16,077 research outputs found

    Reducing Computer Anxiety in Self-Paced Technology Training

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    Industry reports continue to highlight the importance and growth of e-learning. However, researcher, trainers and trainees all agree that e-learning is different in terms of the level of personalization and anxiety that it brings, and its impact on outcomes. This paper presents a research model to reframe the dominant theory in technology training, i.e. Socio-Cognitive theory and its impact on learning, including the impact of perceived anxiety and team-based learning. Results from an empirical study are presented. Results show that teams based e-learning can reduce perceived anxiety and thus, improve training outcomes. Theoretical and practical implications are also presented

    Positive and Negative Psychological States in Self-paced Technology Training

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    Industry reports continue to highlight the importance and growth of e-learning. However, researcher, trainers, and trainees all agree that such training has significantly higher levels of anxiety compared to traditional learning. Thus, anxiety is one of the most important impediments in online learning because it can significantly negatively impact training outcomes. On the other hand, researchers and practitioners have not focused on the positive psychological state of process satisfaction from the training process. This paper presents a research model that reframes the dominant theory in technology training (i.e., socio-cognitive theory) and its impact on learning, which includes the impact of perceived anxiety and process satisfaction in a team-based self-paced online technology-training context. Results of the empirical study show that verbal persuasion structures can reduce perceived anxiety and increase process satisfaction and, thus, improve training outcomes. The results also show that verbal persuasion has an indirect effect on outcomes rather than a direct effect as socio-cognitive theory conceptualizes. The paper presents theoretical and practical implications for researchers, trainers, and designers

    Benefits, Limitations and Best Practices of Online Coursework…Should Accounting Programs Jump on Board?

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    The evolution of online teaching has evolved as quickly and vivaciously as the adoption of the World Wide Web. While there were and are skeptics, research shows that not only is online learning more convenient and makes educational available anytime and anywhere, it has the potential, in some cases, to be an improved tool for educating. To ensure maximized learning outcomes, and to experience the blessing and not the curse of online coursework, it is critical that universities embrace it wholeheartedly and follow online pedagogical best practices in developing and executing online courses. In addition, there are some courses where special forethought should be made to ensure online learning is effective. Courses that are more computational necessitate this consideration. This document serves to provide strategies and best practices on how to obtain excellence and maximized outcomes from online education. It examines research to date and outlines: the benefits and challenges of online learning, strategies and best practices for online educating, and considerations for online accounting coursework

    Strategies for Reducing Math Anxiety in Post-Secondary Students

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    This literature review explores how educators might address adult math anxiety. Curricular, instructional, and non-instructional strategies are reviewed. The suggested approaches emphasize treating the cognitive and physical manifestations of math anxiety

    Math Emporium Model: Preparing Developmental Students for College Algebra

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    This study examined the effectiveness of the Emporium Model in reducing math anxiety and in preparing developmental math students at a community college to be successful in College Algebra. The study involved 59 students enrolled in Intermediate Algebra at a community college and compared those in the Emporium class format to those in the Traditional class format. Participants completed a pre-post math anxiety rating scale questionnaire and a pre-post algebra readiness test to address the research questions of the study. Two mixed model ANOVAs were done and the findings showed that there was a significant difference in math anxiety level between students enrolled in the Emporium and Traditional class formats. A decrease in math anxiety level was evident in the Traditional group. There was no significant difference between the two groups on the algebra readiness test scores. Additional analysis was conducted using a repeated measures MANOVA on the subscales of the A-MARS to determine which subscale contributed significantly to math anxiety level

    Physiological Self Regulation with Biofeedback Games

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    Mental stress is a global epidemic that can have serious health consequences including cardiovascular diseases and diabetes. Several techniques are available to teach stress self-regulation skills including therapy, meditation, deep breathing, and biofeedback. While effective, these methods suffer from high drop-outs due to the monotonic nature of the exercises and are generally practiced in quiet relaxed environment, which may not transfer to real-world scenarios. To address these issues, this dissertation presents a novel intervention for stress training using games and wearable sensors. The approach consists of monitoring the user’s physiological signals during gameplay, mapping them into estimates of stress levels, and adapting the game in a way that promotes states of low arousal. This approach offers two key advantages. First, it allows users to focus on the gameplay rather than on monitoring their physiological signals, which makes the training far more engaging. More importantly, it teaches users to self-regulate their stress response, while performing a task designed to increase arousal. Within this broad framework, this dissertation studies three specific problems. First, the dissertation evaluates three physiological signals (breathing rate, heart rate variability, and electrodermal activity) that span across the dimensions of degrees of selectivity in measuring arousal and voluntary control in their effectiveness in lowering arousal. This will identify the signal appropriate for game based stress training and the associated bio-signal processing techniques for real-time arousal estimation. Second, this dissertation investigates different methods of biofeedback presentation e.g. visual feedback and game adaptation during gameplay. Selection of appropriate biofeedback mechanism is critical since it provides the necessary information to improve the perception of visceral states (e.g. stress) to the user. Furthermore, these modalities facilitate skill acquisition in distinct ways (i.e., top-down and bottom-up learning) and influence retention of skills. Third, this dissertation studies reinforcement scheduling in a game and its effect on skill learning and retention. A reinforcement schedule determines which occurrences of the target response are reinforced. This study focuses on continuous and partial reinforcement schedules in GBF and their effect on resistance to extinction (i.e. ability to retain learned skills) after the biofeedback is removed. The main contribution of this dissertation is in demonstrating that stress self-regulation training can be embedded in videogames and help individuals develop more adaptive responses to reduce physiological stress encountered both at home and work

    A Comparison of Participant Gains in Attitude and Behavior After Experiencing a Food Safety Curriculum in Traditional and Computer Delivered Environments

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    Child care providers in Mississippi are required by the Mississippi Health Department to obtain food manager’s training and certification. The TummySafe© program satisfies this requirement and is offered in a self-paced computer delivered version and a traditional classroom version. This research explores participant changes in attitude and self-reported behaviors in the two methods of curriculum delivery as well as the correlation of knowledge change with attitude and self-reported behavior change. A quasi-experimental, pre-test/post-test design was used. Attitude change was not significantly different in the two methods. Traditional participants reported a higher change in self-reported behaviors than computer delivered participants. Both attitude and self-reported behavior change were positively correlated with knowledge gain

    Academic and Affective Outcomes of Computer-Based Instruction on Developmental Math Students

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    A study aligning the positive aspects of technological-based learning with the high-risk population of developmental math students was conducted to ascertain the academic and affective outcomes of an emporium model of instruction on students with a case history of mathematical failure. By running parallel course sections in both emporium (treatment) and lecture-based (control) formats at two comparable universities, the quasi-experimental research design examined the effects of instructional delivery on students\u27 academic completion rates, pass rates, and retention rates. Affective responses, namely mathematics anxiety levels and locus of control, were also studied using pre-post survey data to identify students\u27 within-group emotionality differences during the semester. Statistically, chi-squared analyses showed that emporium-model students completed and passed their courses at significantly lower rates than lecture-based control students. Likewise, a repeated-measures ANOVA indicated that teacher-led, lecture students reported a significant decrease in anxiety levels throughout the semester that was not evident among emporium-model students. No significant differences were found between the groups\u27 student retention rates and pre-post locus of control measures. The results reflect a disconnect between emporium-model pedagogies and developmental student aptitudes and attitudes. Developmental math programs should not underestimate the imperative role of a quality classroom teacher. Developmental programs must also use intensive academic and affective diagnostics to place students into the appropriate courses, taught by appropriately-matched models of instruction. Suggestions for further research are also included
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