2 research outputs found

    Revisiting Robustness in Priced Timed Games

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    Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the controller is to reach a given set of target locations as cheaply as possible, while the goal of the environment is the opposite. Priced timed games are known to be undecidable for timed automata with 33 or more clocks, while they are known to be decidable for automata with 11 clock. In an attempt to recover decidability for priced timed games Bouyer, Markey, and Sankur studied robust priced timed games where the environment has the power to slightly perturb delays proposed by the controller. Unfortunately, however, they showed that the natural problem of deciding the existence of optimal limit-strategy---optimal strategy of the controller where the perturbations tend to vanish in the limit---is undecidable with 1010 or more clocks. In this paper we revisit this problem and improve our understanding of the decidability of these games. We show that the limit-strategy problem is already undecidable for a subclass of robust priced timed games with 55 or more clocks. On a positive side, we show the decidability of the existence of almost optimal strategies for the same subclass of one-clock robust priced timed games by adapting a classical construction by Bouyer at al. for one-clock priced timed games

    Robust Weighted Timed Automata and Games

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    Abstract. Weighted timed automata extend timed automata with cost variables that can be used to model the evolution of various quantities. Although cost-optimal reachability is decidable (in polynomial space) on this model, it becomes undecidable on weighted timed games. This paper studies cost-optimal reachability problems on weighted timed automata and games under robust semantics. More precisely, we consider two perturbation game semantics that introduce imprecisions in the standard semantics, and bring robustness properties w.r.t. timing imprecisions to controllers. We give a polynomial-space algorithm for weighted timed automata, and prove the undecidability of cost-optimal reachability on weighted timed games, showing that the problem is robustly undecidable.
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