9,157 research outputs found

    A non-revisiting simulated annealing algorithm

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    In this article, a non-revisiting simulated annealing algorithm (NrSA) is proposed. NrSA is an integration of the non-revisiting scheme and standard simulated annealing (SA). It guarantees that every generated neighbor must not be visited before. This property leads to reduction on the computation cost on evaluating time consuming and expensive objective functions such as surface registration, optimized design and energy management of heating, ventilating and air conditioning systems. Meanwhile, the prevention on function re-evaluation also speeds up the convergence. Furthermore, due to the nature of the non-revisiting scheme, the returned non-revisited solutions from the scheme can be treated as self-adaptive solutions, such that no parametric neighbor picking scheme is involved in NrSA. Thus NrSA can be identified as a parameter-less SA. The simulation results show that NrSA is superior to adaptive SA (ASA) on both uni-modal and multi-modal functions with dimension up to 40. We also illustrate that the overhead and archive size of NrSA are insignificant, so it is practical for real world applications. © 2008 IEEE.published_or_final_versio

    Online games: a novel approach to explore how partial information influences human random searches

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    Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are influenced by the detection of cues. We focus on the search duration and the statistics of the trajectories traced on the board. The experimental data are explained by a family of random-walk-based models and probabilistic analytical approximations. If no initial information is given to the players, the search is optimized for cues that cover an intermediate spatial scale. In addition, initial information about the extension of the cues results, in general, in faster searches. Finally, strategies used by informed players turn into non-stationary processes in which the length of each displacement evolves to show a well-defined characteristic scale that is not found in non-informed searches.Comment: 17 pages, 10 figure

    Local Search in Unstructured Networks

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    We review a number of message-passing algorithms that can be used to search through power-law networks. Most of these algorithms are meant to be improvements for peer-to-peer file sharing systems, and some may also shed some light on how unstructured social networks with certain topologies might function relatively efficiently with local information. Like the networks that they are designed for, these algorithms are completely decentralized, and they exploit the power-law link distribution in the node degree. We demonstrate that some of these search algorithms can work well on real Gnutella networks, scale sub-linearly with the number of nodes, and may help reduce the network search traffic that tends to cripple such networks.Comment: v2 includes minor revisions: corrections to Fig. 8's caption and references. 23 pages, 10 figures, a review of local search strategies in unstructured networks, a contribution to `Handbook of Graphs and Networks: From the Genome to the Internet', eds. S. Bornholdt and H.G. Schuster (Wiley-VCH, Berlin, 2002), to be publishe

    SOTXTSTREAM: Density-based self-organizing clustering of text streams

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    A streaming data clustering algorithm is presented building upon the density-based selforganizing stream clustering algorithm SOSTREAM. Many density-based clustering algorithms are limited by their inability to identify clusters with heterogeneous density. SOSTREAM addresses this limitation through the use of local (nearest neighbor-based) density determinations. Additionally, many stream clustering algorithms use a two-phase clustering approach. In the first phase, a micro-clustering solution is maintained online, while in the second phase, the micro-clustering solution is clustered offline to produce a macro solution. By performing self-organization techniques on micro-clusters in the online phase, SOSTREAM is able to maintain a macro clustering solution in a single phase. Leveraging concepts from SOSTREAM, a new density-based self-organizing text stream clustering algorithm, SOTXTSTREAM, is presented that addresses several shortcomings of SOSTREAM. Gains in clustering performance of this new algorithm are demonstrated on several real-world text stream datasets
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