391 research outputs found

    Alpha-N: Shortest Path Finder Automated Delivery Robot with Obstacle Detection and Avoiding System

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    Alpha N A self-powered, wheel driven Automated Delivery Robot is presented in this paper. The ADR is capable of navigating autonomously by detecting and avoiding objects or obstacles in its path. It uses a vector map of the path and calculates the shortest path by Grid Count Method of Dijkstra Algorithm. Landmark determination with Radio Frequency Identification tags are placed in the path for identification and verification of source and destination, and also for the recalibration of the current position. On the other hand, an Object Detection Module is built by Faster RCNN with VGGNet16 architecture for supporting path planning by detecting and recognizing obstacles. The Path Planning System is combined with the output of the GCM, the RFID Reading System and also by the binary results of ODM. This PPS requires a minimum speed of 200 RPM and 75 seconds duration for the robot to successfully relocate its position by reading an RFID tag. In the result analysis phase, the ODM exhibits an accuracy of 83.75 percent, RRS shows 92.3 percent accuracy and the PPS maintains an accuracy of 85.3 percent. Stacking all these 3 modules, the ADR is built, tested and validated which shows significant improvement in terms of performance and usability comparing with other service robots.Comment: 12 pages, 7 figures, To be appear in the proceedings of 12th Asian Conference on Intelligent Information and Database Systems 23-26 March 2020 Phuket, Thailan

    Autonomous Pathfinding for Planetary Rover by Implementing A* Algorithm on an Aerial Map Processed Using MATLAB Image Processing Tool

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    Human curiosity to discover new things and exploring unknown regions, have continually to development of robots, which became a powerful tools for accessing dangerous environments or exploring regions too distant for human. Previous robot technology functioned under continues human supervision, limiting the robot to confined area and pre-programmed task. However,as exploration moved to regions where communication is ineffective or unviable, robots were used to carry out complex tasks without human supervision. To empower such capacities, robots are being upgraded by advances extending from new sensor improvement to automated mission planning software, circulated automated control, and more proficient power systems. With the advancement of autonomy science robotics technology developed and the robots became more and more capable of operating multi task, under minimal human supervision. In this project work we aim at designing an ONS (Offline Navigation System) system for the planetary rover which will use aerial map taken from satellite and pre-process into a grid map which is then will be used by the rover to travel from one place to another place and completing its mission. The aerial map is processed using Matlab image processing tool to convert into a grid map and search for shortest route is implemented using A* algorithm. The shortest route result is then converted into microcontroller signal to move the rover. With this system the rovers will have the ability to predict the best possible path even if the communication to the satellite is broken

    Indoor navigation for the visually impaired : enhancements through utilisation of the Internet of Things and deep learning

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    Wayfinding and navigation are essential aspects of independent living that heavily rely on the sense of vision. Walking in a complex building requires knowing exact location to find a suitable path to the desired destination, avoiding obstacles and monitoring orientation and movement along the route. People who do not have access to sight-dependent information, such as that provided by signage, maps and environmental cues, can encounter challenges in achieving these tasks independently. They can rely on assistance from others or maintain their independence by using assistive technologies and the resources provided by smart environments. Several solutions have adapted technological innovations to combat navigation in an indoor environment over the last few years. However, there remains a significant lack of a complete solution to aid the navigation requirements of visually impaired (VI) people. The use of a single technology cannot provide a solution to fulfil all the navigation difficulties faced. A hybrid solution using Internet of Things (IoT) devices and deep learning techniques to discern the patterns of an indoor environment may help VI people gain confidence to travel independently. This thesis aims to improve the independence and enhance the journey of VI people in an indoor setting with the proposed framework, using a smartphone. The thesis proposes a novel framework, Indoor-Nav, to provide a VI-friendly path to avoid obstacles and predict the user s position. The components include Ortho-PATH, Blue Dot for VI People (BVIP), and a deep learning-based indoor positioning model. The work establishes a novel collision-free pathfinding algorithm, Orth-PATH, to generate a VI-friendly path via sensing a grid-based indoor space. Further, to ensure correct movement, with the use of beacons and a smartphone, BVIP monitors the movements and relative position of the moving user. In dark areas without external devices, the research tests the feasibility of using sensory information from a smartphone with a pre-trained regression-based deep learning model to predict the user s absolute position. The work accomplishes a diverse range of simulations and experiments to confirm the performance and effectiveness of the proposed framework and its components. The results show that Indoor-Nav is the first type of pathfinding algorithm to provide a novel path to reflect the needs of VI people. The approach designs a path alongside walls, avoiding obstacles, and this research benchmarks the approach with other popular pathfinding algorithms. Further, this research develops a smartphone-based application to test the trajectories of a moving user in an indoor environment

