11 research outputs found

    Route Stability in MANETs under the Random Direction Mobility Model

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    Abstract: A fundamental issue arising in mobile ad hoc networks (MANETs) is the selection of the optimal path between any two nodes. A method that has been advocated to improve routing efficiency is to select the most stable path so as to reduce the latency and the overhead due to route reconstruction. In this work, we study both the availability and the duration probability of a routing path that is subject to link failures caused by node mobility. In particular, we focus on the case where the network nodes move according to the Random Direction model, and we derive both exact and approximate (but simple) expressions of these probabilities. Through our results, we study the problem of selecting an optimal route in terms of path availability. Finally, we propose an approach to improve the efficiency of reactive routing protocols

    Mobile Ad hoc Networks – Dangling issues of optimal path strategy

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    Ad Hoc network is a collection of wireless mobile hosts forming a  temporary network without the aid of any centralized administration, in which individual nodes cooperate by forwarding packets to each other to allow nodes to communicate beyond direct wireless transmission range. Routing is a process of exchanging information from one station to other stations of the network. Routing protocols of mobile ad-hoc network tend to need different approaches from existing Internet protocols because of dynamic topology, mobile host, distributed environment, less bandwidth, less battery power. The key concern is to analyze the ability of moving nodes in the network using Random Direction Mobility model based on the path availability. Key Words: Mobile ad hoc networks, Routing, Path stabilit

    On-demand Bandwidth and Stability Based Unicast Routing in Mobile Adhoc Networks

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    Characteristics of mobile ad hoc networks (MANETs) such as lack of central coordination, dynamic topology and limited resources pose a challenging problem in quality of service (QoS) routing. Providing an efficient, robust and low overhead QoS unicast route from source to destination is a critical issue. Bandwidth and route stability are the major important QoS parameters for applications where long duration connections are required with stringent bandwidth requirements for multimedia applications. This paper proposes an On-demand Bandwidth and Stability based Unicast Routing scheme (OBSUR) in MANET by adding additional QoS features to existing Dynamic Source Routing (DSR) protocol. The objective of the OBSUR is to provide QoS satisfied, reliable and robust route for communicating nodes. The scheme works in following steps. (1) Each node in the network periodically (small regular intervals) estimates bandwidth availability, node and link stability, buffer availability, and stability factor between nodes. (2) Construction of neighbor stability and QoS database at every node which is used in route establishment process. (3) The unicast path is constructed by using route request and route reply packets with the help of route information cache, and (4) route maintenance in case of node mobility and route failures. Simulation results show that there is an improvement in terms of traffic admission ratio, control overhead, packet delivery ratio, end to end delay and throughput as compared to Route Stability Based QoS Routing (RSQR) in MANETs.

    IEEE TRANSACTIONS ON VEHICULAR TECHNOLOGY (ACCEPTED) 1 An Energy-Efficient Uncoordinated Cooperative Scheme with Uncertain Relay Distribution Intensity

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    Abstract-Due to signal fading and user mobility in wireless networks, quality-of-service (QoS) provisioning for wireless services becomes more challenging. As a promising technique, cooperative communications make use of the broadcasting nature of wireless medium to facilitate data transmission, and thereby reduce energy consumption. However, in many studies on wireless cooperative diversity, it is often assumed that the number of relays or the relay distribution intensity is known a priori. In this paper, we relax such assumption and propose an algorithm to estimate the relay intensity for a backoff-based cooperative scheme, where the relays are distributed as a homogeneous Poisson point process (PPP). It is proved that the algorithm can converge to an optimal solution with the minimum estimation error. Based on the estimated relay intensity, we further investigate a distributed energy saving strategy, which selectively turns off some relays to reduce energy consumption while maintaining the required transmission success probability. The performance of the proposed cooperative scheme is analytically evaluated with respect to the collision probability. The numerical and simulation results demonstrate the high accuracy and efficiency of the intensity estimation algorithm and also validate the theoretical analysis. Moreover, the proposed cooperative scheme exhibits significant energy saving and satisfactory transmission performance, which offers a good match to accommodate green communications in wireless networks. Index Terms-Cooperative wireless networks, distributed relaying, intensity estimation, energy efficiency

    Virtual and topological coordinate based routing, mobility tracking and prediction in 2D and 3D wireless sensor networks

