1,214 research outputs found
Low-Effort Specification Debugging and Analysis
Reactive synthesis deals with the automated construction of implementations
of reactive systems from their specifications. To make the approach feasible in
practice, systems engineers need effective and efficient means of debugging
these specifications.
In this paper, we provide techniques for report-based specification
debugging, wherein salient properties of a specification are analyzed, and the
result presented to the user in the form of a report. This provides a
low-effort way to debug specifications, complementing high-effort techniques
including the simulation of synthesized implementations.
We demonstrate the usefulness of our report-based specification debugging
toolkit by providing examples in the context of generalized reactivity(1)
synthesis.Comment: In Proceedings SYNT 2014, arXiv:1407.493
How to Handle Assumptions in Synthesis
The increased interest in reactive synthesis over the last decade has led to
many improved solutions but also to many new questions. In this paper, we
discuss the question of how to deal with assumptions on environment behavior.
We present four goals that we think should be met and review several different
possibilities that have been proposed. We argue that each of them falls short
in at least one aspect.Comment: In Proceedings SYNT 2014, arXiv:1407.493
Synthesizing a Lego Forklift Controller in GR(1): A Case Study
Reactive synthesis is an automated procedure to obtain a
correct-by-construction reactive system from a given specification. GR(1) is a
well-known fragment of linear temporal logic (LTL) where synthesis is possible
using a polynomial symbolic algorithm. We conducted a case study to learn about
the challenges that software engineers may face when using GR(1) synthesis for
the development of a reactive robotic system. In the case study we developed
two variants of a forklift controller, deployed on a Lego robot. The case study
employs LTL specification patterns as an extension of the GR(1) specification
language, an examination of two specification variants for execution
scheduling, traceability from the synthesized controller to constraints in the
specification, and generated counter strategies to support understanding
reasons for unrealizability. We present the specifications we developed, our
observations, and challenges faced during the case study.Comment: In Proceedings SYNT 2015, arXiv:1602.0078
Robust Linear Temporal Logic
Although it is widely accepted that every system should be robust, in the
sense that "small" violations of environment assumptions should lead to "small"
violations of system guarantees, it is less clear how to make this intuitive
notion of robustness mathematically precise. In this paper, we address this
problem by developing a robust version of Linear Temporal Logic (LTL), which we
call robust LTL and denote by rLTL. Formulas in rLTL are syntactically
identical to LTL formulas but are endowed with a many-valued semantics that
encodes robustness. In particular, the semantics of the rLTL formula is such that a "small" violation of the environment
assumption is guaranteed to only produce a "small" violation of the
system guarantee . In addition to introducing rLTL, we study the
verification and synthesis problems for this logic: similarly to LTL, we show
that both problems are decidable, that the verification problem can be solved
in time exponential in the number of subformulas of the rLTL formula at hand,
and that the synthesis problem can be solved in doubly exponential time
Optimally Resilient Strategies in Pushdown Safety Games
Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This concerns events where the observed system behavior differs from the intended one prescribed by the controller. For games played on finite arenas it is known that computing optimally resilient strategies only incurs a polynomial overhead over solving classical games. This paper studies safety games with disturbances played on infinite arenas induced by pushdown systems. We show how to compute optimally resilient strategies in triply-exponential time. For the subclass of safety games played on one-counter configuration graphs, we show that determining the degree of resilience of the initial configuration is PSPACE-complete and that optimally resilient strategies can be computed in doubly-exponential time
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