34,756 research outputs found
Quantifying Functional Reuse from Object Oriented Requirements Specifications
Software reuse is essential in improving efficiency and productivity in the software development process. This paper analyses reuse within requirements engineering phase by taking and adapting a standard functional size measurement method, COSMIC FFP. Our proposal attempts to quantify reusability from Object Oriented requirements specifications by identifying potential primitives with a high level of reusability and applying a reuse indicator. These requirements are specified using OO-Method, an automatic software production method based on transformation models. We illustrate the application of our proposal in a Car Rental real system
An environment for object-oriented real-time system design
A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (software) base objects; base objects are controlled by a hierarchy of coordinator objects, expressed in an organizational diagram. The behaviour of objects is specified by state transition diagrams. This approach considerably promotes requirements analysis and communication with the customer. A CASE tool has been constructed with diagram editors for graphical specifications of real-time systems. The tool can generate executable code for PLCs from these graphical specifications; reuse of previous results is supported by the repository function of the tool. Experiences attained in practice with method and tool show that time spent in system testing and installation is reduced considerabl
Modular and composable extensions to smalltalk using composition filters
Current and future trends in computer science require extensions to Smalltalk. Rather than arguing for particular language mechanisms to deal with specific requirements, in this position paper we want to make a case for two requirements that Smalltalk extensions should fulfill. The first is that the extensions must be integrated with Smalltalk without violating its basic object model. The second requirement is that extensions should allow for defining objects that are still adaptable, extensible and reusable, and in particular do not cause inheritance anomalies. We propose the composition filters model as a framework for language extensions that fulfills these criteria. Its applicability to solving various modeling problems is briefly illustrated
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Reusability in software engineering
This paper surveys recent work concerning reusability in software engineering. The current directions in software reusability are discussed, and the two major approaches of reusable building blocks and reusable patterns studied. An extensive bibliography, parts of which are annotated, is included
Pattern Reification as the Basis for Description-Driven Systems
One of the main factors driving object-oriented software development for
information systems is the requirement for systems to be tolerant to change. To
address this issue in designing systems, this paper proposes a pattern-based,
object-oriented, description-driven system (DDS) architecture as an extension
to the standard UML four-layer meta-model. A DDS architecture is proposed in
which aspects of both static and dynamic systems behavior can be captured via
descriptive models and meta-models. The proposed architecture embodies four
main elements - firstly, the adoption of a multi-layered meta-modeling
architecture and reflective meta-level architecture, secondly the
identification of four data modeling relationships that can be made explicit
such that they can be modified dynamically, thirdly the identification of five
design patterns which have emerged from practice and have proved essential in
providing reusable building blocks for data management, and fourthly the
encoding of the structural properties of the five design patterns by means of
one fundamental pattern, the Graph pattern. A practical example of this
philosophy, the CRISTAL project, is used to demonstrate the use of
description-driven data objects to handle system evolution.Comment: 20 pages, 10 figure
Unifying Requirements and Code: an Example
Requirements and code, in conventional software engineering wisdom, belong to
entirely different worlds. Is it possible to unify these two worlds? A unified
framework could help make software easier to change and reuse. To explore the
feasibility of such an approach, the case study reported here takes a classic
example from the requirements engineering literature and describes it using a
programming language framework to express both domain and machine properties.
The paper describes the solution, discusses its benefits and limitations, and
assesses its scalability.Comment: 13 pages; 7 figures; to appear in Ershov Informatics Conference, PSI,
Kazan, Russia (LNCS), 201
Development of a client interface for a methodology independent object-oriented CASE tool : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University
The overall aim of the research presented in this thesis is the development of a prototype CASE Tool user interface that supports the use of arbitrary methodology notations for the construction of small-scale diagrams. This research is part of the larger CASE Tool project, MOOT (Massey's Object Oriented Tool). MOOT is a meta-system with a client-server architecture that provides a framework within which the semantics and syntax of methodologies can be described. The CASE Tool user interface is implemented in Java so it is as portable as possible and has a consistent look and feel. It has been designed as a client to the rest of the MOOT system (which acts as a server). A communications protocol has been designed to support the interaction between the CASE Tool client and a MOOT server. The user interface design of MOOT must support all possible graphical notations. No assumptions about the types of notations that a software engineer may use can be made. MOOT therefore provides a specification language called NDL for the definition of a methodology's syntax. Hence, the MOOT CASE Tool client described in this thesis is a shell that is parameterised by NDL specifications. The flexibility provided by such a high level of abstraction presents significant challenges in terms of designing effective human-computer interaction mechanisms for the MOOT user interface. Functional and non-functional requirements of the client user interface have been identified and applied during the construction of the prototype. A notation specification that defines the syntax for Coad and Yourdon OOA/OOD has been written in NDL and used as a test case. The thesis includes the iterative evaluation and extension of NDL resulting from the prototype development. The prototype has shown that the current approach to NDL is efficacious, and that the syntax and semantics of a methodology description can successfully be separated. The developed prototype has shown that it is possible to build a simple, non-intrusive, and efficient, yet flexible, useable, and helpful interface for meta-CASE tools. The development of the CASE Tool client, through its generic, methodology independent design, has provided a pilot with which future ideas may be explored
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