48 research outputs found

    Ground Systems Development Environment (GSDE) interface requirements and prototyping plan

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    This report describes the data collection and requirements analysis effort of the Ground System Development Environment (GSDE) Interface Requirements study. It identifies potential problems in the interfaces among applications and processors in the heterogeneous systems that comprises the GSDE. It describes possible strategies for addressing those problems. It also identifies areas for further research and prototyping to demonstrate the capabilities and feasibility of those strategies and defines a plan for building the necessary software prototypes

    Satellite Networks: Architectures, Applications, and Technologies

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    Since global satellite networks are moving to the forefront in enhancing the national and global information infrastructures due to communication satellites' unique networking characteristics, a workshop was organized to assess the progress made to date and chart the future. This workshop provided the forum to assess the current state-of-the-art, identify key issues, and highlight the emerging trends in the next-generation architectures, data protocol development, communication interoperability, and applications. Presentations on overview, state-of-the-art in research, development, deployment and applications and future trends on satellite networks are assembled

    Creating a Network Model for the Integration of Dynamic and Static Supervisory Control and Data Acquisition (SCADA) Test Environment

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    Since 9/11 protecting our critical infrastructure has become a national priority. Presidential Decision Directive 63 mandates and lays a foundation for ensuring all aspects of our nation\u27s critical infrastructure remain secure. Key in this debate is the fact that much of our electrical power grid fails to meet the spirit of this requirement. My research leverages the power afforded by Electric Power and Communication Synchronizing Simulator (EPOCHS) developed with the assistance of Dr. Hopkinson, et al. The power environment is modeled in an electrical simulation environment called PowerWorld©. The network is modeled in OPNET® and populated with self-similar network and Supervisory Control and Data Acquisition (SCADA). The two are merged into one working tool that can realistically model and provide a dynamic network environment coupled with a robust communication methodology. This new suite of tools will enhance the way we model and test hybrid SCADA networks. By combining the best of both worlds we get an effective and robust methodology that correctly predicts the impact of SCADA traffic on a LAN and vice versa. This ability to properly assess data flows will allow professionals in the power industry to develop tools that effectively model future concepts for our critical infrastructure

    Gloved Human-Machine Interface

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    Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, composition of matter, and/or user interface adapted for and/or resulting from, and/or a method and/or machine-readable medium comprising machine-implementable instructions for, activities that can comprise and/or relate to: tracking movement of a gloved hand of a human; interpreting a gloved finger movement of the human; and/or in response to interpreting the gloved finger movement, providing feedback to the human

    Rich media content adaptation in e-learning systems

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    The wide use of e-technologies represents a great opportunity for underserved segments of the population, especially with the aim of reintegrating excluded individuals back into society through education. This is particularly true for people with different types of disabilities who may have difficulties while attending traditional on-site learning programs that are typically based on printed learning resources. The creation and provision of accessible e-learning contents may therefore become a key factor in enabling people with different access needs to enjoy quality learning experiences and services. Another e-learning challenge is represented by m-learning (which stands for mobile learning), which is emerging as a consequence of mobile terminals diffusion and provides the opportunity to browse didactical materials everywhere, outside places that are traditionally devoted to education. Both such situations share the need to access materials in limited conditions and collide with the growing use of rich media in didactical contents, which are designed to be enjoyed without any restriction. Nowadays, Web-based teaching makes great use of multimedia technologies, ranging from Flash animations to prerecorded video-lectures. Rich media in e-learning can offer significant potential in enhancing the learning environment, through helping to increase access to education, enhance the learning experience and support multiple learning styles. Moreover, they can often be used to improve the structure of Web-based courses. These highly variegated and structured contents may significantly improve the quality and the effectiveness of educational activities for learners. For example, rich media contents allow us to describe complex concepts and process flows. Audio and video elements may be utilized to add a “human touch” to distance-learning courses. Finally, real lectures may be recorded and distributed to integrate or enrich on line materials. A confirmation of the advantages of these approaches can be seen in the exponential growth of video-lecture availability on the net, due to the ease of recording and delivering activities which take place in a traditional classroom. Furthermore, the wide use of assistive technologies for learners with disabilities injects new life into e-learning systems. E-learning allows distance and flexible educational activities, thus helping disabled learners to access resources which would otherwise present significant barriers for them. For instance, students with visual impairments have difficulties in reading traditional visual materials, deaf learners have trouble in following traditional (spoken) lectures, people with motion disabilities have problems in attending on-site programs. As already mentioned, the use of wireless technologies and pervasive computing may really enhance the educational learner experience by offering mobile e-learning services that can be accessed by handheld devices. This new paradigm of educational content distribution maximizes the benefits for learners since it enables users to overcome constraints imposed by the surrounding environment. While certainly helpful for users without disabilities, we believe that the use of newmobile technologies may also become a fundamental tool for impaired learners, since it frees them from sitting in front of a PC. In this way, educational activities can be enjoyed by all the users, without hindrance, thus increasing the social inclusion of non-typical learners. While the provision of fully accessible and portable video-lectures may be extremely useful for students, it is widely recognized that structuring and managing rich media contents for mobile learning services are complex and expensive tasks. Indeed, major difficulties originate from the basic need to provide a textual equivalent for each media resource composing a rich media Learning Object (LO). Moreover, tests need to be carried out to establish whether a given LO is fully accessible to all kinds of learners. Unfortunately, both these tasks are truly time-consuming processes, depending on the type of contents the teacher is writing and on the authoring tool he/she is using. Due to these difficulties, online LOs are often distributed as partially accessible or totally inaccessible content. Bearing this in mind, this thesis aims to discuss the key issues of a system we have developed to deliver accessible, customized or nomadic learning experiences to learners with different access needs and skills. To reduce the risk of excluding users with particular access capabilities, our system exploits Learning Objects (LOs) which are dynamically adapted and transcoded based on the specific needs of non-typical users and on the barriers that they can encounter in the environment. The basic idea is to dynamically adapt contents, by selecting them from a set of media resources packaged in SCORM-compliant LOs and stored in a self-adapting format. The system schedules and orchestrates a set of transcoding processes based on specific learner needs, so as to produce a customized LO that can be fully enjoyed by any (impaired or mobile) student

