79 research outputs found

    Anthropomorphically Inspired Design of a Tendon-Driven Robotic Prosthesis for Hand Impairments

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    This thesis presents the design of a robotic prosthesis, which mimics the morphology of a human hand. The primary goal of this work is to develop a systematic methodology that allows a custom-build of the prosthesis to match the specific requirements of a person with hand impairments. Two principal research questions are addressed toward this goal: 1) How do we cater to the large variation in the distribution of overall hand-sizes in the human population? 2) How closely do we mimic the complex morphological aspects of a biological hand in order to maximize the anthropomorphism (human-like appearance) of the robotic hand, while still maintaining a customizable and manageable design? This design approach attempts to replicate the crucial morphological aspects in the artificial hand (the kinematic structure of the hand skeleton, the shape and aspect ratios of various bone-segments, and ranges of motion). The hand design is partitioned into two parts: 1) A stiff skeleton structure, comprising parametrically synthesized segments that are simplified counterparts of nineteen bone-segments—five metacarpals, five proximal phalanges, four middle phalanges, and five distal phalanges—of the natural hand-skeleton and simplified mechanical substitutes of the remaining eight carpal bones. 2) A soft skin-like structure that encompasses the artificial skeleton to match the cosmetics and compliant features of the natural hand. A parameterized CAD model representation of each synthesized segment is developed by using the feature of design-tables in SolidWorks, which allows easy customization with respect to each person. Average hand measurements available in the literature are used to guide the dimensioning of parameters of each synthesized segment. Tendon-driven actuation of the fingers allows the servo actuators to be mounted remotely, thereby enabling a sleek finger design. A prototype of the robotic hand is constructed by 3D-printing all the parts using an Object 30 Prime 3D printer. Results reported from physical validation experiments of the robotic hand demonstrate the feasibility of the proposed design approach

    Machine Learning for Soft Robot Sensing and Control: A Tutorial Study

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    Developing feedback controllers for robots with embedded sensors is challenging and typically requires expert knowledge. As machine learning (ML) advances, the development of learning-based controllers has become more and more accessible, even to non-experts. This work presents the development of a tutorial to educate non-roboticists about ML-based sensing and control in cyber-physical systems using a soft robotic device. We demonstrated this by creating a recurrent neural network-based closed-loop force controller for a soft finger with embedded soft sensors. Our hypothesis is validated in a 2.5-hour workshop session for students with no prior knowledge of robot control. This work serves as a tutorial for participants aiming to experience and perform a general benchmark for soft robot control tasks, with little or even no expertise in robotics

    Design and development of robust hands for humanoid robots

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    Design and development of robust hands for humanoid robot

    ReHand - a portable assistive rehabilitation hand exoskeleton

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    This dissertation presents a synthesis of a novel underactuated exoskeleton (namely ReHand2) thought and designed for a task-oriented rehabilitation and/or for empower the human hand. The first part of this dissertation shows the current context about the robotic rehabilitation with a focus on hand pathologies, which influence the hand capability. The chapter is concluded with the presentation of ReHand2. The second chapter describes the human hand biomechanics. Starting from the definition of human hand anatomy, passing through anthropometric data, to taxonomy on hand grasps and finger constraints, both from static and dynamic point of view. In addition, some information about the hand capability are given. The third chapter analyze the current state of the art in hand exoskeleton for rehabilitation and empower tasks. In particular, the chapter presents exoskeleton technologies, from mechanisms to sensors, passing though transmission and actuators. Finally, the current state of the art in terms of prototype and commercial products is presented. The fourth chapter introduces the concepts of underactuation with the basic explanation and the classical notation used typically in the prosthetic field. In addition, the chapter describe also the most used differential elements in the prosthetic, follow by a statical analysis. Moreover typical transmission tree at inter-finger level as well as the intra- finger underactuation are explained . The fifth chapter presents the prototype called ReHand summarizing the device description and explanation of the working principle. It describes also the kinetostatic analysis for both, inter- and the intra-finger modules. in the last section preliminary results obtained with the exoskeleton are shown and discussed, attention is pointed out on prototype’s problems that have carry out at the second version of the device. The sixth chapter describes the evolution of ReHand, describing the kinematics and dynamics behaviors. In particular, for the mathematical description is introduced the notation used in order to analyze and optimize the geometry of the entire device. The introduced model is also implemented in Matlab Simulink environment. Finally, the chapter presents the new features. The seventh chapter describes the test bench and the methodologies used to evaluate the device statical, and dynamical performances. The chapter presents and discuss the experimental results and compare them with simulated one. Finally in the last chapter the conclusion about the ReHand project are proposed as well as the future development. In particular, the idea to test de device in relevant environments. In addition some preliminary considerations about the thumb and the wrist are introduced, exploiting the possibility to modify the entire layout of the device, for instance changing the actuator location