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    2013 Fall.Includes bibliographical references.A Virtual Coordinate System (VCS) for Wireless Sensor Networks (WSNs) characterizes each sensor node's location using the minimum number of hops to a specific set of sensor nodes called anchors. VCS does not require geographic localization hardware such as Global Positioning System (GPS), or localization algorithms based on Received Signal Strength Indication (RSSI) measurements. Topological Coordinates (TCs) are derived from Virtual Coordinates (VCs) of networks using Singular Value Decomposition (SVD). Topology Preserving Maps (TPMs) based on TCs contain 2D or 3D network topology and directional information that are lost in VCs. This thesis extends the scope of VC and TC based techniques to 3D sensor networks and networks with mobile nodes. Specifically, we apply existing Extreme Node Search (ENS) for anchor placement for 3D WSNs. 3D Geo-Logical Routing (3D-GLR), a routing algorithm for 3D sensor networks that alternates between VC and TC domains is evaluated. VC and TC based methods have hitherto been used only in static networks. We develop methods to use VCs in mobile networks, including the generation of coordinates, for mobile sensors without having to regenerate VCs every time the topology changes. 2D and 3D Topological Coordinate based Tracking and Prediction (2D-TCTP and 3D-TCTP) are novel algorithms developed for mobility tracking and prediction in sensor networks without the need of physical distance measurements. Most existing 2D sensor networking algorithms fail or perform poorly in 3D networks. Developing VC and TC based algorithms for 3D sensor networks is crucial to benefit from the scalability, adjustability and flexibility of VCs as well as to overcome the many disadvantages associated with geographic coordinate systems. Existing ENS algorithm for 2D sensor networks plays a key role in providing a good anchor placement and we continue to use ENS algorithm for anchor selection in 3D network. Additionally, we propose a comparison algorithm for ENS algorithm named Double-ENS algorithm which uses two independent pairs of initial anchors and thereby increases the coverage of ENS anchors in 3D networks, in order to further prove if anchor selection from original ENS algorithm is already optimal. Existing Geo-Logical Routing (GLR) algorithm demonstrates very good routing performance by switching between greedy forwarding in virtual and topological domains in 2D sensor networks. Proposed 3D-GLR extends the algorithm to 3D networks by replacing 2D TCs with 3D TCs in TC distance calculation. Simulation results show that the 3D-GLR algorithm with ENS anchor placement can significantly outperform current Geographic Coordinates (GCs) based 3D Greedy Distributed Spanning Tree Routing (3D-GDSTR) algorithm in various network environments. This demonstrates the effectiveness of ENS algorithm and 3D-GLR algorithm in 3D sensor networks. Tracking and communicating with mobile sensors has so far required the use of localization or geographic information. This thesis presents a novel approach to achieve tracking and communication without geographic information, thus significantly reducing the hardware cost and energy consumption. Mobility of sensors in WSNs is considered under two scenarios: dynamic deployment and continuous movement. An efficient VC generation scheme, which uses the average of neighboring sensors' VCs, is proposed for newly deployed sensors to get coordinates without flooding based VC generation. For the second scenario, a prediction and tracking algorithm called 2D-TCTP for continuously moving sensors is developed for 2D sensor networks. Predicted location of a mobile sensor at a future time is calculated based on current sampled velocity and direction in topological domain. The set of sensors inside an ellipse-shaped detection area around the predicted future location is alerted for the arrival of mobile sensor for communication or detection purposes. Using TPMs as a 2D guide map, tracking and prediction performances can be achieved similar to those based on GCs. A simple modification for TPMs generation is proposed, which considers radial information contained in the first principle component from SVD. This modification improves the compression or folding at the edges that has been observed in TPMs, and thus the accuracy of tracking. 3D-TCTP uses a detection area in the shape of a 3D sphere. 3D-TCTP simulation results are similar to 2D-TCTP and show competence comparable to the same algorithms based on GCs although without any 3D geographic information

