5 research outputs found

    Adapt-First: a MDE Transformation Approach for Supporting User Interface Adaptation

    Get PDF
    Adapting user interfaces to different contexts of use is essential to enhance usability. Adaptation enhances user satisfaction by meeting changing context of use requirements. However, given the variety of contexts of use, and the significant amount of involved information and contextual treatments, transformations of user interface models that consider adaptation become complex. This complexity becomes a challenge when trying to add new adaptation rules or modify the transformation. In this paper, we present “Adapt-first”, an adaptation approach intended to simplify adaptation within model based user interfaces. It capitalizes on differentiating adaptations and concretization via two transformation techniques: concretization and translation. First-Adapt approach aims at reducing complexity and maintenance efforts of transformations from a model to another

    User Interface Migration of Web Applications with Task continuity and Platform Adaptation Support

    Get PDF
    This thesis shows the work undertaken for supporting user interface migration of web applications. Interface migration occurs when a user interacting with an application switches to a different device and the application interface is transferred onto the new device. Migration must be supported by a platform aware system able to perform interface adaptation that keeps into account the different features of the devices involved, in order to keep the interface usability. Beside adaptation, continuity is the main matter. Once the interface migrates onto a new device, the interaction can be continued without having to restart the application from the beginning. Different types of migration can occur and supporting them poses different level of difficulty. This thesis analyses the various types of migration and describes the client-server architecture implemented for supporting all of them. The thesis shows how the migration service evolved starting from a first core of basic functionalities supporting the easiest situation to the most challenging one

    A pattern-oriented and model-driven architecture for interactive systems

    Get PDF
    Day-to-day experiences suggest that it is not enough to approach a complex design equipped with design tips, guidelines, and hints. Developers must also be able to use proven solutions emerging from the best design practices to solve new design challenges. Without these, the designer is unable to properly apply guidelines or take full advantage of the power of technology, resulting therefore in poor performance, poor scalability, and poor usability. Furthermore, the designer might "reinvent the wheel" when attempting to implement a design solution. A number of design problems continue to arise, such as: (1) decoupling the various aspects of interactive systems (for example, business logic, the UI, navigation, and information architecture) and (2) isolating platform specifics from the concerns common to all interactive systems. In the context of a proposal for a Pattern-Oriented and Model-driven Architecture (POMA) for interactive systems, this thesis identifies an extensive list of pattern categories and types of models aimed at providing a pool of proven solutions to these problems. The models of patterns span several levels of abstraction, such as domain, task, dialog, presentation and layout. The proposed POMA architecture illustrates how several individual models can be combined at different levels of abstraction into heterogeneous structures which can then be used as building blocks in the development of interactive systems. This document is divided into six chapters: the first chapter presents a background and related work on "Patterns" in general and on various architectures for interactive systems development such as "N-tiers architectures", "Pattern-Oriented Design" (POD), "Pattern- Supported Approach" (PSA), and "Model-Driven Architecture" (MDA). The second chapter introduces the research topic with its objectives, its limits, the research methodology, and research steps. The third chapter describes primarily the most important parts of the research which is the development of a new architecture called Pattern-Oriented and Model-Driven Architecture, facilitating the development of interactive systems including fundamentals and key concepts, an overview, justifications versus N-tiers, POD, PSA, and MDA architectures and specifications. The fourth chapter describes architectural levels and categories of patterns used in POMA. The fifth chapter describes the categories of models used in POMA. The sixth chapter presents an exploratory case study applied to the architecture proposed in this research. The last chapter presents a conclusion on this research work and its expected evolution in the future

    Natural User Interface Usability Research in Context of Curved Displays Systems

    Get PDF
    Continuous development of information technologies makes us review ex-isting rules and recommendations designed to improve the efficiency of IT use, to ensure optimal working conditions for the users, to increase produc-tivity, security and to protect human health. Relevant researrch in the field of computer engineering is performed in the dissertation. The thesis analyzes natural user interfaces and their usabil-ity (efficiency, productivity and satisfaction with witch a particular user can reach specific goals in a specific environment) for performing of various functions. This dissertation examines factors, which determine efficiency of usability, and how efficiency is influenced by a curved display. The problem is relevant and the raised goal and objectives are new from the point of view of science. First of all, the thesis examines how to improve working conditions by developing graphical user interface of the infor-mation systems. Secondly, the influence of information submission to human, while one is performing task and specific domain tasks using graph-ical user interface, is examined. As there is no common opinion on how to create natural user interfaces and there is no definite set of parameters which determine the efficiency of usability, performed experimental research is an important contribution to the solution of these problems
    corecore