    Design of a cybernetic hand for perception and action

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    Strong motivation for developing new prosthetic hand devices is provided by the fact that low functionality and controllability—in addition to poor cosmetic appearance—are the most important reasons why amputees do not regularly use their prosthetic hands. This paper presents the design of the CyberHand, a cybernetic anthropomorphic hand intended to provide amputees with functional hand replacement. Its design was bio-inspired in terms of its modular architecture, its physical appearance, kinematics, sensorization, and actuation, and its multilevel control system. Its underactuated mechanisms allow separate control of each digit as well as thumb–finger opposition and, accordingly, can generate a multitude of grasps. Its sensory system was designed to provide proprioceptive information as well as to emulate fundamental functional properties of human tactile mechanoreceptors of specific importance for grasp-and-hold tasks. The CyberHand control system presumes just a few efferent and afferent channels and was divided in two main layers: a high-level control that interprets the user’s intention (grasp selection and required force level) and can provide pertinent sensory feedback and a low-level control responsible for actuating specific grasps and applying the desired total force by taking advantage of the intelligent mechanics. The grasps made available by the high-level controller include those fundamental for activities of daily living: cylindrical, spherical, tridigital (tripod), and lateral grasps. The modular and flexible design of the CyberHand makes it suitable for incremental development of sensorization, interfacing, and control strategies and, as such, it will be a useful tool not only for clinical research but also for addressing neuroscientific hypotheses regarding sensorimotor control

    Design and Control of the McKibben Artificial Muscles Actuated Humanoid Manipulator

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    The McKibben Pneumatic Artificial Muscles (PAMs) are expected to endow the advanced robots with the ability of coexisting and cooperating with humans. However, the application of PAMs is still severely hindered by some critical issues. Focusing on the bionic design issue, this chapter in detail presents the design of a 7-degree-of-freedom (DOF) human-arm-like manipulator. It takes the antagonized PAMs and Bowden cables to mimic the muscle-tendon-ligament structure of human arm by elaborately configuring the DOFs and flexibly deploying the routing of Bowden cables; as a result, the DOFs of the analog shoulder, elbow, and wrist of the robotic arm intersect at a point respectively and the motion of these DOFs is independent from each other for convenience of human-like motion. The model imprecision caused by the strong nonlinearity is universally acknowledged as a main drawback of the PAM systems. Focusing on this issue, this chapter views the model imprecision as an internal disturbance, and presents an approach that observe these disturbances with extended-state-observer (ESO) and compensate them with full-order-sliding-mode-controller (fSMC), via experiments validated the human-like motion performance with expected robustness and tracking accuracy. Finally, some variants of PAMs for remedying the drawbacks of the PAM systems are discussed

    Touching on elements for a non-invasive sensory feedback system for use in a prosthetic hand

