1,695 research outputs found

    Disagreement dissected : vagueness as a source of ambiguity in nominal (co-)reference

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    Using a qualitative analysis of disagreements from a referentially annotated newspaper corpus, we show that, in coreference annotation, vague referents are prone to greater disagreement. We show how potentially problematic cases can be dealt with in a way that is practical even for larger-scale annotation, considering a real-world example from newspaper text

    An Annotated Corpus of Reference Resolution for Interpreting Common Grounding

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    Common grounding is the process of creating, repairing and updating mutual understandings, which is a fundamental aspect of natural language conversation. However, interpreting the process of common grounding is a challenging task, especially under continuous and partially-observable context where complex ambiguity, uncertainty, partial understandings and misunderstandings are introduced. Interpretation becomes even more challenging when we deal with dialogue systems which still have limited capability of natural language understanding and generation. To address this problem, we consider reference resolution as the central subtask of common grounding and propose a new resource to study its intermediate process. Based on a simple and general annotation schema, we collected a total of 40,172 referring expressions in 5,191 dialogues curated from an existing corpus, along with multiple judgements of referent interpretations. We show that our annotation is highly reliable, captures the complexity of common grounding through a natural degree of reasonable disagreements, and allows for more detailed and quantitative analyses of common grounding strategies. Finally, we demonstrate the advantages of our annotation for interpreting, analyzing and improving common grounding in baseline dialogue systems.Comment: 9 pages, 7 figures, 6 tables, Accepted by AAAI 202

    A model of grouping for plural and ordinal references

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    We present a model for the resolution of plural references on groupings based on Reference Domains Theory. While the original theory does not take plural reference into account, this paper shows how several entities can be grouped together by building a new domain and how they can be accessed later on. We introduce the notion of super-domain representing the access structure to all the plural referents of a given type

    Wither The Asean Security Community? Some Reflections

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    The paper argues that a security community remains an object rather than a reality among the Association of South East Asian Nations (ASEAN) countries. This notwithstanding, ASEAN institutions, processes and structures in the security regime have multiplied manifold over its 38 years of existence. Theoretical work on ASEAN suggests that a realist-institutional understanding of ASEAN should now be supplanted by what could be called "statecentric constructivism". However, the paper argues that such a theoretical development fails to fully account for the political construction of a security community based on some measure of civil society engagement albeit in the highly state-driven ASEAN formation. It is the understanding of this writer that the agency for change emanating from civil society forces still remains generally under-theorised

    Developing a Polyrhythmic Idiolect

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    This practice-based multi-media study sets out to reveal how procedural methodologies effect transformative change in a polyrhythmic drum-set idiolect, premised on the idea that archetypal variants and phraseological patterning constituting my musical “voice” are, primarily, results of a procedural mind rather than aggregations of replicative ideas acquired from elsewhere. The thesis accordingly sets out a detailed participant-observer study designed to reveal methodological processes and outcomes pertaining to the cultivation of a unique sonic identity. In revealing how structural-organisational processes can evolve personalised ways of manipulating rhythm, this research offers new analytical tools for understanding what improvising drummers do. Two important aims of the study are (a) to effect and document transformative change in my drum-set language through the application of improvisational methodologies, and (b) to reveal these procedures in operation from a participant-observer perspective, thereby showing how sonic identity can be individuated through personal agency and decision-making/selection processes operating within constraints. Original generative methodologies for hybridizing vocabulary and propagating unique archetypal variants – namely, the Iterative Loop Cycle and Transitional Synthesis - are central to this project, which targets six developmental areas: Suspended Primary Pulsation, Densities, Pulse Streaming, Transposing Rhythm, Isochronous Asymmetry and Mixed Rates

    Understanding Collaborative Sensemaking for System Design — An Investigation of Musicians\u27 Practice

