131 research outputs found

    An Overview of BRDF Models

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    This paper is focused on the Bidirectional Reflectance Distribution Function (BRDF) in the context of algorithms for computational production of realistic synthetic images. We provide a review of most relevant analytical BRDF models proposed in the literature which have been used for realistic rendering. We also show different approaches used for obtaining efficient models from acquired reflectance data, and the related function fitting techniques, suitable for using that data in efficient rendering algorithms. We consider algorithms for computation of BRDF integrals, by using Monte-Carlo based numerical integration. In this context, we review known techniques to design efficient BRDF sampling schemes for both analytical and measured BRDF models.The authors have been partially supported by the Spanish Research Program under project TIN2004-07672-C03-02 and the Andalusian Research Program under project P08-TIC-03717

    Seventh Biennial Report : June 2003 - March 2005

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    A Non-parametric Guide for Radiance Sampling in Global Illumination

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    Offset Surface Light Fields

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    For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately at real-time rates for interactive applications, however, is a difficult problem. Previous works in this area have made assumptions that sacrifice accuracy in order to preserve interactivity. I will present an algorithm that tries to handle reflection accurately in the general case for real-time rendering. The algorithm uses a database of prerendered environment maps to render both the original object itself and an additional bidirectional reflection distribution function (BRDF). The algorithm performs image-based rendering in reflection space in order to achieve accurate results. It also uses graphics processing unit (GPU) features to accelerate rendering

    Fifth Biennial Report : June 1999 - August 2001

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    Sixth Biennial Report : August 2001 - May 2003

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    Hardware Accelerated Visibility Preprocessing using Adaptive Sampling

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    We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative solutions, while simultaneously not overestimating the set of visible polygons. The cost of this benefit is that of potential image error. In order to reduce image error, we have developed an effective error minimization heuristic. We present results showing the application of our technique to highly complex scenes, consisting of many small polygons. We give performance results, an in depth error analysis using various metrics, and an empirical analysis showing a high degree of scalability. We show that our technique can rapidly compute from-region visibility (1hr 19min for a 5 million polygon forest), with minimal error (0.3% of image). On average 91.3% of the scene is culled

    Digital 3D Technologies for Humanities Research and Education: An Overview

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    Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods

    Reflectance from images: a model-based approach for human faces

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    In this paper, we present an image-based framework that acquires the reflectance properties of a human face. A range scan of the face is not required. Based on a morphable face model, the system estimates the 3D shape, and establishes point-to-point correspondence across images taken from different viewpoints, and across different individuals' faces. This provides a common parameterization of all reconstructed surfaces that can be used to compare and transfer BRDF data between different faces. Shape estimation from images compensates deformations of the face during the measurement process, such as facial expressions. In the common parameterization, regions of homogeneous materials on the face surface can be defined a-priori. We apply analytical BRDF models to express the reflectance properties of each region, and we estimate their parameters in a least-squares fit from the image data. For each of the surface points, the diffuse component of the BRDF is locally refined, which provides high detail. We present results for multiple analytical BRDF models, rendered at novelorientations and lighting conditions
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