2,032 research outputs found

    Detecting and Refactoring Operational Smells within the Domain Name System

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    The Domain Name System (DNS) is one of the most important components of the Internet infrastructure. DNS relies on a delegation-based architecture, where resolution of names to their IP addresses requires resolving the names of the servers responsible for those names. The recursive structures of the inter dependencies that exist between name servers associated with each zone are called dependency graphs. System administrators' operational decisions have far reaching effects on the DNSs qualities. They need to be soundly made to create a balance between the availability, security and resilience of the system. We utilize dependency graphs to identify, detect and catalogue operational bad smells. Our method deals with smells on a high-level of abstraction using a consistent taxonomy and reusable vocabulary, defined by a DNS Operational Model. The method will be used to build a diagnostic advisory tool that will detect configuration changes that might decrease the robustness or security posture of domain names before they become into production.Comment: In Proceedings GaM 2015, arXiv:1504.0244

    A framework for the simulation of structural software evolution

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    This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2008 ACM.As functionality is added to an aging piece of software, its original design and structure will tend to erode. This can lead to high coupling, low cohesion and other undesirable effects associated with spaghetti architectures. The underlying forces that cause such degradation have been the subject of much research. However, progress in this field is slow, as its complexity makes it difficult to isolate the causal flows leading to these effects. This is further complicated by the difficulty of generating enough empirical data, in sufficient quantity, and attributing such data to specific points in the causal chain. This article describes a framework for simulating the structural evolution of software. A complete simulation model is built by incrementally adding modules to the framework, each of which contributes an individual evolutionary effect. These effects are then combined to form a multifaceted simulation that evolves a fictitious code base in a manner approximating real-world behavior. We describe the underlying principles and structures of our framework from a theoretical and user perspective; a validation of a simple set of evolutionary parameters is then provided and three empirical software studies generated from open-source software (OSS) are used to support claims and generated results. The research illustrates how simulation can be used to investigate a complex and under-researched area of the development cycle. It also shows the value of incorporating certain human traits into a simulation—factors that, in real-world system development, can significantly influence evolutionary structures

    A heuristic-based approach to code-smell detection

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    Encapsulation and data hiding are central tenets of the object oriented paradigm. Deciding what data and behaviour to form into a class and where to draw the line between its public and private details can make the difference between a class that is an understandable, flexible and reusable abstraction and one which is not. This decision is a difficult one and may easily result in poor encapsulation which can then have serious implications for a number of system qualities. It is often hard to identify such encapsulation problems within large software systems until they cause a maintenance problem (which is usually too late) and attempting to perform such analysis manually can also be tedious and error prone. Two of the common encapsulation problems that can arise as a consequence of this decomposition process are data classes and god classes. Typically, these two problems occur together – data classes are lacking in functionality that has typically been sucked into an over-complicated and domineering god class. This paper describes the architecture of a tool which automatically detects data and god classes that has been developed as a plug-in for the Eclipse IDE. The technique has been evaluated in a controlled study on two large open source systems which compare the tool results to similar work by Marinescu, who employs a metrics-based approach to detecting such features. The study provides some valuable insights into the strengths and weaknesses of the two approache

    Learning Effective Changes for Software Projects

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    The primary motivation of much of software analytics is decision making. How to make these decisions? Should one make decisions based on lessons that arise from within a particular project? Or should one generate these decisions from across multiple projects? This work is an attempt to answer these questions. Our work was motivated by a realization that much of the current generation software analytics tools focus primarily on prediction. Indeed prediction is a useful task, but it is usually followed by "planning" about what actions need to be taken. This research seeks to address the planning task by seeking methods that support actionable analytics that offer clear guidance on what to do. Specifically, we propose XTREE and BELLTREE algorithms for generating a set of actionable plans within and across projects. Each of these plans, if followed will improve the quality of the software project.Comment: 4 pages, 2 figures. This a submission for ASE 2017 Doctoral Symposiu

    What to Fix? Distinguishing between design and non-design rules in automated tools

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    Technical debt---design shortcuts taken to optimize for delivery speed---is a critical part of long-term software costs. Consequently, automatically detecting technical debt is a high priority for software practitioners. Software quality tool vendors have responded to this need by positioning their tools to detect and manage technical debt. While these tools bundle a number of rules, it is hard for users to understand which rules identify design issues, as opposed to syntactic quality. This is important, since previous studies have revealed the most significant technical debt is related to design issues. Other research has focused on comparing these tools on open source projects, but these comparisons have not looked at whether the rules were relevant to design. We conducted an empirical study using a structured categorization approach, and manually classify 466 software quality rules from three industry tools---CAST, SonarQube, and NDepend. We found that most of these rules were easily labeled as either not design (55%) or design (19%). The remainder (26%) resulted in disagreements among the labelers. Our results are a first step in formalizing a definition of a design rule, in order to support automatic detection.Comment: Long version of accepted short paper at International Conference on Software Architecture 2017 (Gothenburg, SE

    iFAct Recoding

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    Estágio realizado na Critical Software, S. ATese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 200
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