7,201 research outputs found

    Improving the Quality of Technology-Enhanced Learning for Computer Programming Courses

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    Teaching computing courses is a major challenge for the majority of lecturers in Libyan higher learning institutions. These courses contain numerous abstract concepts that cannot be easily explained using traditional educational methods. This paper describes the rationale, design, development and implementation stages of an e-learning package (including multimedia resources such as simulations, animations, and videos) using the ASSURE model. This training package can be used by students before they attend practical computer lab sessions, preparing them by developing technical skills and applying concepts and theories presented in lecture through supplementary study and exercises

    Instructional Message Design: Theory, Research, and Practice

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    Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, and human performance technology to name just a few. In this book we visit several foundational theories that guide our research, look at different real-world applications, and begin to discuss directions for future best practice. For instance, cognitive load and multimedia learning theories provide best practice, PowerPoint and simulations are only a few of the multitude of applications, and special needs learners and designing for cultural inclusiveness are only two of many areas where effective messages design can improve outcomes. Studying effective instructional message design tools and techniques has and will continue to be a critical aspect of the overall instructional design process. Hopefully, this book will serve as an introduction to these topics and inspire your curiosity to explore further

    Study, Survey and Analysis for Media Selection

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    This paper is a literature review on practical techniques and rules using PowerPoint, animation, and video effectively for instruction. Instruction may be teaching, training, coaching, tutoring, schooling etc. This paper must be of awareness to mentors and instructional technology staff who support faculty members in the development of instructional media. Main objective of this paper is to identify and select the proper technologies for enhancing a particular pedagogy or learning goal. Choose media that support instructor's activity

    Interactive Modules for Flight Training: A Review

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    The use of animation and video, combined with auditory and text components, to teach complex subjects can be beneficial to deepen understanding. A review of the literature was conducted to better understand how interactive learning modules can give flight students tools to enhance the learning process outside of traditional instruction. Instructional theories and educational environments were considered through the lens of designing course content for flight students. Several research questions were asked to guide the course of the research, all focused on how students learn a complex subject matter using interactive material. Guidelines and principles are discussed to ensure the interactive modules are designed to increase germane cognitive load and decrease extraneous cognitive load to benefit the learning processes of the flight students. This report concludes that interactive modules would allow flight students to own their academic experience while positively impacting declarative and procedural knowledge acquisition

    Making Training Memorable: Assessing the Impact of Animated Video on Learner Satisfaction, Engagement and Knowledge Retention

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    Media rich video provides attributes such as animation, narration, and music that can be incorporated into learning modules which have high potential to promote learning. This project evaluated the impact of transitioning a learning module from static PowerPoint slides to animated (media rich) video on employee satisfaction, engagement, and knowledge retention. Learner satisfaction and engagement was measured using a validated survey instrument designed to evaluate the effectiveness, appeal, and efficiency of the animated video about Hospice and Palliative Care. Knowledge retention was measured by comparing post-test scores between the initial and subsequent second post-test. A retrospective design was used to evaluate learner performance between PowerPoint slides and Animated Video. Previous post-test score means of learners who received the traditional learning content delivered through PowerPoint slides were compared to those learners who received the same learning content through Animated Video. Overall, subjects responded positively toward the animated video and subjects strongly supported using animated video to deliver the training content as opposed to PowerPoint slides. Post-test scores between the initial and second post-test scores showed no difference between the two scores indicating that the subjects retained the information. Employee performance on the post-test improved significantly compared to the performance of employees in the retrospective population who received the content from PowerPoint slides. Implementing animated video to deliver Hospice and Palliative Care training to hospital employees resulted in improved employee learning and favorable employee 3 perceptions about the use of animated video to deliver hospital training to employees

    Barriers and enablers in integrating cognitive apprenticeship methods in a Web-based educational technology course for K-12 (primary and secondary) teacher education

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    The purpose of this study is to investigate the integration of a cognitive apprenticeship model into an educational technology Web‐based course for pre‐service primary through secondary teacher education. Specifically, this study presents an overview of methods, tools and media used to foster the integration of a cognitive apprenticeship model, and presents the types of barriers and enablers encountered when attempting to participate in a computer‐mediated cognitive apprenticeship. The methodological framework for this investigation is a qualitative case study of an educational technology course for pre‐service primary through secondary teacher education. The findings of this study reveal that various tools, methods and media were used to varying degrees of success to foster cognitive apprenticeship methods in a Web‐based learning environment. The goal of this study was to better understand the pragmatics, suitability, affordances and constraints of integrating cognitive apprenticeship methods in a Web‐based distance education course for teacher education

    Chapter 1: Message Design for Instructional Designers - An Introduction

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    Instructional message design is the use of learning theories to effectively communicate information using technology. Theories involving gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems help us guide design. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters will dive much deeper into practical applications in instructional design
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