880,883 research outputs found

    A Process Framework for Semantics-aware Tourism Information Systems

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    The growing sophistication of user requirements in tourism due to the advent of new technologies such as the Semantic Web and mobile computing has imposed new possibilities for improved intelligence in Tourism Information Systems (TIS). Traditional software engineering and web engineering approaches cannot suffice, hence the need to find new product development approaches that would sufficiently enable the next generation of TIS. The next generation of TIS are expected among other things to: enable semantics-based information processing, exhibit natural language capabilities, facilitate inter-organization exchange of information in a seamless way, and evolve proactively in tandem with dynamic user requirements. In this paper, a product development approach called Product Line for Ontology-based Semantics-Aware Tourism Information Systems (PLOSATIS) which is a novel hybridization of software product line engineering, and Semantic Web engineering concepts is proposed. PLOSATIS is presented as potentially effective, predictable and amenable to software process improvement initiatives

    Principles for aerospace manufacturing engineering in integrated new product introduction

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    This article investigates the value-adding practices of Manufacturing Engineering for integrated New Product Introduction. A model representing how current practices align to support lean integration in Manufacturing Engineering has been defined. The results are used to identify a novel set of guiding principles for integrated Manufacturing Engineering. These are as follows: (1) use a data-driven process, (2) build from core capabilities, (3) develop the standard, (4) deliver through responsive processes and (5) align cross-functional and customer requirements. The investigation used a mixed-method approach. This comprises case studies to identify current practice and a survey to understand implementation in a sample of component development projects within a major aerospace manufacturer. The research contribution is an illustration of aerospace Manufacturing Engineering practices for New Product Introduction. The conclusions will be used to indicate new priorities for New Product Introduction and the cross-functional interactions to support flawless and innovative New Product Introduction. The final principles have been validated through a series of consultations with experts in the sponsoring company to ensure that correct and relevant content has been defined

    Frontloading in Aircraft Development Process by Integration of a new Validation Method

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    In product engineering Frontloading can be supported by the implementation of new methods in a product development process. In this contribution the integration of a new validation method called Scaled-Components-in-the-Loop\textit{Scaled-Components-in-the-Loop} in an aircraft development process is presented. The requirements for the application of the validation method are discussed

    Designing an online part-time Master of Philosophy with Problem Oriented Engineering

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    The paper reports on the application of Problem Oriented Engineering (POE) to the design of a highly innovative post-graduate research programme for the Open University, UK, a world leader in supported distance higher education. The new programme, to be launched in October 2009, is a part-time Master of Philosophy (MPhil) to be delivered entirely at a distance, supported by a blend of synchronous, asynchronous and immersive internet and web technologies. POE is a framework for engineering design under development at the Open University. After a brief description of the project and the task at hand, the paper discusses the overall engineering approach taken, key aspects of product design, the mapping between requirements and technology, and the development of one key technological component

    A prescriptive approach to qualify and quantify customer value for value-based requirements engineering

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    Recently, customer-based product development is becoming a popular paradigm. Customer expectations and needs can be identified and transformed into requirements for product design with the help of various methods and tools. However, in many cases, these models fail to focus on the perceived value that is crucial when customers make the decision of purchasing a product. In this paper, a prescriptive approach to support value-based requirements engineering (RE) is proposed, describing the foundations, procedures and initial applications in the context of RE for commercial aircraft. An integrated set of techniques, such as means-ends analysis, part-whole analysis and multi-attribute utility theory is introduced in order to understand customer values in depth and width. Technically, this enables identifying the implicit value, structuring logically collected statements of customer expectations and performing value modelling and simulation. Additionally, it helps to put in place a system to measure customer satisfaction that is derived from the proposed approach. The approach offers significant potential to develop effective value creation strategies for the development of new product

    A novel experimental design of a real-time VR tracking device

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    Virtual Reality (VR) is progressively adopted at different stages of design and product development. Consequently, evolving interaction requirements in engineering design and development for VR are essential for technology adoption. One of these requirements is real-time positional tracking. This paper aims to present an experimental design of a new real-time positional tracking device (tracker), that is more compact than the existing solution, while addressing factors such as wearability and connectivity. We compare the simulation of the proposed device and the existing solution, discuss the results, and the limitations. The new experimental shape of the device is tailored towards research, allowing the engineering designer to take advantage of a new tracker alternative in new ways, and opens the door to new VR applications in research and product development

