2,509 research outputs found
Deterministic Symmetry Breaking in Ring Networks
We study a distributed coordination mechanism for uniform agents located on a
circle. The agents perform their actions in synchronised rounds. At the
beginning of each round an agent chooses the direction of its movement from
clockwise, anticlockwise, or idle, and moves at unit speed during this round.
Agents are not allowed to overpass, i.e., when an agent collides with another
it instantly starts moving with the same speed in the opposite direction
(without exchanging any information with the other agent). However, at the end
of each round each agent has access to limited information regarding its
trajectory of movement during this round.
We assume that mobile agents are initially located on a circle unit
circumference at arbitrary but distinct positions unknown to other agents. The
agents are equipped with unique identifiers from a fixed range. The {\em
location discovery} task to be performed by each agent is to determine the
initial position of every other agent.
Our main result states that, if the only available information about movement
in a round is limited to %information about distance between the initial and
the final position, then there is a superlinear lower bound on time needed to
solve the location discovery problem. Interestingly, this result corresponds to
a combinatorial symmetry breaking problem, which might be of independent
interest. If, on the other hand, an agent has access to the distance to its
first collision with another agent in a round, we design an asymptotically
efficient and close to optimal solution for the location discovery problem.Comment: Conference version accepted to ICDCS 201
Analysis of a queuing model for slotted ring networks
We study a multi-server multi-queue system which is intended to model a local area network with slotted ring protocol. Two special cases of the model are analysed and the results are used to motivate an approach to approximate mean queue lengths in the general model
Queueing models for token and slotted ring networks
Currently the end-to-end delay characteristics of very high speed local area networks are not well understood. The transmission speed of computer networks is increasing, and local area networks especially are finding increasing use in real time systems. Ring networks operation is generally well understood for both token rings and slotted rings. There is, however, a severe lack of queueing models for high layer operation. There are several factors which contribute to the processing delay of a packet, as opposed to the transmission delay, e.g., packet priority, its length, the user load, the processor load, the use of priority preemption, the use of preemption at packet reception, the number of processors, the number of protocol processing layers, the speed of each processor, and queue length limitations. Currently existing medium access queueing models are extended by adding modeling techniques which will handle exhaustive limited service both with and without priority traffic, and modeling capabilities are extended into the upper layers of the OSI model. Some of the model are parameterized solution methods, since it is shown that certain models do not exist as parameterized solutions, but rather as solution methods
Study and simulation of low rate video coding schemes
The semiannual report is included. Topics covered include communication, information science, data compression, remote sensing, color mapped images, robust coding scheme for packet video, recursively indexed differential pulse code modulation, image compression technique for use on token ring networks, and joint source/channel coder design
Consensus over ring networks as a quadratic optimal control problem
This paper presents the consensus problem in the framework of optimal control. Our aim is to synchronize a set of identical linear systems. We propose a cost which penalizes mutual differences between the states of these systems. The feedback matrix resulting from this linear quadratic control problem represents the interconnection network which synchronizes the systems. In general the interconnection structure is of the all-to-all type. We show that it is possible to devise an LQR problem in which the cost results in an interconnection structure representing ring coupling. Care has to be taken that the effect of the feedback control is restricted to synchronizing the systems, i.e. when the systems are synchronized, the feedback control signal is required to be equal to zero
Analysis of exhaustive limited service for token ring networks
Token ring operation is well-understood in the cases of exhaustive, gated, gated limited, and ordinary cyclic service. There is no current data, however, on queueing models for the exhaustive limited service type. This service type differs from the others in that there is a preset maximum (omega) on the number of packets which may be transmitted per token reception, and packets which arrive after token reception may still be transmitted if the preset packet limit has not been reached. Exhaustive limited service is important since it closely approximates a timed token service discipline (the approximation becomes exact if packet lengths are constant). A method for deriving the z-transforms of the distributions of the number of packets present at both token departure and token arrival for a system using exhaustive limited service is presented. This allows for the derivation of a formula for mean queueing delay and queue lengths. The method is theoretically applicable to any omega. Fortunately, as the value of omega becomes large (typically values on the order of omega = 8 are considered large), the exhaustive limited service discipline closely approximates an exhaustive service discipline
An image compression technique for use on token ring networks
A low complexity technique for compression of images for transmission over local area networks is presented. The technique uses the synchronous traffic as a side channel for improving the performance of an adaptive differential pulse code modulation (ADPCM) based coder
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