15,967 research outputs found
An exact general remeshing scheme applied to physically conservative voxelization
We present an exact general remeshing scheme to compute analytic integrals of
polynomial functions over the intersections between convex polyhedral cells of
old and new meshes. In physics applications this allows one to ensure global
mass, momentum, and energy conservation while applying higher-order polynomial
interpolation. We elaborate on applications of our algorithm arising in the
analysis of cosmological N-body data, computer graphics, and continuum
mechanics problems.
We focus on the particular case of remeshing tetrahedral cells onto a
Cartesian grid such that the volume integral of the polynomial density function
given on the input mesh is guaranteed to equal the corresponding integral over
the output mesh. We refer to this as "physically conservative voxelization".
At the core of our method is an algorithm for intersecting two convex
polyhedra by successively clipping one against the faces of the other. This
algorithm is an implementation of the ideas presented abstractly by Sugihara
(1994), who suggests using the planar graph representations of convex polyhedra
to ensure topological consistency of the output. This makes our implementation
robust to geometric degeneracy in the input. We employ a simplicial
decomposition to calculate moment integrals up to quadratic order over the
resulting intersection domain.
We also address practical issues arising in a software implementation,
including numerical stability in geometric calculations, management of
cancellation errors, and extension to two dimensions. In a comparison to recent
work, we show substantial performance gains. We provide a C implementation
intended to be a fast, accurate, and robust tool for geometric calculations on
polyhedral mesh elements.Comment: Code implementation available at https://github.com/devonmpowell/r3
Computação exata em geometria projetiva orientada e tratamento de degenerações
Orientador: Pedro J. de RezendeDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Não informado.Abstract: One of the greatest challenges in computational geometry today is to build the bridge between theory and practice which requires tools for the robust implementation of the algorithms that populate the literature. We attempt here to contribute a step in this direction. In the first part of this thesis, we present an extension to the technique of symbolic perturbation for oriented projective geometry. We describe the implementation of a library based on this technique which consists of geometric primitives sufficient for programming a large class of robust geometric algorithms, using exact arithmetic. In the second part, we describe the design of GeoPrO: a distributed programming environment for geometric visualization. We present an overview of its classes that allow for easy extensibility and portability. Due to a client-server architecture, comprised of a kernel, with multiple contexts, applications and visualizers, GeoPrO supports distributed execution over a heterogeneous network. Visualizers are currently available for the planar and the spheric models of the oriented projective geometry, running on Silicon Graphics workstations, while another is being implemented in Java for multi-platform support.MestradoMestre em Ciência da Computaçã
Simple and Robust Boolean Operations for Triangulated Surfaces
Boolean operations of geometric models is an essential issue in computational
geometry. In this paper, we develop a simple and robust approach to perform
Boolean operations on closed and open triangulated surfaces. Our method mainly
has two stages: (1) We firstly find out candidate intersected-triangles pairs
based on Octree and then compute the inter-section lines for all pairs of
triangles with parallel algorithm; (2) We form closed or open
intersection-loops, sub-surfaces and sub-blocks quite robustly only according
to the cleared and updated topology of meshes while without coordinate
computations for geometric enti-ties. A novel technique instead of
inside/outside classification is also proposed to distinguish the resulting
union, subtraction and intersection. Several examples have been given to
illus-trate the effectiveness of our approach.Comment: Novel method for determining Union, Subtraction and Intersectio
Engineering Art Galleries
The Art Gallery Problem is one of the most well-known problems in
Computational Geometry, with a rich history in the study of algorithms,
complexity, and variants. Recently there has been a surge in experimental work
on the problem. In this survey, we describe this work, show the chronology of
developments, and compare current algorithms, including two unpublished
versions, in an exhaustive experiment. Furthermore, we show what core
algorithmic ingredients have led to recent successes
Geometric Rounding and Feature Separation in Meshes
Geometric rounding of a mesh is the task of approximating its vertex
coordinates by floating point numbers while preserving mesh structure.
Geometric rounding allows algorithms of computational geometry to interface
with numerical algorithms. We present a practical geometric rounding algorithm
for 3D triangle meshes that preserves the topology of the mesh. The basis of
the algorithm is a novel strategy: 1) modify the mesh to achieve a feature
separation that prevents topology changes when the coordinates change by the
rounding unit; and 2) round each vertex coordinate to the closest floating
point number. Feature separation is also useful on its own, for example for
satisfying minimum separation rules in CAD models. We demonstrate a robust,
accurate implementation
Three-dimensional alpha shapes
Frequently, data in scientific computing is in its abstract form a finite
point set in space, and it is sometimes useful or required to compute what one
might call the ``shape'' of the set. For that purpose, this paper introduces
the formal notion of the family of -shapes of a finite point set in
\Real^3. Each shape is a well-defined polytope, derived from the Delaunay
triangulation of the point set, with a parameter \alpha \in \Real controlling
the desired level of detail. An algorithm is presented that constructs the
entire family of shapes for a given set of size in time , worst
case. A robust implementation of the algorithm is discussed and several
applications in the area of scientific computing are mentioned.Comment: 32 page
Intersection of paraboloids and application to Minkowski-type problems
In this article, we study the intersection (or union) of the convex hull of N
confocal paraboloids (or ellipsoids) of revolution. This study is motivated by
a Minkowski-type problem arising in geometric optics. We show that in each of
the four cases, the combinatorics is given by the intersection of a power
diagram with the unit sphere. We prove the complexity is O(N) for the
intersection of paraboloids and Omega(N^2) for the intersection and the union
of ellipsoids. We provide an algorithm to compute these intersections using the
exact geometric computation paradigm. This algorithm is optimal in the case of
the intersection of ellipsoids and is used to solve numerically the far-field
reflector problem
- …