4,822 research outputs found
Retrieval of video scenes by structural descriptors
Structural information, on the form of shot patterns and timing, plays an important role in scripted video, being consistently used by filmmakers as a way to convey meaning and significance into their work. For this reason, a video retrieval system can benefit from exploiting this kind of information. In this paper we propose a novel method for the retrieval of video scenes according to their structural similarity, based on graph-theoretical measures and vector quantization techniques. We show the results of our method in some scene retrieval experiments on a data set of 802 movie scenes, extracted from a set of 180 mainstream movies
Action Recognition in Videos: from Motion Capture Labs to the Web
This paper presents a survey of human action recognition approaches based on
visual data recorded from a single video camera. We propose an organizing
framework which puts in evidence the evolution of the area, with techniques
moving from heavily constrained motion capture scenarios towards more
challenging, realistic, "in the wild" videos. The proposed organization is
based on the representation used as input for the recognition task, emphasizing
the hypothesis assumed and thus, the constraints imposed on the type of video
that each technique is able to address. Expliciting the hypothesis and
constraints makes the framework particularly useful to select a method, given
an application. Another advantage of the proposed organization is that it
allows categorizing newest approaches seamlessly with traditional ones, while
providing an insightful perspective of the evolution of the action recognition
task up to now. That perspective is the basis for the discussion in the end of
the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4
table
Learning midlevel image features for natural scene and texture classification
This paper deals with coding of natural scenes in order to extract semantic information. We present a new scheme to project natural scenes onto a basis in which each dimension encodes statistically independent information. Basis extraction is performed by independent component analysis (ICA) applied to image patches culled from natural scenes. The study of the resulting coding units (coding filters) extracted from well-chosen categories of images shows that they adapt and respond selectively to discriminant features in natural scenes. Given this basis, we define global and local image signatures relying on the maximal activity of filters on the input image. Locally, the construction of the signature takes into account the spatial distribution of the maximal responses within the image. We propose a criterion to reduce the size of the space of representation for faster computation. The proposed approach is tested in the context of texture classification (111 classes), as well as natural scenes classification (11 categories, 2037 images). Using a common protocol, the other commonly used descriptors have at most 47.7% accuracy on average while our method obtains performances of up to 63.8%. We show that this advantage does not depend on the size of the signature and demonstrate the efficiency of the proposed criterion to select ICA filters and reduce the dimensio
Ridgelet-based signature for natural image classification
This paper presents an approach to grouping natural scenes into (semantically) meaningful categories. The proposed approach exploits the statistics of natural scenes to define
relevant image categories. A ridgelet-based signature is used to represent images. This signature is used by a support vector classifier that is well designed to support high dimensional features, resulting in an effective recognition system. As an illustration of the potential of the approach several experiments of binary classifications (e.g. city/landscape or indoor/outdoor) are conducted on databases of natural scenes
InLoc: Indoor Visual Localization with Dense Matching and View Synthesis
We seek to predict the 6 degree-of-freedom (6DoF) pose of a query photograph
with respect to a large indoor 3D map. The contributions of this work are
three-fold. First, we develop a new large-scale visual localization method
targeted for indoor environments. The method proceeds along three steps: (i)
efficient retrieval of candidate poses that ensures scalability to large-scale
environments, (ii) pose estimation using dense matching rather than local
features to deal with textureless indoor scenes, and (iii) pose verification by
virtual view synthesis to cope with significant changes in viewpoint, scene
layout, and occluders. Second, we collect a new dataset with reference 6DoF
poses for large-scale indoor localization. Query photographs are captured by
mobile phones at a different time than the reference 3D map, thus presenting a
realistic indoor localization scenario. Third, we demonstrate that our method
significantly outperforms current state-of-the-art indoor localization
approaches on this new challenging data
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