11,479 research outputs found

    Automated Game Design Learning

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    While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL and the theoretical foundations that enable them, point to promising applications enabled by AGDL, and discuss next steps for this exciting area of study. The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201

    Concept Approximations: Approximative Notions for Concept Lattices

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    In this thesis, we present a lattice theoretical approach to the field of approximations. Given a pair consisting of a kernel system and a closure system on an underlying lattice, one receives a lattice of approximations. We describe the theory of these lattices of approximations. Furthermore, we put a special focus on the case of concept lattices. As it turns out, approximation of formal concepts can be interpreted as traces, which are preconcepts in a subcontext.:Preface 1. Preliminaries 2. Approximations in Complete Lattices 3. Concept Approximations 4. Rough Sets List of Symbols Index BibliographyIn der vorliegenden Arbeit beschreiben wir einen verbandstheoretischen Zugang zum Thema Approximieren. Ausgehend von einem Kern- und einem Hüllensystem auf einem vollständigen Verband erhält man einen Approximationsverband. Wir beschreiben die Theorie dieser Approximationsverbände. Des Weiteren liegt dabei ein Hauptaugenmerk auf dem Fall zugrundeliegender Begriffsverbände. Wie sich nämlich herausstellt, lassen sich Approximationen formaler Begriffe als Spuren auffassen, welche diese in einem vorgegebenen Teilkontext hinterlassen.:Preface 1. Preliminaries 2. Approximations in Complete Lattices 3. Concept Approximations 4. Rough Sets List of Symbols Index Bibliograph

    Organic Design of Massively Distributed Systems: A Complex Networks Perspective

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    The vision of Organic Computing addresses challenges that arise in the design of future information systems that are comprised of numerous, heterogeneous, resource-constrained and error-prone components or devices. Here, the notion organic particularly highlights the idea that, in order to be manageable, such systems should exhibit self-organization, self-adaptation and self-healing characteristics similar to those of biological systems. In recent years, the principles underlying many of the interesting characteristics of natural systems have been investigated from the perspective of complex systems science, particularly using the conceptual framework of statistical physics and statistical mechanics. In this article, we review some of the interesting relations between statistical physics and networked systems and discuss applications in the engineering of organic networked computing systems with predictable, quantifiable and controllable self-* properties.Comment: 17 pages, 14 figures, preprint of submission to Informatik-Spektrum published by Springe

    Taking things into account: learning as kinaesthetically-mediated collaboration

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    This paper presents research on participant learning processes in challenge course workshops using the framework known as Cultural-Historical Activity Theory (CHAT). CHAT views learning as a shared, social process rather than as an individual event. Participants\u27 experiencing and learning was mediated by the physical and social conditions of the experience and by the contributions of other participants. The concept of mediation suggests that the meaning participants make of experience is not an individual event, but instead is enacted as a creative, collaborative process using cultural and institutional tools. The recognition that people\u27s physical, social and reflective learning processes are mediated, challenges longstanding assumptions about the radical autonomy of learners, about ‘direct experience,’ and about the centrality of independent, cognitive reflection in experiential learning. Empirical data showing processes of mediation are presented, and the implications for research and theory are discussed
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