1,215 research outputs found

    MAC design for WiFi infrastructure networks: a game-theoretic approach

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    In WiFi networks, mobile nodes compete for accessing a shared channel by means of a random access protocol called Distributed Coordination Function (DCF). Although this protocol is in principle fair, since all the stations have the same probability to transmit on the channel, it has been shown that unfair behaviors may emerge in actual networking scenarios because of non-standard configurations of the nodes. Due to the proliferation of open source drivers and programmable cards, enabling an easy customization of the channel access policies, we propose a game-theoretic analysis of random access schemes. Assuming that each node is rational and implements a best response strategy, we show that efficient equilibria conditions can be reached when stations are interested in both uploading and downloading traffic. More interesting, these equilibria are reached when all the stations play the same strategy, thus guaranteeing a fair resource sharing. When stations are interested in upload traffic only, we also propose a mechanism design, based on an artificial dropping of layer-2 acknowledgments, to force desired equilibria. Finally, we propose and evaluate some simple DCF extensions for practically implementing our theoretical findings.Comment: under review on IEEE Transaction on wireless communication

    Towards Wireless Virtualization for 5G Cellular Systems

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    Although it has been defined as one of the most promising key enabling technologies for the forthcoming fifth generation cellular networks, wireless virtualization still has several challenges remaining to be addressed. Amongst those, resource allocation, which decides how to embed the different wireless virtual networks on the physical relying infrastructure, is the one receiving maximum attention. This project aims at finding the optimal resource allocation for each virtual network, in terms of channel resources, power levels and radio access technologies so that the data rate requested by each virtual network can be guaranteed and the global throughput efficiency can be maximized.Aunque haya sido definida como una de las tecnologías clave para el desarrollo de la nueva generación de sistemas móviles, la virtualización del acceso radio aún tiene muchos retos a investigar. Entre ellos, la distribución de los recursos, que tiene por objetivo encontrar el mejor encaje de las distintas redes virtuales en la infraestructura física que comparten, es el que está recibiendo la mayor atención. Este proyecto, tiene por objetivo encontrar la repartición óptima de los recursos, tanto a nivel de canal como de potencia y de tecnologías de acceso radio, para que los requisitos de las redes virtuales puedan ser garantizadas y la eficiencia global sea maximizada.Malgrat ha estat definida com una de les tecnologies claus de cara al desenvolupament de la propera cinquena generació de xarxes mòbils, la virtualització de l'accés radio encara té molts reptes oberts a fer front. Entre ells, la distribució de recursos, que té per objectiu buscar el millor encaix de les diferents xarxes virtuals en la infraestructura física que comparteixen, és la que està centrant la màxima atenció. Aquest projecte té per objectiu aconseguir la repartició òptima de recursos, pel que fa al canal, als nivells de potència i a les tecnologies radio disponibles, de manera que els requisits de cada xarxa virtual puguin ser garantits i que l'eficiència global pugui ser maximitzada

    Joint Head Selection and Airtime Allocation for Data Dissemination in Mobile Social Networks

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    Mobile social networks (MSNs) enable people with similar interests to interact without Internet access. By forming a temporary group, users can disseminate their data to other interested users in proximity with short-range communication technologies. However, due to user mobility, airtime available for users in the same group to disseminate data is limited. In addition, for practical consideration, a star network topology among users in the group is expected. For the former, unfair airtime allocation among the users will undermine their willingness to participate in MSNs. For the latter, a group head is required to connect other users. These two problems have to be properly addressed to enable real implementation and adoption of MSNs. To this aim, we propose a Nash bargaining-based joint head selection and airtime allocation scheme for data dissemination within the group. Specifically, the bargaining game of joint head selection and airtime allocation is first formulated. Then, Nash bargaining solution (NBS) based optimization problems are proposed for a homogeneous case and a more general heterogeneous case. For both cases, the existence of solution to the optimization problem is proved, which guarantees Pareto optimality and proportional fairness. Next, an algorithm, allowing distributed implementation, for join head selection and airtime allocation is introduced. Finally, numerical results are presented to evaluate the performance, validate intuitions and derive insights of the proposed scheme

