4,935 research outputs found
Spatial Evolutionary Generative Adversarial Networks
Generative adversary networks (GANs) suffer from training pathologies such as
instability and mode collapse. These pathologies mainly arise from a lack of
diversity in their adversarial interactions. Evolutionary generative
adversarial networks apply the principles of evolutionary computation to
mitigate these problems. We hybridize two of these approaches that promote
training diversity. One, E-GAN, at each batch, injects mutation diversity by
training the (replicated) generator with three independent objective functions
then selecting the resulting best performing generator for the next batch. The
other, Lipizzaner, injects population diversity by training a two-dimensional
grid of GANs with a distributed evolutionary algorithm that includes neighbor
exchanges of additional training adversaries, performance based selection and
population-based hyper-parameter tuning. We propose to combine mutation and
population approaches to diversity improvement. We contribute a superior
evolutionary GANs training method, Mustangs, that eliminates the single loss
function used across Lipizzaner's grid. Instead, each training round, a loss
function is selected with equal probability, from among the three E-GAN uses.
Experimental analyses on standard benchmarks, MNIST and CelebA, demonstrate
that Mustangs provides a statistically faster training method resulting in more
accurate networks
Evolutionary improvement of programs
Most applications of genetic programming (GP) involve the creation of an entirely new function, program or expression to solve a specific problem. In this paper, we propose a new approach that applies GP to improve existing software by optimizing its non-functional properties such as execution time, memory usage, or power consumption. In general, satisfying non-functional requirements is a difficult task and often achieved in part by optimizing compilers. However, modern compilers are in general not always able to produce semantically equivalent alternatives that optimize non-functional properties, even if such alternatives are known to exist: this is usually due to the limited local nature of such optimizations. In this paper, we discuss how best to combine and extend the existing evolutionary methods of GP, multiobjective optimization, and coevolution in order to improve existing software. Given as input the implementation of a function, we attempt to evolve a semantically equivalent version, in this case optimized to reduce execution time subject to a given probability distribution of inputs. We demonstrate that our framework is able to produce non-obvious optimizations that compilers are not yet able to generate on eight example functions. We employ a coevolved population of test cases to encourage the preservation of the function's semantics. We exploit the original program both through seeding of the population in order to focus the search, and as an oracle for testing purposes. As well as discussing the issues that arise when attempting to improve software, we employ rigorous experimental method to provide interesting and practical insights to suggest how to address these issues
A Coevolutionary Particle Swarm Algorithm for Bi-Level Variational Inequalities: Applications to Competition in Highway Transportation Networks
A climate of increasing deregulation in traditional highway transportation,
where the private sector has an expanded role in the provision of traditional
transportation services, provides a background for practical policy issues to be investigated.
One of the key issues of interest, and the focus of this chapter, would
be the equilibrium decision variables offered by participants in this market. By assuming
that the private sector participants play a Nash game, the above problem can
be described as a Bi-Level Variational Inequality (BLVI). Our problem differs from
the classical Cournot-Nash game because each and every player’s actions is constrained
by another variational inequality describing the equilibrium route choice of
users on the network. In this chapter, we discuss this BLVI and suggest a heuristic
coevolutionary particle swarm algorithm for its resolution. Our proposed algorithm
is subsequently tested on example problems drawn from the literature. The numerical
experiments suggest that the proposed algorithm is a viable solution method for
this problem
Simultaneous identification of specifically interacting paralogs and inter-protein contacts by Direct-Coupling Analysis
Understanding protein-protein interactions is central to our understanding of
almost all complex biological processes. Computational tools exploiting rapidly
growing genomic databases to characterize protein-protein interactions are
urgently needed. Such methods should connect multiple scales from evolutionary
conserved interactions between families of homologous proteins, over the
identification of specifically interacting proteins in the case of multiple
paralogs inside a species, down to the prediction of residues being in physical
contact across interaction interfaces. Statistical inference methods detecting
residue-residue coevolution have recently triggered considerable progress in
using sequence data for quaternary protein structure prediction; they require,
however, large joint alignments of homologous protein pairs known to interact.
The generation of such alignments is a complex computational task on its own;
application of coevolutionary modeling has in turn been restricted to proteins
without paralogs, or to bacterial systems with the corresponding coding genes
being co-localized in operons. Here we show that the Direct-Coupling Analysis
of residue coevolution can be extended to connect the different scales, and
simultaneously to match interacting paralogs, to identify inter-protein
residue-residue contacts and to discriminate interacting from noninteracting
families in a multiprotein system. Our results extend the potential
applications of coevolutionary analysis far beyond cases treatable so far.Comment: Main Text 19 pages Supp. Inf. 16 page
Three phases in the evolution of the standard genetic code: how translation could get started
A primordial genetic code is proposed, having only four codons assigned, GGC
meaning glycine, GAC meaning aspartate/glutamate, GCC meaning alanine-like and
GUC meaning valine-like. Pathways of ambiguity reduction enlarged the codon
repertoire with CUC meaning leucine, AUC meaning isoleucine, ACC meaning
threonine-like and GAG meaning glutamate. Introduction of UNN anticodons, in a
next episode of code evolution in which nonsense elimination was the leading
theme, introduced a family box structure superposed on the original mirror
structure. Finally, growth rate was the leading theme during the remaining
repertoire expansion, explaining the ordered phylogenetic pattern of
aminoacyl-tRNA synthetases. The special role of natural aptamers in the process
is high-lighted, and the error robustness characteristics of the code are shown
to have evolved by way of a stepwise, restricted enlargement of the tRNA
repertoire, instead of by an exhaustive selection process testing myriads of
codes
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