1,471 research outputs found

    Computational Modeling, Visualization, and Control of 2-D and 3-D Grasping under Rolling Contacts

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    This chapter presents a computational methodology for modeling 2-dimensional grasping of a 2-D object by a pair of multi-joint robot fingers under rolling contact constraints. Rolling contact constraints are expressed in a geometric interpretation of motion expressed with the aid of arclength parameters of the fingertips and object contours with an arbitrary geometry. Motions of grasping and object manipulation are expressed by orbits that are a solution to the Euler-Lagrange equation of motion of the fingers/object system together with a set of first-order differential equations that update arclength parameters. This methodology is then extended to mathematical modeling of 3-dimensional grasping of an object with an arbitrary shape. Based upon the mathematical model of 2-D grasping, a computational scheme for construction of numerical simulators of motion under rolling contacts with an arbitrary geometry is presented, together with preliminary simulation results. The chapter is composed of the following three parts. Part 1 Modeling and Control of 2-D Grasping under Rolling Contacts between Arbitrary Smooth Contours Authors: S. Arimoto and M. Yoshida Part 2 Simulation of 2-D Grasping under Physical Interaction of Rolling between Arbitrary Smooth Contour Curves Authors: M. Yoshida and S. Arimoto Part 3 Modeling of 3-D Grasping under Rolling Contacts between Arbitrary Smooth Surfaces Authors: S. Arimoto, M. Sekimoto, and M. Yoshid

    A Robust Controller for Stable 3D Pinching using Tactile Sensing

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    This paper proposes a controller for stable grasping of unknown-shaped objects by two robotic fingers with tactile fingertips. The grasp is stabilised by rolling the fingertips on the contact surface and applying a desired grasping force to reach an equilibrium state. The validation is both in simulation and on a fully-actuated robot hand (the Shadow Modular Grasper) fitted with custom-built optical tactile sensors (based on the BRL TacTip). The controller requires the orientations of the contact surfaces, which are estimated by regressing a deep convolutional neural network over the tactile images. Overall, the grasp system is demonstrated to achieve stable equilibrium poses on various objects ranging in shape and softness, with the system being robust to perturbations and measurement errors. This approach also has promise to extend beyond grasping to stable in-hand object manipulation with multiple fingers.Comment: 8 pages, 10 figures, 1 appendix. Accepted for publication in IEEE Robotics and Automation Letters and in IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2021). Supplemental video: https://youtu.be/rfQesw3FDA

    Dexterous Manipulation Graphs

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    We propose the Dexterous Manipulation Graph as a tool to address in-hand manipulation and reposition an object inside a robot's end-effector. This graph is used to plan a sequence of manipulation primitives so to bring the object to the desired end pose. This sequence of primitives is translated into motions of the robot to move the object held by the end-effector. We use a dual arm robot with parallel grippers to test our method on a real system and show successful planning and execution of in-hand manipulation

    Pose-Based Tactile Servoing: Controlled Soft Touch using Deep Learning

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    This article describes a new way of controlling robots using soft tactile sensors: pose-based tactile servo (PBTS) control. The basic idea is to embed a tactile perception model for estimating the sensor pose within a servo control loop that is applied to local object features such as edges and surfaces. PBTS control is implemented with a soft curved optical tactile sensor (the BRL TacTip) using a convolutional neural network trained to be insensitive to shear. In consequence, robust and accurate controlled motion over various complex 3D objects is attained. First, we review tactile servoing and its relation to visual servoing, before formalising PBTS control. Then, we assess tactile servoing over a range of regular and irregular objects. Finally, we reflect on the relation to visual servo control and discuss how controlled soft touch gives a route towards human-like dexterity in robots.Comment: A summary video is available here https://youtu.be/12-DJeRcfn0 *NL and JL contributed equally to this wor

    Innovative robot hand designs of reduced complexity for dexterous manipulation

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    This thesis investigates the mechanical design of robot hands to sensibly reduce the system complexity in terms of the number of actuators and sensors, and control needs for performing grasping and in-hand manipulations of unknown objects. Human hands are known to be the most complex, versatile, dexterous manipulators in nature, from being able to operate sophisticated surgery to carry out a wide variety of daily activity tasks (e.g. preparing food, changing cloths, playing instruments, to name some). However, the understanding of why human hands can perform such fascinating tasks still eludes complete comprehension. Since at least the end of the sixteenth century, scientists and engineers have tried to match the sensory and motor functions of the human hand. As a result, many contemporary humanoid and anthropomorphic robot hands have been developed to closely replicate the appearance and dexterity of human hands, in many cases using sophisticated designs that integrate multiple sensors and actuators---which make them prone to error and difficult to operate and control, particularly under uncertainty. In recent years, several simplification approaches and solutions have been proposed to develop more effective and reliable dexterous robot hands. These techniques, which have been based on using underactuated mechanical designs, kinematic synergies, or compliant materials, to name some, have opened up new ways to integrate hardware enhancements to facilitate grasping and dexterous manipulation control and improve reliability and robustness. Following this line of thought, this thesis studies four robot hand hardware aspects for enhancing grasping and manipulation, with a particular focus on dexterous in-hand manipulation. Namely: i) the use of passive soft fingertips; ii) the use of rigid and soft active surfaces in robot fingers; iii) the use of robot hand topologies to create particular in-hand manipulation trajectories; and iv) the decoupling of grasping and in-hand manipulation by introducing a reconfigurable palm. In summary, the findings from this thesis provide important notions for understanding the significance of mechanical and hardware elements in the performance and control of human manipulation. These findings show great potential in developing robust, easily programmable, and economically viable robot hands capable of performing dexterous manipulations under uncertainty, while exhibiting a valuable subset of functions of the human hand.Open Acces
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