    Sl-EDGE: Network Slicing at the Edge

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    Network slicing of multi-access edge computing (MEC) resources is expected to be a pivotal technology to the success of 5G networks and beyond. The key challenge that sets MEC slicing apart from traditional resource allocation problems is that edge nodes depend on tightly-intertwined and strictly-constrained networking, computation and storage resources. Therefore, instantiating MEC slices without incurring in resource over-provisioning is hardly addressable with existing slicing algorithms. The main innovation of this paper is Sl-EDGE, a unified MEC slicing framework that allows network operators to instantiate heterogeneous slice services (e.g., video streaming, caching, 5G network access) on edge devices. We first describe the architecture and operations of Sl-EDGE, and then show that the problem of optimally instantiating joint network-MEC slices is NP-hard. Thus, we propose near-optimal algorithms that leverage key similarities among edge nodes and resource virtualization to instantiate heterogeneous slices 7.5x faster and within 0.25 of the optimum. We first assess the performance of our algorithms through extensive numerical analysis, and show that Sl-EDGE instantiates slices 6x more efficiently then state-of-the-art MEC slicing algorithms. Furthermore, experimental results on a 24-radio testbed with 9 smartphones demonstrate that Sl-EDGE provides at once highly-efficient slicing of joint LTE connectivity, video streaming over WiFi, and ffmpeg video transcoding

    Genetic Algorithm-based Mapper to Support Multiple Concurrent Users on Wireless Testbeds

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    Communication and networking research introduces new protocols and standards with an increasing number of researchers relying on real experiments rather than simulations to evaluate the performance of their new protocols. A number of testbeds are currently available for this purpose and a growing number of users are requesting access to those testbeds. This motivates the need for better utilization of the testbeds by allowing concurrent experimentations. In this work, we introduce a novel mapping algorithm that aims to maximize wireless testbed utilization using frequency slicing of the spectrum resources. The mapper employs genetic algorithm to find the best combination of requests that can be served concurrently, after getting all possible mappings of each request via an induced sub-graph isomorphism stage. The proposed mapper is tested on grid testbeds and randomly generated topologies. The solution of our mapper is compared to the optimal one, obtained through a brute-force search, and was able to serve the same number of requests in 82.96% of testing scenarios. Furthermore, we show the effect of the careful design of testbed topology on enhancing the testbed utilization by applying our mapper on a carefully positioned 8-nodes testbed. In addition, our proposed approach for testbed slicing and requests mapping has shown an improved performance in terms of total served requests, about five folds, compared to the simple allocation policy with no slicing.Comment: IEEE Wireless Communications and Networking Conference (WCNC) 201

    Sharing of Unlicensed Spectrum by Strategic Operators

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    Facing the challenge of meeting ever-increasing demand for wireless data, the industry is striving to exploit large swaths of spectrum which anyone can use for free without having to obtain a license. Major standards bodies are currently considering a proposal to retool and deploy Long Term Evolution (LTE) technologies in unlicensed bands below 6 GHz. This paper studies the fundamental questions of whether and how the unlicensed spectrum can be shared by intrinsically strategic operators without suffering from the tragedy of the commons. A class of general utility functions is considered. The spectrum sharing problem is formulated as a repeated game over a sequence of time slots. It is first shown that a simple static sharing scheme allows a given set of operators to reach a subgame perfect Nash equilibrium for mutually beneficial sharing. The question of how many operators will choose to enter the market is also addressed by studying an entry game. A sharing scheme which allows dynamic spectrum borrowing and lending between operators is then proposed to address time-varying traffic and proved to achieve perfect Bayesian equilibrium. Numerical results show that the proposed dynamic sharing scheme outperforms static sharing, which in turn achieves much higher revenue than uncoordinated full-spectrum sharing. Implications of the results to the standardization and deployment of LTE in unlicensed bands (LTE-U) are also discussed.Comment: To appear in the IEEE Journal on Selected Areas in Communications, Special Issue on Game Theory for Network
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