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    Hand amputation results in the loss of motor and sensory functions, impacting activities of daily life and quality of life. Commercially available prosthetic hands restore the motor function but lack sensory feedback, which is crucial to receive information about the prosthesis state in real-time when interacting with the external environment. As a supplement to the missing sensory feedback, the amputee needs to rely on visual and audio cues to operate the prosthetic hand, which can be mentally demanding. This thesis revolves around finding potential solutions to contribute to an intuitive non-invasive sensory feedback system that could be cognitively less burdensome and enhance the sense of embodiment (the feeling that an artificial limb belongs to one’s own body), increasing acceptance of wearing a prosthesis.A sensory feedback system contains sensors to detect signals applied to the prosthetics. The signals are encoded via signal processing to resemble the detected sensation delivered by actuators on the skin. There is a challenge in implementing commercial sensors in a prosthetic finger. Due to the prosthetic finger’s curvature and the fact that some prosthetic hands use a covering rubber glove, the sensor response would be inaccurate. This thesis shows that a pneumatic touch sensor integrated into a rubber glove eliminates these errors. This sensor provides a consistent reading independent of the incident angle of stimulus, has a sensitivity of 0.82 kPa/N, a hysteresis error of 2.39±0.17%, and a linearity error of 2.95±0.40%.For intuitive tactile stimulation, it has been suggested that the feedback stimulus should be modality-matched with the intention to provide a sensation that can be easily associated with the real touch on the prosthetic hand, e.g., pressure on the prosthetic finger should provide pressure on the residual limb. A stimulus should also be spatially matched (e.g., position, size, and shape). Electrotactile stimulation has the ability to provide various sensations due to it having several adjustable parameters. Therefore, this type of stimulus is a good candidate for discrimination of textures. A microphone can detect texture-elicited vibrations to be processed, and by varying, e.g., the median frequency of the electrical stimulation, the signal can be presented on the skin. Participants in a study using electrotactile feedback showed a median accuracy of 85% in differentiating between four textures.During active exploration, electrotactile and vibrotactile feedback provide spatially matched modality stimulations, providing continuous feedback and providing a displaced sensation or a sensation dispatched on a larger area. Evaluating commonly used stimulation modalities using the Rubber Hand Illusion, modalities which resemble the intended sensation provide a more vivid illusion of ownership for the rubber hand.For a potentially more intuitive sensory feedback, the stimulation can be somatotopically matched, where the stimulus is experienced as being applied on a site corresponding to their missing hand. This is possible for amputees who experience referred sensation on their residual stump. However, not all amputees experience referred sensations. Nonetheless, after a structured training period, it is possible to learn to associate touch with specific fingers, and the effect persisted after two weeks. This effect was evaluated on participants with intact limbs, so it remains to evaluate this effect for amputees.In conclusion, this thesis proposes suggestions on sensory feedback systems that could be helpful in future prosthetic hands to (1) reduce their complexity and (2) enhance the sense of body ownership to enhance the overall sense of embodiment as an addition to an intuitive control system

    NOVEL BIO-AWARE TECHNOLOGIES AND ALGORITHMS FOR HANDS AND HAPTICS

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    This thesis focuses on novel algorithms and interfaces, arising from inspection and comprehension of the human nature. In the first part I deal with new mechanical designs and concepts for building and controlling robotic hands. In particular I show how the sensorimotor synergies of the human hand can be useful not only for controlling but also for building robotic hands, suggesting novel design paradigms. Despite the synergy model is useful for designing and controlling robotic hands, it is incomplete to explain the hand behavior during grasp (both for humans and robots). To solve this problem, it is needed to consider compliant articulations introducing the "soft synergies" concept. Consequently, the compliance and the soft synergies lead to the concepts of muscle and mechanical impedance. Thus, in the second part of this thesis I present an observer for estimating the time varying mechanical impedance of a Variable Stiffness Actuator (VSA), i.e. a novel kind of actuator whose performances and capabilities are very close to the human muscles. Another important feature, both for human and robotic hands, is the sense of touch. Indeed in the third and last part of this thesis, I deal with the haptics and haptic interfaces. I show two new haptic devices with their applications on humans. Moreover, I present a tactile sensing algorithm toolbox for computing the contact point of a robotic fingertip interacting with an object
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