2,252 research outputs found
Human motion retrieval based on freehand sketch
In this paper, we present an integrated framework of human motion retrieval based on freehand sketch. With some simple rules, the user can acquire a desired motion by sketching several key postures. To retrieve efficiently and accurately by sketch, the 3D postures are projected onto several 2D planes. The limb direction feature is proposed to represent the input sketch and the projected-postures. Furthermore, a novel index structure based on k-d tree is constructed to index the motions in the database, which speeds up the retrieval process. With our posture-by-posture retrieval algorithm, a continuous motion can be got directly or generated by using a pre-computed graph structure. What's more, our system provides an intuitive user interface. The experimental results demonstrate the effectiveness of our method. © 2014 John Wiley & Sons, Ltd
LiveSketch: Query Perturbations for Guided Sketch-based Visual Search
LiveSketch is a novel algorithm for searching large image collections using
hand-sketched queries. LiveSketch tackles the inherent ambiguity of sketch
search by creating visual suggestions that augment the query as it is drawn,
making query specification an iterative rather than one-shot process that helps
disambiguate users' search intent. Our technical contributions are: a triplet
convnet architecture that incorporates an RNN based variational autoencoder to
search for images using vector (stroke-based) queries; real-time clustering to
identify likely search intents (and so, targets within the search embedding);
and the use of backpropagation from those targets to perturb the input stroke
sequence, so suggesting alterations to the query in order to guide the search.
We show improvements in accuracy and time-to-task over contemporary baselines
using a 67M image corpus.Comment: Accepted to CVPR 201
Recommended from our members
A words-of-interest model of sketch representation for image retrieval
In this paper we propose a method for sketch-based image retrieval. Sketch is a magical medium which is capable of conveying semantic messages for user. It’s in accordance with user’s cognitive psychology to retrieve images with sketch. In order to narrow down the semantic gap between the user and the images in database, we preprocess all the images into sketches by the coherent line drawing algorithm. During the process of sketches extraction, saliency maps are used to filter out the redundant background information, while preserve the important semantic information. We use a variant of Words-of-Interest model to retrieve relevant images for the user according to the query. Words-of-Interest (WoI) model is based on Bag-ofvisual Words (BoW) model, which has been proven successfully for information retrieval. Bag-of-Words ignores the spatial relationships among visual words, which are important for sketch representation. Our method takes advantage of the spatial information of the query to select words of interest. Experimental results demonstrate that our sketch-based retrieval method achieves a good tradeoff between retrieval accuracy and semantic representation of users’ query
Fine-grained sketch-based image retrieval by matching deformable part models
(c) 2014. The copyright of this document resides with its authors.
It may be distributed unchanged freely in print or electronic forms.© 2014. The copyright of this document resides with its authors. An important characteristic of sketches, compared with text, rests with their ability to intrinsically capture object appearance and structure. Nonetheless, akin to traditional text-based image retrieval, conventional sketch-based image retrieval (SBIR) principally focuses on retrieving images of the same category, neglecting the fine-grained characteristics of sketches. In this paper, we advocate the expressiveness of sketches and examine their efficacy under a novel fine-grained SBIR framework. In particular, we study how sketches enable fine-grained retrieval within object categories. Key to this problem is introducing a mid-level sketch representation that not only captures object pose, but also possesses the ability to traverse sketch and image domains. Specifically, we learn deformable part-based model (DPM) as a mid-level representation to discover and encode the various poses in sketch and image domains independently, after which graph matching is performed on DPMs to establish pose correspondences across the two domains. We further propose an SBIR dataset that covers the unique aspects of fine-grained SBIR. Through in-depth experiments, we demonstrate the superior performance of our SBIR framework, and showcase its unique ability in fine-grained retrieval
An analysis of the use of graphics for information retrieval
Several research groups have addressed the problem of retrieving vector graphics. This work has, however, focused either on domain-dependent areas or was based on very simple graphics languages. Here we take a fresh look at the issue of graphics retrieval in general and in particular at the tasks which retrieval systems must support. The paper presents a series of case studies which explored the needs of professionals in the hope that these needs can help direct future graphics IR research. Suggested modelling techniques for some of the graphic collections are also presented
TextANIMAR: Text-based 3D Animal Fine-Grained Retrieval
3D object retrieval is an important yet challenging task, which has drawn
more and more attention in recent years. While existing approaches have made
strides in addressing this issue, they are often limited to restricted settings
such as image and sketch queries, which are often unfriendly interactions for
common users. In order to overcome these limitations, this paper presents a
novel SHREC challenge track focusing on text-based fine-grained retrieval of 3D
animal models. Unlike previous SHREC challenge tracks, the proposed task is
considerably more challenging, requiring participants to develop innovative
approaches to tackle the problem of text-based retrieval. Despite the increased
difficulty, we believe that this task has the potential to drive useful
applications in practice and facilitate more intuitive interactions with 3D