    The 1995 Research Reports: NASA/ASEE Summer Faculty Fellowship Program

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    This document is a collection of technical reports on research conducted by the participants in the 1995 NASA/ASEE Summer Faculty Fellowship Program at the Kennedy Space Center (KSC). This was the eleventh year that a NASA/ASEE program has been conducted at KSC. The 1995 program was administered by the University of Central Florida in cooperation with KSC. The program was operated under the auspices of the American Society for Engineering Education (ASEE) with sponsorship and funding from the Office of Educational Affairs, NASA Headquarters, Washington, D.C. The KSC Program was one of nine such Aeronautics and Space Research Programs funded by NASA Headquarters in 1995. The NASA/ASEE Program is intended to be a two-year program to allow in-depth research by the University faculty member

    The advantages and cost effectiveness of database improvement methods

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    Relational databases have proved inadequate for supporting new classes of applications, and as a consequence, a number of new approaches have been taken (Blaha 1998), (Harrington 2000). The most salient alternatives are denormalisation and conversion to an object-oriented database (Douglas 1997). Denormalisation can provide better performance but has deficiencies with respect to data modelling. Object-oriented databases can provide increased performance efficiency but without the deficiencies in data modelling (Blaha 2000). Although there have been various benchmark tests reported, none of these tests have compared normalised, object oriented and de-normalised databases. This research shows that a non-normalised database for data containing type code complexity would be normalised in the process of conversion to an objectoriented database. This helps to correct badly organised data and so gives the performance benefits of de-normalisation while improving data modelling. The costs of conversion from relational databases to object oriented databases were also examined. Costs were based on published benchmark tests, a benchmark carried out during this study and case studies. The benchmark tests were based on an engineering database benchmark. Engineering problems such as computer-aided design and manufacturing have much to gain from conversion to object-oriented databases. Costs were calculated for coding and development, and also for operation. It was found that conversion to an object-oriented database was not usually cost effective as many of the performance benefits could be achieved by the far cheaper process of de-normalisation, or by using the performance improving facilities provided by many relational database systems such as indexing or partitioning or by simply upgrading the system hardware. It is concluded therefore that while object oriented databases are a better alternative for databases built from scratch, the conversion of a legacy relational database to an object oriented database is not necessarily cost effective

    The 1991 research and technology report, Goddard Space Flight Center

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    The 1991 Research and Technology Report for Goddard Space Flight Center is presented. Research covered areas such as (1) earth sciences including upper atmosphere, lower atmosphere, oceans, hydrology, and global studies; (2) space sciences including solar studies, planetary studies, Astro-1, gamma ray investigations, and astrophysics; (3) flight projects; (4) engineering including robotics, mechanical engineering, electronics, imaging and optics, thermal and cryogenic studies, and balloons; and (5) ground systems, networks, and communications including data and networks, TDRSS, mission planning and scheduling, and software development and test

    Third International Symposium on Space Mission Operations and Ground Data Systems, part 2

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    Under the theme of 'Opportunities in Ground Data Systems for High Efficiency Operations of Space Missions,' the SpaceOps '94 symposium included presentations of more than 150 technical papers spanning five topic areas: Mission Management, Operations, Data Management, System Development, and Systems Engineering. The symposium papers focus on improvements in the efficiency, effectiveness, and quality of data acquisition, ground systems, and mission operations. New technology, methods, and human systems are discussed. Accomplishments are also reported in the application of information systems to improve data retrieval, reporting, and archiving; the management of human factors; the use of telescience and teleoperations; and the design and implementation of logistics support for mission operations. This volume covers expert systems, systems development tools and approaches, and systems engineering issues
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