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    There is surprisingly little written in information science and technology literature about the design of tools used to support the collaboration of creators. Understanding collaborative sensemaking through the use of language has been traditionally applied to non-work domains, but this method is also well-suited for informing hypotheses about the design collaborative systems. The presence of ubiquitous, mobile technology, and development of multi-user virtual spaces invites investigation of design which is based on naturalistic, real world, creative group behaviors, including the collaborative work of musicians. This thesis is considering the co-construction of new (musical) knowledge by small groups. Co-construction of new knowledge is critical to the definition of an information system because it emphasizes coordination and resource sharing among group members (versus individual members independently doing their own tasks and only coming together to collate their contributions as a final product). This work situates the locus of creativity on the process itself, rather than on the output (the musical result) or the individuals (members of the band). This thesis describes a way to apply quantitative observations to inform qualitative assessment of the characteristics of collaborative sensemaking in groups. Conversational data were obtained from nine face-to-face collaborative composing sessions, involving three separate bands producing 18 hours of recorded interactions. Topical characteristics of the discussion, namely objects, plans, properties and performance; as well as emergent patterns of generative, evaluative, revision, and management conversational acts within the group were seen as indicative of knowledge construction. The findings report the use of collaborative pathways: iterative cycles of generation, evaluation and revision of temporary solutions used to move the collaboration forward. In addition, bracketing of temporary solutions served to help collaborators reuse content and offload attentional resources. Ambiguity in language, evaluation criteria, goal formation, and group awareness meant that existing knowledge representations were insufficient in making sense of incoming data and necessitated reformulating those representations. Further, strategic use of affective language was found to be instrumental in bridging knowledge gaps. Based on these findings, features of a collaborative system are proposed to help in facilitating sensemaking routines at various stages of a creative task. This research contributes to the theoretical understanding of collaborative sensemaking during non-work, creative activities in order to inform the design of systems for supporting these activities. By studying an environment which forms a potential microcosm of virtual interaction between groups, it provides a framework for understanding and automating collaborative discussion content in terms of the features of dialogue

    Resolving Perception Based Problems in Human-Computer Dialogue

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    We investigate the effect of sensor errors on situated human­ computer dialogues. If a human user instructs a robot to perform a task in a spatial environment, errors in the robot\u27s sensor based perception of the environment may result in divergences between the user\u27s and the robot\u27s understanding of the environment. If the user and the robot communicate through a language based interface, these problems may result in complex misunderstand­ ings. In this work we investigate such situations. We set up a simulation based scenario in which a human user instructs a robot to perform a series of manipulation tasks, such as lifting, moving and re-arranging simple objects. We induce errors into the robot\u27s perception, such as misclassification of shapes and colours, and record and analyse the user\u27s attempts to resolve the problems. We evaluate a set of methods to alleviate the problems by allowing the operator to access the robot\u27s understanding of the scene. We investigate a uni-directional language based option, which is based on automatically generated scene descriptions, a visually based option, in which the system highlights objects and provides known properties, and a dialogue based assistance option. In this option the participant can a.sk simple questions about the robot\u27s perception of the scene. As a baseline condition we perform the experiment without introducing any errors. We evaluate and compare the success and problems in all four conditions. We identify and compare strategies the participants used in each condition. We find that the participants appreciate and use the information request options successfully. We find that that all options provide an improvement over the condition without information. We conclude that allowing the participants to access information about the robot\u27s perception state is an effective way to resolve problems in the dialogue

    MULTI-MODAL TASK INSTRUCTIONS TO ROBOTS BY NAIVE USERS

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    This thesis presents a theoretical framework for the design of user-programmable robots. The objective of the work is to investigate multi-modal unconstrained natural instructions given to robots in order to design a learning robot. A corpus-centred approach is used to design an agent that can reason, learn and interact with a human in a natural unconstrained way. The corpus-centred design approach is formalised and developed in detail. It requires the developer to record a human during interaction and analyse the recordings to find instruction primitives. These are then implemented into a robot. The focus of this work has been on how to combine speech and gesture using rules extracted from the analysis of a corpus. A multi-modal integration algorithm is presented, that can use timing and semantics to group, match and unify gesture and language. The algorithm always achieves correct pairings on a corpus and initiates questions to the user in ambiguous cases or missing information. The domain of card games has been investigated, because of its variety of games which are rich in rules and contain sequences. A further focus of the work is on the translation of rule-based instructions. Most multi-modal interfaces to date have only considered sequential instructions. The combination of frame-based reasoning, a knowledge base organised as an ontology and a problem solver engine is used to store these rules. The understanding of rule instructions, which contain conditional and imaginary situations require an agent with complex reasoning capabilities. A test system of the agent implementation is also described. Tests to confirm the implementation by playing back the corpus are presented. Furthermore, deployment test results with the implemented agent and human subjects are presented and discussed. The tests showed that the rate of errors that are due to the sentences not being defined in the grammar does not decrease by an acceptable rate when new grammar is introduced. This was particularly the case for complex verbal rule instructions which have a large variety of being expressed
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