    Combining Subgoal Graphs with Reinforcement Learning to Build a Rational Pathfinder

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    In this paper, we present a hierarchical path planning framework called SG-RL (subgoal graphs-reinforcement learning), to plan rational paths for agents maneuvering in continuous and uncertain environments. By "rational", we mean (1) efficient path planning to eliminate first-move lags; (2) collision-free and smooth for agents with kinematic constraints satisfied. SG-RL works in a two-level manner. At the first level, SG-RL uses a geometric path-planning method, i.e., Simple Subgoal Graphs (SSG), to efficiently find optimal abstract paths, also called subgoal sequences. At the second level, SG-RL uses an RL method, i.e., Least-Squares Policy Iteration (LSPI), to learn near-optimal motion-planning policies which can generate kinematically feasible and collision-free trajectories between adjacent subgoals. The first advantage of the proposed method is that SSG can solve the limitations of sparse reward and local minima trap for RL agents; thus, LSPI can be used to generate paths in complex environments. The second advantage is that, when the environment changes slightly (i.e., unexpected obstacles appearing), SG-RL does not need to reconstruct subgoal graphs and replan subgoal sequences using SSG, since LSPI can deal with uncertainties by exploiting its generalization ability to handle changes in environments. Simulation experiments in representative scenarios demonstrate that, compared with existing methods, SG-RL can work well on large-scale maps with relatively low action-switching frequencies and shorter path lengths, and SG-RL can deal with small changes in environments. We further demonstrate that the design of reward functions and the types of training environments are important factors for learning feasible policies.Comment: 20 page

    Adaptive path finding algorithm in dynamic environment for warehouse robot

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    Warehouse robots have been widely used by manufacturers and online retailer to automate good delivery process. One of the fundamental components when designing a warehouse robot is path finding algorithm. In the past, many path finding algorithms had been proposed to identify the optimal path and improve the efficiency in different conditions. For example, A* path finding algorithm is developed to obtain the shortest path, while D* obtains a complete coverage path from source to destination. Although these algorithms improved the efficiency in path finding, dynamic obstacle that may exist in warehouse environment was not considered. This paper presents AD* algorithm, a path finding algorithm that works in dynamic environment for warehouse robot. AD* algorithm is able to detect not only static obstacle but also dynamic obstacles while operating in warehouse environment. In dynamic obstacle path prediction, image of the warehouse environment is processed to identify and track obstacles in the path. The image is pre-processed using perspective transformation, dilation and erosion. Once obstacle has been identified using background subtraction, the server will track and predict future path of the dynamic object to avoid the obstacle

    Autonomous Snowblower

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    The purpose of this project is to research and develop a system to autonomously clear a specified area of snow. The resultant system includes a modified snowblower, a base station, and a computer application to monitor and define the area for the snowblower to clear. A high precision GPS is equipped on both the snowblower and the base station to provide accurate location data. The snowblower is additionally equipped with a LIDAR sensor for obstacle detection in the snow, as well as a microcontroller to run embedded software and interface with the computer application. The team faced many design challenges and learned a substantial amount through the implementation of the research they conducted
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