2,323 research outputs found

    From Instantly Decodable to Random Linear Network Coding

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    Our primary goal in this paper is to traverse the performance gap between two linear network coding schemes: random linear network coding (RLNC) and instantly decodable network coding (IDNC) in terms of throughput and decoding delay. We first redefine the concept of packet generation and use it to partition a block of partially-received data packets in a novel way, based on the coding sets in an IDNC solution. By varying the generation size, we obtain a general coding framework which consists of a series of coding schemes, with RLNC and IDNC identified as two extreme cases. We then prove that the throughput and decoding delay performance of all coding schemes in this coding framework are bounded between the performance of RLNC and IDNC and hence throughput-delay tradeoff becomes possible. We also propose implementations of this coding framework to further improve its throughput and decoding delay performance, to manage feedback frequency and coding complexity, or to achieve in-block performance adaption. Extensive simulations are then provided to verify the performance of the proposed coding schemes and their implementations.Comment: 30 pages with double space, 14 color figure

    On Tunable Sparse Network Coding in Commercial Devices for Networks and Filesystems

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    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Parallelizing the QUDA Library for Multi-GPU Calculations in Lattice Quantum Chromodynamics

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    Graphics Processing Units (GPUs) are having a transformational effect on numerical lattice quantum chromodynamics (LQCD) calculations of importance in nuclear and particle physics. The QUDA library provides a package of mixed precision sparse matrix linear solvers for LQCD applications, supporting single GPUs based on NVIDIA's Compute Unified Device Architecture (CUDA). This library, interfaced to the QDP++/Chroma framework for LQCD calculations, is currently in production use on the "9g" cluster at the Jefferson Laboratory, enabling unprecedented price/performance for a range of problems in LQCD. Nevertheless, memory constraints on current GPU devices limit the problem sizes that can be tackled. In this contribution we describe the parallelization of the QUDA library onto multiple GPUs using MPI, including strategies for the overlapping of communication and computation. We report on both weak and strong scaling for up to 32 GPUs interconnected by InfiniBand, on which we sustain in excess of 4 Tflops.Comment: 11 pages, 7 figures, to appear in the Proceedings of Supercomputing 2010 (submitted April 12, 2010

    LTE Optimization and Resource Management in Wireless Heterogeneous Networks

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    Mobile communication technology is evolving with a great pace. The development of the Long Term Evolution (LTE) mobile system by 3GPP is one of the milestones in this direction. This work highlights a few areas in the LTE radio access network where the proposed innovative mechanisms can substantially improve overall LTE system performance. In order to further extend the capacity of LTE networks, an integration with the non-3GPP networks (e.g., WLAN, WiMAX etc.) is also proposed in this work. Moreover, it is discussed how bandwidth resources should be managed in such heterogeneous networks. The work has purposed a comprehensive system architecture as an overlay of the 3GPP defined SAE architecture, effective resource management mechanisms as well as a Linear Programming based analytical solution for the optimal network resource allocation problem. In addition, alternative computationally efficient heuristic based algorithms have also been designed to achieve near-optimal performance

    Reliable Packet Streams with Multipath Network Coding

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    With increasing computational capabilities and advances in robotics, technology is at the verge of the next industrial revolution. An growing number of tasks can be performed by artificial intelligence and agile robots. This impacts almost every part of the economy, including agriculture, transportation, industrial manufacturing and even social interactions. In all applications of automated machines, communication is a critical component to enable cooperation between machines and exchange of sensor and control signals. The mobility and scale at which these automated machines are deployed also challenges todays communication systems. These complex cyber-physical systems consisting of up to hundreds of mobile machines require highly reliable connectivity to operate safely and efficiently. Current automation systems use wired communication to guarantee low latency connectivity. But wired connections cannot be used to connect mobile robots and are also problematic to deploy at scale. Therefore, wireless connectivity is a necessity. On the other hand, it is subject to many external influences and cannot reach the same level of reliability as the wired communication systems. This thesis aims to address this problem by proposing methods to combine multiple unreliable wireless connections to a stable channel. The foundation for this work is Caterpillar Random Linear Network Coding (CRLNC), a new variant of network code designed to achieve low latency. CRLNC performs similar to block codes in recovery of lost packets, but with a significantly decreased latency. CRLNC with Feedback (CRLNC-FB) integrates a Selective-Repeat ARQ (SR-ARQ) to optimize the tradeoff between delay and throughput of reliable communication. The proposed protocol allows to slightly increase the overhead to reduce the packet delay at the receiver. With CRLNC, delay can be reduced by more than 50 % with only a 10 % reduction in throughput. Finally, CRLNC is combined with a statistical multipath scheduler to optimize the reliability and service availability in wireless network with multiple unreliable paths. This multipath CRLNC scheme improves the reliability of a fixed-rate packet stream by 10 % in a system model based on real-world measurements of LTE and WiFi. All the proposed protocols have been implemented in the software library NCKernel. With NCKernel, these protocols could be evaluated in simulated and emulated networks, and were also deployed in several real-world testbeds and demonstrators.:Abstract 2 Acknowledgements 6 1 Introduction 7 1.1 Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1.2 Use Cases and Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1.3 Opportunities of Multipath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 1.4 Contribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 2 State of the Art of Multipath Communication 19 2.1 Physical Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2.2 Data Link Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.3 Network Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 2.4 Transport Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 2.5 Application Layer and Session Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 2.6 Research Gap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 3 NCKernel: Network Coding Protocol Framework 27 3.1 Theory that matters! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 3.2 Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3.3 Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 3.3.1 Socket Buffers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 3.3.2 En-/Re-/Decoder API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 3.3.3 Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 3.3.4 Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 3.3.5 Tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 3.4 Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 3.5 Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 4 Low-Latency Network Coding 35 4.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 4.2 Random Linear Network Coding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 4.3 Low Latency Network Codes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4.4 CRLNC: Caterpillar Random Linear Network Coding . . . . . . . . . . . . . . . . . . 38 4.4.1 Encoding and Packet Format . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 4.4.2 Decoding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 4.4.3 Computational Complexity . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 4.5 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 4.5.1 System Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 4.5.2 Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.5.3 Packet Loss Probability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 4.5.4 Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 4.5.5 Window Size Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 4.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 5 Delay-Throughput Tradeoff 55 5.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 5.2 Network Coding with ARQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 5.3 CRLNC-FB: CRLNC with Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 5.3.1 Encoding and Packet Format . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 5.3.2 Decoding and Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 5.3.3 Retransmissions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 5.4 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 5.4.1 System Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 5.4.2 Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 5.4.3 Systematic Retransmissions . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 5.4.4 Coded Packet Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 5.4.5 Comparison with other Protocols . . . . . . . . . . . . . . . . . . . . . . . . 67 5.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 6 Multipath for Reliable Low-Latency Packet Streams 73 6.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 6.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 6.3 System Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 6.3.1 Traffic Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 6.3.2 Network Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 6.3.3 Channel Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 6.3.4 Reliability Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 6.4 Multipath CRLNC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 6.4.1 Window Size for Heterogeneous Paths . . . . . . . . . . . . . . . . . . . . . 77 6.4.2 Packet Scheduling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 6.5 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 6.5.1 Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 6.5.2 Preliminary Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 6.5.3 Simulation Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 6.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 7 Conclusion 94 7.1 Results and Contribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 7.2 Future Research Topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Acronyms 99 Publications 101 Bibliography 10

