4,530 research outputs found
Fast Preprocessing for Robust Face Sketch Synthesis
Exemplar-based face sketch synthesis methods usually meet the challenging
problem that input photos are captured in different lighting conditions from
training photos. The critical step causing the failure is the search of similar
patch candidates for an input photo patch. Conventional illumination invariant
patch distances are adopted rather than directly relying on pixel intensity
difference, but they will fail when local contrast within a patch changes. In
this paper, we propose a fast preprocessing method named Bidirectional
Luminance Remapping (BLR), which interactively adjust the lighting of training
and input photos. Our method can be directly integrated into state-of-the-art
exemplar-based methods to improve their robustness with ignorable computational
cost.Comment: IJCAI 2017. Project page:
http://www.cs.cityu.edu.hk/~yibisong/ijcai17_sketch/index.htm
Stylizing Face Images via Multiple Exemplars
We address the problem of transferring the style of a headshot photo to face
images. Existing methods using a single exemplar lead to inaccurate results
when the exemplar does not contain sufficient stylized facial components for a
given photo. In this work, we propose an algorithm to stylize face images using
multiple exemplars containing different subjects in the same style. Patch
correspondences between an input photo and multiple exemplars are established
using a Markov Random Field (MRF), which enables accurate local energy transfer
via Laplacian stacks. As image patches from multiple exemplars are used, the
boundaries of facial components on the target image are inevitably
inconsistent. The artifacts are removed by a post-processing step using an
edge-preserving filter. Experimental results show that the proposed algorithm
consistently produces visually pleasing results.Comment: In CVIU 2017. Project Page:
http://www.cs.cityu.edu.hk/~yibisong/cviu17/index.htm
An exact general remeshing scheme applied to physically conservative voxelization
We present an exact general remeshing scheme to compute analytic integrals of
polynomial functions over the intersections between convex polyhedral cells of
old and new meshes. In physics applications this allows one to ensure global
mass, momentum, and energy conservation while applying higher-order polynomial
interpolation. We elaborate on applications of our algorithm arising in the
analysis of cosmological N-body data, computer graphics, and continuum
mechanics problems.
We focus on the particular case of remeshing tetrahedral cells onto a
Cartesian grid such that the volume integral of the polynomial density function
given on the input mesh is guaranteed to equal the corresponding integral over
the output mesh. We refer to this as "physically conservative voxelization".
At the core of our method is an algorithm for intersecting two convex
polyhedra by successively clipping one against the faces of the other. This
algorithm is an implementation of the ideas presented abstractly by Sugihara
(1994), who suggests using the planar graph representations of convex polyhedra
to ensure topological consistency of the output. This makes our implementation
robust to geometric degeneracy in the input. We employ a simplicial
decomposition to calculate moment integrals up to quadratic order over the
resulting intersection domain.
We also address practical issues arising in a software implementation,
including numerical stability in geometric calculations, management of
cancellation errors, and extension to two dimensions. In a comparison to recent
work, we show substantial performance gains. We provide a C implementation
intended to be a fast, accurate, and robust tool for geometric calculations on
polyhedral mesh elements.Comment: Code implementation available at https://github.com/devonmpowell/r3
A two-way interactive broadband satellite architecture to break the digital divide barrier
September 24-26, 2007, Turin, Ital
Learning and digital inclusion: the ELAMP project
The Electronic Learning and Mobility Project (ELAMP) was a nationally funded project by the Department for Children, Schools and Families, which ran from 2004 to 2010. The main aim of ELAMP was to improve the education of Traveller children, particularly highly mobile learners. ELAMP focussed upon the use of mobile technology and distance learning to support, enhance and extend young Travellersâ educational and vocational opportunities. This article will reflect upon the learning and technological experiences and opportunities that the ELAMP project provided for Traveller children, young people and their families. In doing so it will critically consider the value of information technology in working with Traveller communities and advancing their educational opportunities. Reviewing ELAMP work will also demonstrate how the use of mobile technology can improve educational outcomes and Traveller familiesâ digital inclusion. Now that the project has ended, this article will question why we are not using what we learnt from ELAMP to move forward
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