337 research outputs found

    Revisiting Reachability in Timed Automata

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    We revisit a fundamental result in real-time verification, namely that the binary reachability relation between configurations of a given timed automaton is definable in linear arithmetic over the integers and reals. In this paper we give a new and simpler proof of this result, building on the well-known reachability analysis of timed automata involving difference bound matrices. Using this new proof, we give an exponential-space procedure for model checking the reachability fragment of the logic parametric TCTL. Finally we show that the latter problem is NEXPTIME-hard

    Revisiting Underapproximate Reachability for Multipushdown Systems

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    Boolean programs with multiple recursive threads can be captured as pushdown automata with multiple stacks. This model is Turing complete, and hence, one is often interested in analyzing a restricted class that still captures useful behaviors. In this paper, we propose a new class of bounded under approximations for multi-pushdown systems, which subsumes most existing classes. We develop an efficient algorithm for solving the under-approximate reachability problem, which is based on efficient fix-point computations. We implement it in our tool BHIM and illustrate its applicability by generating a set of relevant benchmarks and examining its performance. As an additional takeaway, BHIM solves the binary reachability problem in pushdown automata. To show the versatility of our approach, we then extend our algorithm to the timed setting and provide the first implementation that can handle timed multi-pushdown automata with closed guards.Comment: 52 pages, Conference TACAS 202

    Revisiting Robustness in Priced Timed Games

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    Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the controller is to reach a given set of target locations as cheaply as possible, while the goal of the environment is the opposite. Priced timed games are known to be undecidable for timed automata with 33 or more clocks, while they are known to be decidable for automata with 11 clock. In an attempt to recover decidability for priced timed games Bouyer, Markey, and Sankur studied robust priced timed games where the environment has the power to slightly perturb delays proposed by the controller. Unfortunately, however, they showed that the natural problem of deciding the existence of optimal limit-strategy---optimal strategy of the controller where the perturbations tend to vanish in the limit---is undecidable with 1010 or more clocks. In this paper we revisit this problem and improve our understanding of the decidability of these games. We show that the limit-strategy problem is already undecidable for a subclass of robust priced timed games with 55 or more clocks. On a positive side, we show the decidability of the existence of almost optimal strategies for the same subclass of one-clock robust priced timed games by adapting a classical construction by Bouyer at al. for one-clock priced timed games

    Model checking embedded system designs

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    We survey the basic principles behind the application of model checking to controller verification and synthesis. A promising development is the area of guided model checking, in which the state space search strategy of the model checking algorithm can be influenced to visit more interesting sets of states first. In particular, we discuss how model checking can be combined with heuristic cost functions to guide search strategies. Finally, we list a number of current research developments, especially in the area of reachability analysis for optimal control and related issues

    Fast algorithms for handling diagonal constraints in timed automata

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    A popular method for solving reachability in timed automata proceeds by enumerating reachable sets of valuations represented as zones. A na\"ive enumeration of zones does not terminate. Various termination mechanisms have been studied over the years. Coming up with efficient termination mechanisms has been remarkably more challenging when the automaton has diagonal constraints in guards. In this paper, we propose a new termination mechanism for timed automata with diagonal constraints based on a new simulation relation between zones. Experiments with an implementation of this simulation show significant gains over existing methods.Comment: Shorter version of this article to appear in CAV 201

    Revisiting Local Time Semantics for Networks of Timed Automata

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    We investigate a zone based approach for the reachability problem in timed automata. The challenge is to alleviate the size explosion of the search space when considering networks of timed automata working in parallel. In the timed setting this explosion is particularly visible as even different interleavings of local actions of processes may lead to different zones. Salah et al. in 2006 have shown that the union of all these different zones is also a zone. This observation was used in an algorithm which from time to time detects and aggregates these zones into a single zone. We show that such aggregated zones can be calculated more efficiently using the local time semantics and the related notion of local zones proposed by Bengtsson et al. in 1998. Next, we point out a flaw in the existing method to ensure termination of the local zone graph computation. We fix this with a new algorithm that builds the local zone graph and uses abstraction techniques over (standard) zones for termination. We evaluate our algorithm on standard examples. On various examples, we observe an order of magnitude decrease in the search space. On the other examples, the algorithm performs like the standard zone algorithm

    Revisiting Synthesis for One-Counter Automata

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    We study the (parameter) synthesis problem for one-counter automata with parameters. One-counter automata are obtained by extending classical finite-state automata with a counter whose value can range over non-negative integers and be tested for zero. The updates and tests applicable to the counter can further be made parametric by introducing a set of integer-valued variables called parameters. The synthesis problem for such automata asks whether there exists a valuation of the parameters such that all infinite runs of the automaton satisfy some omega-regular property. Lechner showed that (the complement of) the problem can be encoded in a restricted one-alternation fragment of Presburger arithmetic with divisibility. In this work (i) we argue that said fragment, called AERPADPLUS, is unfortunately undecidable. Nevertheless, by a careful re-encoding of the problem into a decidable restriction of AERPADPLUS, (ii) we prove that the synthesis problem is decidable in general and in N2EXP for several fixed omega-regular properties. Finally, (iii) we give a polynomial-space algorithm for the special case of the problem where parameters can only be used in tests, and not updates, of the counter
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