3 research outputs found

    Exploiting temporal stability and low-rank structure for motion capture data refinement

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    Inspired by the development of the matrix completion theories and algorithms, a low-rank based motion capture (mocap) data refinement method has been developed, which has achieved encouraging results. However, it does not guarantee a stable outcome if we only consider the low-rank property of the motion data. To solve this problem, we propose to exploit the temporal stability of human motion and convert the mocap data refinement problem into a robust matrix completion problem, where both the low-rank structure and temporal stability properties of the mocap data as well as the noise effect are considered. An efficient optimization method derived from the augmented Lagrange multiplier algorithm is presented to solve the proposed model. Besides, a trust data detection method is also introduced to improve the degree of automation for processing the entire set of the data and boost the performance. Extensive experiments and comparisons with other methods demonstrate the effectiveness of our approaches on both predicting missing data and de-noising. © 2014 Elsevier Inc. All rights reserved

    Reconstructing Human Motion

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    This thesis presents methods for reconstructing human motion in a variety of applications and begins with an introduction to the general motion capture hardware and processing pipeline. Then, a data-driven method for the completion of corrupted marker-based motion capture data is presented. The approach is especially suitable for challenging cases, e.g., if complete marker sets of multiple body parts are missing over a long period of time. Using a large motion capture database and without the need for extensive preprocessing the method is able to fix missing markers across different actors and motion styles. The approach can be used for incrementally increasing prior-databases, as the underlying search technique for similar motions scales well to huge databases. The resulting clean motion database could then be used in the next application: a generic data-driven method for recognizing human full body actions from live motion capture data originating from various sources. The method queries an annotated motion capture database for similar motion segments, able to handle temporal deviations from the original motion. The approach is online-capable, works in realtime, requires virtually no preprocessing and is shown to work with a variety of feature sets extracted from input data including positional data, sparse accelerometer signals, skeletons extracted from depth sensors and even video data. Evaluation is done by comparing against a frame-based Support Vector Machine approach on a freely available motion database as well as a database containing Judo referee signal motions. In the last part, a method to indirectly reconstruct the effects of the human heart's pumping motion from video data of the face is applied in the context of epileptic seizures. These episodes usually feature interesting heart rate patterns like a significant increase at seizure start as well as seizure-type dependent drop-offs near the end. The pulse detection method is evaluated for applicability regarding seizure detection in a multitude of scenarios, ranging from videos recorded in a controlled clinical environment to patient supplied videos of seizures filmed with smartphones

    M.-P. Cani, J. O’Brien (Editors) Robust Kinematic Constraint Detection for Motion Data

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    Motion capture data is now widely available to create realistic character animation. However, it is difficult to reuse without any additional information. For this reason, annotating motion data with kinematic constraints is a clever step to ease further operations such as blending or motion editing. Unfortunately, prior automatic methods prove to be unreliable for noisy data and/or lack genericity. In this paper, we present a method for detecting kinematic constraints for motion data. It detects when an object (or an end-effector) is stationary in space or is rotating around an axis or a point. Our method is fast, generic and may be used on any kind of objects in the scene. Furthermore, it is robust to highly noisy data as we detect and reject aberrant data by using a least median of squares (LMedS) method. We demonstrate the accuracy of our method in various motion editing contexts. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensiona
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