on the network functioning. We argue that cross-layer cooperation between overlay management algorithms and the underlying layer-3 status and protocols, represents a viable alternative to engineer effective decentralized communication layers, or eventually re-engineer existing ones to foster the interconnection of ad hoc networks with Internet infrastructures. The presented approach is twofold. Firstly, we present an innovative network stack component that supports, at an OS level, the realization of cross-layer protocol interactions. Secondly, we exploit cross-layering to optimize overlay management algorithms in unstructured, structured, and publish/subscribe platforms
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