    Collaborative Data Access and Sharing in Mobile Distributed Systems

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    The multifaceted utilization of mobile computing devices, including smart phones, PDAs, tablet computers with increasing functionalities and the advances in wireless technologies, has fueled the utilization of collaborative computing (peer-to-peer) technique in mobile environment. Mobile collaborative computing, known as mobile peer-to-peer (MP2P), can provide an economic way of data access among users of diversified applications in our daily life (exchanging traffic condition in a busy high way, sharing price-sensitive financial information, getting the most-recent news), in national security (exchanging information and collaborating to uproot a terror network, communicating in a hostile battle field) and in natural catastrophe (seamless rescue operation in a collapsed and disaster torn area). Nonetheless, data/content dissemination among the mobile devices is the fundamental building block for all the applications in this paradigm. The objective of this research is to propose a data dissemination scheme for mobile distributed systems using an MP2P technique, which maximizes the number of required objects distributed among users and minimizes to object acquisition time. In specific, we introduce a new paradigm of information dissemination in MP2P networks. To accommodate mobility and bandwidth constraints, objects are segmented into smaller pieces for efficient information exchange. Since it is difficult for a node to know the content of every other node in the network, we propose a novel Spatial-Popularity based Information Diffusion (SPID) scheme that determines urgency of contents based on the spatial demand of mobile users and disseminates content accordingly. The segmentation policy and the dissemination scheme can reduce content acquisition time for each node. Further, to facilitate efficient scheduling of information transmission from every node in the wireless mobile networks, we modify and apply the distributed maximal independent set (MIS) algorithm. We also consider neighbor overlap for closely located mobile stations to reduce duplicate transmission to common neighbors. Different parameters in the system such as node density, scheduling among neighboring nodes, mobility pattern, and node speed have a tremendous impact on data diffusion in an MP2P environment. We have developed analytical models for our proposed scheme for object diffusion time/delay in a wireless mobile network to apprehend the interrelationship among these different parameters. In specific, we present the analytical model of object propagation in mobile networks as a function of node densities, radio range, and node speed. In the analysis, we calculate the probabilities of transmitting a single object from one node to multiple nodes using the epidemic model of spread of disease. We also incorporate the impact of node mobility, radio range, and node density in the networks into the analysis. Utilizing these transition probabilities, we construct an analytical model based on the Markov process to estimate the expected delay for diffusing an object to the entire network both for single object and multiple object scenarios. We then calculate the transmission probabilities of multiple objects among the nodes in wireless mobile networks considering network dynamics. Through extensive simulations, we demonstrate that the proposed scheme is efficient for data diffusion in mobile networks

    A Peer-to-Peer Network Framework Utilising the Public Mobile Telephone Network

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    P2P (Peer-to-Peer) technologies are well established and have now become accepted as a mainstream networking approach. However, the explosion of participating users has not been replicated within the mobile networking domain. Until recently the lack of suitable hardware and wireless network infrastructure to support P2P activities was perceived as contributing to the problem. This has changed with ready availability of handsets having ample processing resources utilising an almost ubiquitous mobile telephone network. Coupled with this has been a proliferation of software applications written for the more capable `smartphone' handsets. P2P systems have not naturally integrated and evolved into the mobile telephone ecosystem in a way that `client-server' operating techniques have. However as the number of clients for a particular mobile application increase, providing the `server side' data storage infrastructure becomes more onerous. P2P systems offer mobile telephone applications a way to circumvent this data storage issue by dispersing it across a network of the participating users handsets. The main goal of this work was to produce a P2P Application Framework that supports developers in creating mobile telephone applications that use distributed storage. Effort was assigned to determining appropriate design requirements for a mobile handset based P2P system. Some of these requirements are related to the limitations of the host hardware, such as power consumption. Others relate to the network upon which the handsets operate, such as connectivity. The thesis reviews current P2P technologies to assess which was viable to form the technology foundations for the framework. The aim was not to re-invent a P2P system design, rather to adopt an existing one for mobile operation. Built upon the foundations of a prototype application, the P2P framework resulting from modifications and enhancements grants access via a simple API (Applications Programmer Interface) to a subset of Nokia `smartphone' devices. Unhindered operation across all mobile telephone networks is possible through a proprietary application implementing NAT (Network Address Translation) traversal techniques. Recognising that handsets operate with limited resources, further optimisation of the P2P framework was also investigated. Energy consumption was a parameter chosen for further examination because of its impact on handset participation time. This work has proven that operating applications in conjunction with a P2P data storage framework, connected via the mobile telephone network, is technically feasible. It also shows that opportunity remains for further research to realise the full potential of this data storage technique
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