objects. Five groups participated in our competition, submitting a total of 114
runs. While the results obtained in our competition are satisfactory, we note
that the challenges presented by this task are far from being fully solved. As
such, we provide insights into potential areas for future research and
improvements. We believe that we can help push the boundaries of 3D object
retrieval and facilitate more user-friendly interactions via vision-language
technologies.Comment: arXiv admin note: text overlap with arXiv:2304.0573
A Novel Medical Freehand Sketch 3D Model Retrieval Method by Dimensionality Reduction and Feature Vector Transformation
To assist physicians to quickly find the required 3D model from the mass medical model, we propose a novel retrieval method, called DRFVT, which combines the characteristics of dimensionality reduction (DR) and feature vector transformation (FVT) method. The DR method reduces the dimensionality of feature vector; only the top M low frequency Discrete Fourier Transform coefficients are retained. The FVT method does the transformation of the original feature vector and generates a new feature vector to solve the problem of noise sensitivity. The experiment results demonstrate that the DRFVT method achieves more effective and efficient retrieval results than other proposed methods
Towards an All-Purpose Content-Based Multimedia Information Retrieval System
The growth of multimedia collections - in terms of size, heterogeneity, and
variety of media types - necessitates systems that are able to conjointly deal
with several forms of media, especially when it comes to searching for
particular objects. However, existing retrieval systems are organized in silos
and treat different media types separately. As a consequence, retrieval across
media types is either not supported at all or subject to major limitations. In
this paper, we present vitrivr, a content-based multimedia information
retrieval stack. As opposed to the keyword search approach implemented by most
media management systems, vitrivr makes direct use of the object's content to
facilitate different types of similarity search, such as Query-by-Example or
Query-by-Sketch, for and, most importantly, across different media types -
namely, images, audio, videos, and 3D models. Furthermore, we introduce a new
web-based user interface that enables easy-to-use, multimodal retrieval from
and browsing in mixed media collections. The effectiveness of vitrivr is shown
on the basis of a user study that involves different query and media types. To
the best of our knowledge, the full vitrivr stack is unique in that it is the
first multimedia retrieval system that seamlessly integrates support for four
different types of media. As such, it paves the way towards an all-purpose,
content-based multimedia information retrieval system
Application of Machine Learning within Visual Content Production
We are living in an era where digital content is being produced at a dazzling pace. The heterogeneity of contents and contexts is so varied that a numerous amount of applications have been created to respond to people and market demands. The visual content production pipeline is the generalisation of the process that allows a content editor to create and evaluate their product, such as a video, an image, a 3D model, etc. Such data is then displayed on one or more devices such as TVs, PC monitors, virtual reality head-mounted displays, tablets, mobiles, or even smartwatches. Content creation can be simple as clicking a button to film a video and then share it into a social network, or complex as managing a dense user interface full of parameters by using keyboard and mouse to generate a realistic 3D model for a VR game. In this second example, such sophistication results in a steep learning curve for beginner-level users. In contrast, expert users regularly need to refine their skills via expensive lessons, time-consuming tutorials, or experience. Thus, user interaction plays an essential role in the diffusion of content creation software, primarily when it is targeted to untrained people. In particular, with the fast spread of virtual reality devices into the consumer market, new opportunities for designing reliable and intuitive interfaces have been created. Such new interactions need to take a step beyond the point and click interaction typical of the 2D desktop environment. The interactions need to be smart, intuitive and reliable, to interpret 3D gestures and therefore, more accurate algorithms are needed to recognise patterns. In recent years, machine learning and in particular deep learning have achieved outstanding results in many branches of computer science, such as computer graphics and human-computer interface, outperforming algorithms that were considered state of the art, however, there are only fleeting efforts to translate this into virtual reality. In this thesis, we seek to apply and take advantage of deep learning models to two different content production pipeline areas embracing the following subjects of interest: advanced methods for user interaction and visual quality assessment. First, we focus on 3D sketching to retrieve models from an extensive database of complex geometries and textures, while the user is immersed in a virtual environment. We explore both 2D and 3D strokes as tools for model retrieval in VR. Therefore, we implement a novel system for improving accuracy in searching for a 3D model. We contribute an efficient method to describe models through 3D sketch via an iterative descriptor generation, focusing both on accuracy and user experience. To evaluate it, we design a user study to compare different interactions for sketch generation. Second, we explore the combination of sketch input and vocal description to correct and fine-tune the search for 3D models in a database containing fine-grained variation. We analyse sketch and speech queries, identifying a way to incorporate both of them into our system's interaction loop. Third, in the context of the visual content production pipeline, we present a detailed study of visual metrics. We propose a novel method for detecting rendering-based artefacts in images. It exploits analogous deep learning algorithms used when extracting features from sketches
- …