117 research outputs found

    Rotation invariant texture characterization and retrieval using steerable wavelet-domain hidden Markov models

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    We present a new statistical model for characterizing texture images based on wavelet-domain hidden Markov models. With a small number of parameters, the new model captures both the subband marginal distributions and the dependencies across scales and orientations of the wavelet descriptors. Applying to the steerable pyramid, once it is trained for an input texture image, the model can be easily steered to characterize that texture at any other orientation. Furthermore, after a diagonalization operation, we obtain a rotation-invariant model of the texture image. We also propose a fast algorithm to approximate the Kullback–Leibler distance between two wavelet-domain hidden Markov models. We demonstrate the effectiveness of the new texture models in re- trieval experiments with large image databases, where significant improvements are shown

    Rotation invariant texture characterization and retrieval using steerable wavelet-domain hidden Markov models

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    Directional multiresolution image representations

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    Efficient representation of visual information lies at the foundation of many image processing tasks, including compression, filtering, and feature extraction. Efficiency of a representation refers to the ability to capture significant information of an object of interest in a small description. For practical applications, this representation has to be realized by structured transforms and fast algorithms. Recently, it has become evident that commonly used separable transforms (such as wavelets) are not necessarily best suited for images. Thus, there is a strong motivation to search for more powerful schemes that can capture the intrinsic geometrical structure of pictorial information. This thesis focuses on the development of new "true" two-dimensional representations for images. The emphasis is on the discrete framework that can lead to algorithmic implementations. The first method constructs multiresolution, local and directional image expansions by using non-separable filter banks. This discrete transform is developed in connection with the continuous-space curvelet construction in harmonic analysis. As a result, the proposed transform provides an efficient representation for two-dimensional piecewise smooth signals that resemble images. The link between the developed filter banks and the continuous-space constructions is set up in a newly defined directional multiresolution analysis. The second method constructs a new family of block directional and orthonormal transforms based on the ridgelet idea, and thus offers an efficient representation for images that are smooth away from straight edges. Finally, directional multiresolution image representations are employed together with statistical modeling, leading to powerful texture models and successful image retrieval systems

    Rotation-Covariant Texture Learning Using Steerable Riesz Wavelets

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    We propose a texture learning approach that exploits local organizations of scales and directions. First, linear combinations of Riesz wavelets are learned using kernel support vector machines. The resulting texture signatures are modeling optimal class-wise discriminatory properties. The visualization of the obtained signatures allows verifying the visual relevance of the learned concepts. Second, the local orientations of the signatures are optimized to maximize their responses, which is carried out analytically and can still be expressed as a linear combination of the initial steerable Riesz templates. The global process is iteratively repeated to obtain final rotation-covariant texture signatures. Rapid convergence of class-wise signatures is observed, which demonstrates that the instances are projected into a feature space that leverages the local organizations of scales and directions. Experimental evaluation reveals average classification accuracies in the range of 97% to 98% for the Outex_TC_00010, the Outex_TC_00012, and the Contrib_TC_00000 suites for even orders of the Riesz transform, and suggests high robustness to changes in images orientation and illumination. The proposed framework requires no arbitrary choices of scales and directions and is expected to perform well in a large range of computer vision applications

    Texture representation using wavelet filterbanks

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    Texture analysis is a fundamental issue in image analysis and computer vision. While considerable research has been carried out in the texture analysis domain, problems relating to texture representation have been addressed only partially and active research is continuing. The vast majority of algorithms for texture analysis make either an explicit or implicit assumption that all images are captured under the same measurement conditions, such as orientation and illumination. These assumptions are often unrealistic in many practical applications;This dissertation addresses the viewpoint-invariance problem in texture classification by introducing a rotated wavelet filterbank. The proposed filterbank, in conjunction with a standard wavelet filterbank, provides better freedom of orientation tuning for texture analysis. This allows one to obtain texture features that are invariant with respect to texture rotation and linear grayscale transformation. In this study, energy estimates of channel outputs that are commonly used as texture features in texture classification are transformed into a set of viewpoint-invariant features. Texture properties that have a physical connection with human perception are taken into account in the transformation of the energy estimates;Experiments using natural texture image sets that have been used for evaluating other successful approaches were conducted in order to facilitate comparison. We observe that the proposed feature set outperformed methods proposed by others in the past. A channel selection method is also proposed to minimize the computational complexity and improve performance in a texture segmentation algorithm. Results demonstrating the validity of the approach are presented using experimental ultrasound tendon images

    A galaxy of texture features

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    Wavelet-based texture retrieval using generalized Gaussian density and Kullback-Leibler distance

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    We present a statistical view of the texture retrieval problem by combining the two related tasks, namely feature extraction (FE) and similarity measurement (SM), into a joint modeling and classification scheme. We show that using a con- sistent estimator of texture model parameters for the FE step followed by computing the Kullback–Leibler distance (KLD) between estimated models for the SM step is asymptotically optimal in term of retrieval error probability. The statistical scheme leads to a new wavelet-based texture retrieval method that is based on the accurate modeling of the marginal distribution of wavelet coefficients using generalized Gaussian density (GGD) and on the existence a closed form for the KLD between GGDs. The proposed method provides greater accuracy and flexibility in capturing texture information, while its simplified form has a close resemblance with the existing methods which uses energy distribution in the frequency domain to identify textures. Ex- perimental results on a database of 640 texture images indicate that the new method significantly improves retrieval rates, e.g., from 65% to 77%, compared with traditional approaches, while it retains comparable levels of computational complexity
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