    Review of Requirement Engineering Approaches for Software Product Lines

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    The Software Product Lines (SPL) paradigm is one of the most recent topics of interest for the software engineering community. On the one hand, the Software Product Lines is based on a reuse strategy with the aim to reduce the global time-to-market of the software product, to improve the software product quality, and to reduce the cost. On the other hand, traditional Requirement Engineering approaches could not be appropriated to deal with the new challenges that arises the SPL adoption. In the last years, several approaches have been proposed to cover this limitation. This technical report presents an analysis of specific approaches used in the development of SPL to provide solutions to model variability and to deal with the requirements engineering activities. The obtained results show that most of the research in this context is focused on the Domain Engineering, covering mainly the Feature Modeling and the Scenario Modeling. Among the studied approaches, only one of them supported the delta identification; this fact implies that new mechanisms to incorporate new deltas in the Domain specification are needed. Regarding the SPL adoption strategy, most of the approaches support a proactive strategy. However, this strategy is the most expensive and risk-prone. Finally, most of the approaches were based on modeling requirements with feature models giving less support to other important activities in the requirements engineering process such as elicitation, validation, or verification of requirements. The results of this study provide a wide view of the current state of research in requirements engineering for SPL and also highlight possible research gaps that may be of interest for researchers and practitioners.Blanes Domínguez, D.; Insfrán Pelozo, CE. (2011). Review of Requirement Engineering Approaches for Software Product Lines. http://hdl.handle.net/10251/1023

    "Fuzzy front end" practices in innovating Japanese companies

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    In this paper, we report on the results of a large-scale study about typical front-end-related innovation practices in 553 Japanese mechanical and electrical engineering companies. We explore typical activities concerning the generation and assessment of new product ideas, the reduction of technological as well as market uncertainty and front end planning. Finally, we report on differences between successful and unsuccessful companies. Our study confirms earlier findings about the frequent use of creativity techniques in Japan during the process of idea generation. We also find companies to intensively involve upper management and customers into NPD projects. While integrating upper management is of vital importance for assessing new product ideas, integrating customers and users is primarily used to developing product ideas and concepts. We further find evidence that successful companies integrate their customers more frequently in the process of developing and assessing new product ideas than non successful companies. In addition, the former integrate customer requirements into their product definitions more often and also translate these requirements into technical specifications more frequently than non-successful companies. Finally, successful companies more often systematically plan a project prior to its start than unsuccessful ones. --New product development,Japanese firms,planning,success innovation

    A Software Product Line Approach to Ontology-based Recommendations in E-Tourism Systems

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    This study tackles two concerns of developers of Tourism Information Systems (TIS). First is the need for more dependable recommendation services due to the intangible nature of the tourism product where it is impossible for customers to physically evaluate the services on offer prior to practical experience. Second is the need to manage dynamic user requirements in tourism due to the advent of new technologies such as the semantic web and mobile computing such that etourism systems (TIS) can evolve proactively with emerging user needs at minimal time and development cost without performance tradeoffs. However, TIS have very predictable characteristics and are functionally identical in most cases with minimal variations which make them attractive for software product line development. The Software Product Line Engineering (SPLE) paradigm enables the strategic and systematic reuse of common core assets in the development of a family of software products that share some degree of commonality in order to realise a significant improvement in the cost and time of development. Hence, this thesis introduces a novel and systematic approach, called Product Line for Ontology-based Tourism Recommendation (PLONTOREC), a special approach focusing on the creation of variants of TIS products within a product line. PLONTOREC tackles the aforementioned problems in an engineering-like way by hybridizing concepts from ontology engineering and software product line engineering. The approach is a systematic process model consisting of product line management, ontology engineering, domain engineering, and application engineering. The unique feature of PLONTOREC is that it allows common TIS product requirements to be defined, commonalities and differences of content in TIS product variants to be planned and limited in advance using a conceptual model, and variant TIS products to be created according to a construction specification. We demonstrated the novelty in this approach using a case study of product line development of e-tourism systems for three countries in the West-African Region of Africa
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