10,278 research outputs found

    Strategic programming on graph rewriting systems

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    We describe a strategy language to control the application of graph rewriting rules, and show how this language can be used to write high-level declarative programs in several application areas. This language is part of a graph-based programming tool built within the port-graph transformation and visualisation environment PORGY.Comment: In Proceedings IWS 2010, arXiv:1012.533

    Higher-order port-graph rewriting

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    The biologically inspired framework of port-graphs has been successfully used to specify complex systems. It is the basis of the PORGY modelling tool. To facilitate the specification of proof normalisation procedures via graph rewriting, in this paper we add higher-order features to the original port-graph syntax, along with a generalised notion of graph morphism. We provide a matching algorithm which enables to implement higher-order port-graph rewriting in PORGY, thus one can visually study the dynamics of the systems modelled. We illustrate the expressive power of higher-order port-graphs with examples taken from proof-net reduction systems.Comment: In Proceedings LINEARITY 2012, arXiv:1211.348

    Graph Creation, Visualisation and Transformation

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    We describe a tool to create, edit, visualise and compute with interaction nets - a form of graph rewriting systems. The editor, called GraphPaper, allows users to create and edit graphs and their transformation rules using an intuitive user interface. The editor uses the functionalities of the TULIP system, which gives us access to a wealth of visualisation algorithms. Interaction nets are not only a formalism for the specification of graphs, but also a rewrite-based computation model. We discuss graph rewriting strategies and a language to express them in order to perform strategic interaction net rewriting

    Needed Computations Shortcutting Needed Steps

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    We define a compilation scheme for a constructor-based, strongly-sequential, graph rewriting system which shortcuts some needed steps. The object code is another constructor-based graph rewriting system. This system is normalizing for the original system when using an innermost strategy. Consequently, the object code can be easily implemented by eager functions in a variety of programming languages. We modify this object code in a way that avoids total or partial construction of the contracta of some needed steps of a computation. When computing normal forms in this way, both memory consumption and execution time are reduced compared to ordinary rewriting computations in the original system.Comment: In Proceedings TERMGRAPH 2014, arXiv:1505.0681

    A graph rewriting programming language for graph drawing

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    This paper describes Grrr, a prototype visual graph drawing tool. Previously there were no visual languages for programming graph drawing algorithms despite the inherently visual nature of the process. The languages which gave a diagrammatic view of graphs were not computationally complete and so could not be used to implement complex graph drawing algorithms. Hence current graph drawing tools are all text based. Recent developments in graph rewriting systems have produced computationally complete languages which give a visual view of graphs both whilst programming and during execution. Grrr, based on the Spider system, is a general purpose graph rewriting programming language which has now been extended in order to demonstrate the feasibility of visual graph drawing

    Exploiting the Hierarchical Structure of Rule-Based Specifications for Decision Planning

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    Rule-based specifications have been very successful as a declarative approach in many domains, due to the handy yet solid foundations offered by rule-based machineries like term and graph rewriting. Realistic problems, however, call for suitable techniques to guarantee scalability. For instance, many domains exhibit a hierarchical structure that can be exploited conveniently. This is particularly evident for composition associations of models. We propose an explicit representation of such structured models and a methodology that exploits it for the description and analysis of model- and rule-based systems. The approach is presented in the framework of rewriting logic and its efficient implementation in the rewrite engine Maude and is illustrated with a case study.

    Combining constructive and equational geometric constraint solving techniques

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    In the past few years, there has been a strong trend towards developing parametric, computer aided design systems based on geometric constraint solving. An efective way to capture the design intent in these systems is to define relationships between geometric and technological variables. In general, geometric constraint solving including functional relationships requires a general approach and appropiate techniques toachieve the expected functional capabilities. This work reports on a hybrid method which combines two geometric constraint solving techniques: Constructive and equational. The hybrid solver has the capability of managing functional relationships between dimension variables and variables representing conditions external to the geometric problem. The hybrid solver is described as a rewriting system and is shown to be correct.Postprint (published version

    Modelling IEEE 802.11 CSMA/CA RTS/CTS with stochastic bigraphs with sharing

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    Stochastic bigraphical reactive systems (SBRS) is a recent formalism for modelling systems that evolve in time and space. However, the underlying spatial model is based on sets of trees and thus cannot represent spatial locations that are shared among several entities in a simple or intuitive way. We adopt an extension of the formalism, SBRS with sharing, in which the topology is modelled by a directed acyclic graph structure. We give an overview of SBRS with sharing, we extend it with rule priorities, and then use it to develop a model of the 802.11 CSMA/CA RTS/CTS protocol with exponential backoff, for an arbitrary network topology with possibly overlapping signals. The model uses sharing to model overlapping connectedness areas, instantaneous prioritised rules for deterministic computations, and stochastic rules with exponential reaction rates to model constant and uniformly distributed timeouts and constant transmission times. Equivalence classes of model states modulo instantaneous reactions yield states in a CTMC that can be analysed using the model checker PRISM. We illustrate the model on a simple example wireless network with three overlapping signals and we present some example quantitative properties
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