444 research outputs found

    Enriching student experience through access to novel technology

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    Competitive carbon counting: can social networking sites Make saving energy more enjoyable?

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    This paper reports on the design, deployment and initial evaluation of “Wattsup”, an innovative Facebook application which displays live data from a commercial off-the-shelf energy monitor. The Wattsup application was deployed and trialled in eight homes over an eighteen day period in two conditions - personal energy data viewable and friend’s energy data viewable. A significant reduction in energy was observed in the socially enabled condition. The paper argues that socially-mediated discussion and competition made for a more enjoyable user experience

    Evaluation of Subject-Specific Heuristics for Initial Learning Environments: A Pilot Study

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    Heuristic evaluation is a “discount” technique for finding usability problems in well-established domains. This paper presents thirteen suggested heuristics for initial learning environments (ILEs). To investigate the usefulness of these heuristics to other developers, we conducted a pilot study that compared two groups of evaluators: one using an older, generalised set of heuristics from the literature, and one using our domain-specific heuristics. In this study, we compare not just the number of problems found, but the way in which the problem reports were expressed. There was a significant difference in the length of written comments when problems were found (those from the new set being longer). New-set reviews touch on more themes – many make suggestions about what would improve the problem; many comments refer to a suggested cause-and-effect relationship. As designers, we find this detail helpful in understanding problems. Quantitative data from this study is not large enough to support any robust conclusions about the relative thoroughness of the heuristics at this time, but we plan to use lessons learned from this study in a larger version shortly

    POSIWID and determinism in design for behaviour change

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    Copyright @ 2012 Social Services Research GroupWhen designing to influence behaviour for social or environmental benefit, does designers' intent matter? Or are the effects on behaviour more important, regardless of the intent involved? This brief paper explores -- in the context of design for behaviour change -- some treatments of design, intentionality, purpose and responsibility from a variety of fields, including Stafford Beer's "The purpose of a system is what it does" and Maurice Broady's perspective on determinism. The paper attempts to extract useful implications for designers working on behaviour-related problems, in terms of analytical or reflective questions to ask during the design process

    Wattsup? Motivating reductions in domestic energy consumption using social networks

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    This paper reports on the design, deployment and evaluation of “Wattsup”, an innovative application which displays live autonomously logged data from the Wattson energy monitor, allowing users to compare domestic energy consumption on Facebook. Discussions and sketches from a workshop with Facebook users were used to develop a final design implemented using the Facebook API. Wattson energy monitors and the Wattsup app were deployed and trialled in eight homes over an eighteen day period in two conditions. In the first condition participants could only access their personal energy data, whilst in the second they could access each others’ data to make comparisons. A significant reduction in energy was observed in the socially enabled condition. Comments on discussion boards and semi-structured interviews with the participants indicated that the element of competition helped motivate energy savings. The paper argues that socially-mediated banter and competition made for a more enjoyable user experience

    Cognitive Modelling in HCI Research

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    Controlled Experiments

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    Understanding people: A course on qualitative and quantitative HCI research methods

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    This course will provide an introduction to methods used in Human-Computer Interaction (HCI) research. An equal focus will be given to both the quantitative and qualitative research traditions used to understand people and interactional contexts. We shall discuss these major research traditions along with their contemporary framings (e.g., in-the-wild research and Interaction Science). By the end of the course attendees will have a detailed understanding of how to select and apply methods to address a range of problems that are of concern to contemporary HCI researchers

    Research Methods for HCI: Understanding People Using Interactive Technologies

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    This course will provide an introduction to methods used in Human-Computer Interaction (HCI) research. An equal focus will be given to both the quantitative and qualitative research traditions used to understand people and interactional contexts. We shall discuss these major philosophical traditions along with their contemporary framings (e.g., in-the-wild research and Interaction Science). By the end of the course attendees will have a detailed understanding of how to select and apply methods to address a range of problems that are of concern to contemporary HCI researchers
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