951 research outputs found

    Visibility Constrained Generative Model for Depth-based 3D Facial Pose Tracking

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    In this paper, we propose a generative framework that unifies depth-based 3D facial pose tracking and face model adaptation on-the-fly, in the unconstrained scenarios with heavy occlusions and arbitrary facial expression variations. Specifically, we introduce a statistical 3D morphable model that flexibly describes the distribution of points on the surface of the face model, with an efficient switchable online adaptation that gradually captures the identity of the tracked subject and rapidly constructs a suitable face model when the subject changes. Moreover, unlike prior art that employed ICP-based facial pose estimation, to improve robustness to occlusions, we propose a ray visibility constraint that regularizes the pose based on the face model's visibility with respect to the input point cloud. Ablation studies and experimental results on Biwi and ICT-3DHP datasets demonstrate that the proposed framework is effective and outperforms completing state-of-the-art depth-based methods

    Random Forests for Real Time 3D Face Analysis

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    We present a random forest-based framework for real time head pose estimation from depth images and extend it to localize a set of facial features in 3D. Our algorithm takes a voting approach, where each patch extracted from the depth image can directly cast a vote for the head pose or each of the facial features. Our system proves capable of handling large rotations, partial occlusions, and the noisy depth data acquired using commercial sensors. Moreover, the algorithm works on each frame independently and achieves real time performance without resorting to parallel computations on a GPU. We present extensive experiments on publicly available, challenging datasets and present a new annotated head pose database recorded using a Microsoft Kinec

    A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

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    Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second authorshi

    Robust subspace learning for static and dynamic affect and behaviour modelling

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    Machine analysis of human affect and behavior in naturalistic contexts has witnessed a growing attention in the last decade from various disciplines ranging from social and cognitive sciences to machine learning and computer vision. Endowing machines with the ability to seamlessly detect, analyze, model, predict as well as simulate and synthesize manifestations of internal emotional and behavioral states in real-world data is deemed essential for the deployment of next-generation, emotionally- and socially-competent human-centered interfaces. In this thesis, we are primarily motivated by the problem of modeling, recognizing and predicting spontaneous expressions of non-verbal human affect and behavior manifested through either low-level facial attributes in static images or high-level semantic events in image sequences. Both visual data and annotations of naturalistic affect and behavior naturally contain noisy measurements of unbounded magnitude at random locations, commonly referred to as ‘outliers’. We present here machine learning methods that are robust to such gross, sparse noise. First, we deal with static analysis of face images, viewing the latter as a superposition of mutually-incoherent, low-complexity components corresponding to facial attributes, such as facial identity, expressions and activation of atomic facial muscle actions. We develop a robust, discriminant dictionary learning framework to extract these components from grossly corrupted training data and combine it with sparse representation to recognize the associated attributes. We demonstrate that our framework can jointly address interrelated classification tasks such as face and facial expression recognition. Inspired by the well-documented importance of the temporal aspect in perceiving affect and behavior, we direct the bulk of our research efforts into continuous-time modeling of dimensional affect and social behavior. Having identified a gap in the literature which is the lack of data containing annotations of social attitudes in continuous time and scale, we first curate a new audio-visual database of multi-party conversations from political debates annotated frame-by-frame in terms of real-valued conflict intensity and use it to conduct the first study on continuous-time conflict intensity estimation. Our experimental findings corroborate previous evidence indicating the inability of existing classifiers in capturing the hidden temporal structures of affective and behavioral displays. We present here a novel dynamic behavior analysis framework which models temporal dynamics in an explicit way, based on the natural assumption that continuous- time annotations of smoothly-varying affect or behavior can be viewed as outputs of a low-complexity linear dynamical system when behavioral cues (features) act as system inputs. A novel robust structured rank minimization framework is proposed to estimate the system parameters in the presence of gross corruptions and partially missing data. Experiments on prediction of dimensional conflict and affect as well as multi-object tracking from detection validate the effectiveness of our predictive framework and demonstrate that for the first time that complex human behavior and affect can be learned and predicted based on small training sets of person(s)-specific observations.Open Acces

    Automatic 3D Facial Performance Acquisition and Animation using Monocular Videos

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    Facial performance capture and animation is an essential component of many applications such as movies, video games, and virtual environments. Video-based facial performance capture is particularly appealing as it offers the lowest cost and the potential use of legacy sources and uncontrolled videos. However, it is also challenging because of complex facial movements at different scales, ambiguity caused by the loss of depth information, and a lack of discernible features on most facial regions. Unknown lighting conditions and camera parameters further complicate the problem. This dissertation explores the video-based 3D facial performance capture systems that use a single video camera, overcome the challenges aforementioned, and produce accurate and robust reconstruction results. We first develop a novel automatic facial feature detection/tracking algorithm that accurately locates important facial features across the entire video sequence, which are then used for 3D pose and facial shape reconstruction. The key idea is to combine the respective powers of local detection, spatial priors for facial feature locations, Active Appearance Models (AAMs), and temporal coherence for facial feature detection. The algorithm runs in realtime and is robust to large pose and expression variations and occlusions. We then present an automatic high-fidelity facial performance capture system that works on monocular videos. It uses the detected facial features along with multilinear facial models to reconstruct 3D head poses and large-scale facial deformation, and uses per-pixel shading cues to add fine-scale surface details such as emerging or disappearing wrinkles and folds. We iterate the reconstruction procedure on large-scale facial geometry and fine-scale facial details to improve the accuracy of facial reconstruction. We further improve the accuracy and efficiency of the large-scale facial performance capture by introducing a local binary feature based 2D feature regression and a convolutional neural network based pose and expression regression, and complement it with an efficient 3D eye gaze tracker to achieve realtime 3D eye gaze animation. We have tested our systems on various monocular videos, demonstrating the accuracy and robustness under a variety of uncontrolled lighting conditions and overcoming significant shape differences across individuals
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