    A checkpoint control orchestrates the replication of the two chromosomes of Vibrio cholerae

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    International audienceBacteria with multiple chromosomes represent up to 10% of all bacterial species. Unlike eukaryotes, these bacteria use chromosome-specific initiators for their replication. In all cases investigated, the machineries for secondary chromosome replication initiation are of plasmid origin. One of the important differences between plasmids and chromosomes is that the latter replicate during a defined period of the cell cycle, ensuring a single round of replication per cell. Vibrio cholerae carries two circular chromosomes, Chr1 and Chr2, which are replicated in a well-orchestrated manner with the cell cycle and coordinated in such a way that replication termination occurs at the same time. However, the mechanism coordinating this synchrony remains speculative. We investigated this mechanism and revealed that initiation of Chr2 replication is triggered by the replication of a 150-bp locus positioned on Chr1, called crtS. This crtS replication-mediated Chr2 replication initiation mechanism explains how the two chromosomes communicate to coordinate their replication. Our study reveals a new checkpoint control mechanism in bacteria, and highlights possible functional interactions mediated by contacts between two chromosomes, an unprecedented observation in bacteria

    Caching Techniques in Next Generation Cellular Networks

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    Content caching will be an essential feature in the next generations of cellular networks. Indeed, a network equipped with caching capabilities allows users to retrieve content with reduced access delays and consequently reduces the traffic passing through the network backhaul. However, the deployment of the caching nodes in the network is hindered by the following two challenges. First, the storage space of a cache is limited as well as expensive. So, it is not possible to store in the cache every content that can be possibly requested by the user. This calls for efficient techniques to determine the contents that must be stored in the cache. Second, efficient ways are needed to implement and control the caching node. In this thesis, we investigate caching techniques focussing to address the above-mentioned challenges, so that the overall system performance is increased. In order to tackle the challenge of the limited storage capacity, smart proactive caching strategies are needed. In the context of vehicular users served by edge nodes, we believe a caching strategy should be adapted to the mobility characteristics of the cars. In this regard, we propose a scheme called RICH (RoadsIde CacHe), which optimally caches content at the edge nodes where connected vehicles require it most. In particular, our scheme is designed to ensure in-order delivery of content chunks to end users. Unlike blind popularity decisions, the probabilistic caching used by RICH considers vehicular trajectory predictions as well as content service time by edge nodes. We evaluate our approach on realistic mobility datasets against a popularity-based edge approach called POP, and a mobility-aware caching strategy known as netPredict. In terms of content availability, our RICH edge caching scheme provides an enhancement of up to 33% and 190% when compared with netPredict and POP respectively. At the same time, the backhaul penalty bandwidth is reduced by a factor ranging between 57% and 70%. Caching node is an also a key component in Named Data Networking (NDN) that is an innovative paradigm to provide content based services in future networks. As compared to legacy networks, naming of network packets and in-network caching of content make NDN more feasible for content dissemination. However, the implementation of NDN requires drastic changes to the existing network infrastructure. One feasible approach is to use Software Defined Networking (SDN), according to which the control of the network is delegated to a centralized controller, which configures the forwarding data plane. This approach leads to large signaling overhead as well as large end-to-end (e2e) delays. In order to overcome these issues, in this work, we provide an efficient way to implement and control the NDN node. We propose to enable NDN using a stateful data plane in the SDN network. In particular, we realize the functionality of an NDN node using a stateful SDN switch attached with a local cache for content storage, and use OpenState to implement such an approach. In our solution, no involvement of the controller is required once the OpenState switch has been configured. We benchmark the performance of our solution against the traditional SDN approach considering several relevant metrics. Experimental results highlight the benefits of a stateful approach and of our implementation, which avoids signaling overhead and significantly reduces e2e delays
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