1,214 research outputs found

    Low-Effort Specification Debugging and Analysis

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    Reactive synthesis deals with the automated construction of implementations of reactive systems from their specifications. To make the approach feasible in practice, systems engineers need effective and efficient means of debugging these specifications. In this paper, we provide techniques for report-based specification debugging, wherein salient properties of a specification are analyzed, and the result presented to the user in the form of a report. This provides a low-effort way to debug specifications, complementing high-effort techniques including the simulation of synthesized implementations. We demonstrate the usefulness of our report-based specification debugging toolkit by providing examples in the context of generalized reactivity(1) synthesis.Comment: In Proceedings SYNT 2014, arXiv:1407.493

    How to Handle Assumptions in Synthesis

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    The increased interest in reactive synthesis over the last decade has led to many improved solutions but also to many new questions. In this paper, we discuss the question of how to deal with assumptions on environment behavior. We present four goals that we think should be met and review several different possibilities that have been proposed. We argue that each of them falls short in at least one aspect.Comment: In Proceedings SYNT 2014, arXiv:1407.493

    Synthesizing a Lego Forklift Controller in GR(1): A Case Study

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    Reactive synthesis is an automated procedure to obtain a correct-by-construction reactive system from a given specification. GR(1) is a well-known fragment of linear temporal logic (LTL) where synthesis is possible using a polynomial symbolic algorithm. We conducted a case study to learn about the challenges that software engineers may face when using GR(1) synthesis for the development of a reactive robotic system. In the case study we developed two variants of a forklift controller, deployed on a Lego robot. The case study employs LTL specification patterns as an extension of the GR(1) specification language, an examination of two specification variants for execution scheduling, traceability from the synthesized controller to constraints in the specification, and generated counter strategies to support understanding reasons for unrealizability. We present the specifications we developed, our observations, and challenges faced during the case study.Comment: In Proceedings SYNT 2015, arXiv:1602.0078

    Robust Linear Temporal Logic

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    Although it is widely accepted that every system should be robust, in the sense that "small" violations of environment assumptions should lead to "small" violations of system guarantees, it is less clear how to make this intuitive notion of robustness mathematically precise. In this paper, we address this problem by developing a robust version of Linear Temporal Logic (LTL), which we call robust LTL and denote by rLTL. Formulas in rLTL are syntactically identical to LTL formulas but are endowed with a many-valued semantics that encodes robustness. In particular, the semantics of the rLTL formula φ⇒ψ\varphi \Rightarrow \psi is such that a "small" violation of the environment assumption φ\varphi is guaranteed to only produce a "small" violation of the system guarantee ψ\psi. In addition to introducing rLTL, we study the verification and synthesis problems for this logic: similarly to LTL, we show that both problems are decidable, that the verification problem can be solved in time exponential in the number of subformulas of the rLTL formula at hand, and that the synthesis problem can be solved in doubly exponential time

    Optimally Resilient Strategies in Pushdown Safety Games

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    Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This concerns events where the observed system behavior differs from the intended one prescribed by the controller. For games played on finite arenas it is known that computing optimally resilient strategies only incurs a polynomial overhead over solving classical games. This paper studies safety games with disturbances played on infinite arenas induced by pushdown systems. We show how to compute optimally resilient strategies in triply-exponential time. For the subclass of safety games played on one-counter configuration graphs, we show that determining the degree of resilience of the initial configuration is PSPACE-complete and that optimally resilient strategies can be computed in doubly-exponential time
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