499 research outputs found

    BCT-CS : blockchain technology applications for cyber defense and cybersecurity : a survey and solutions

    Get PDF
    Blockchain technology has now emerged as a ground-breaking technology with possible solutions to applications from securing smart cities to e-voting systems. Although it started as a digital currency or cryptocurrency, bitcoin, there is no doubt that blockchain is influencing and will influence business and society more in the near future. We present a comprehensive survey of how blockchain technology is applied to provide security over the web and to counter ongoing threats as well as increasing cybercrimes and cyber-attacks. During the review, we also investigate how blockchain can affect cyber data and information over the web. Our contributions included the following: (i) summarizing the Blockchain architecture and models for cybersecurity (ii) classifying and discussing recent and relevant works for cyber countermeasures using blockchain (iii) analyzing the main challenges and obstacles of blockchain technology in response to cyber defense and cybersecurity and (iv) recommendations for improvement and future research on the integration of blockchain with cyber defense. © 2022,International Journal of Advanced Computer Science and Applications. All Rights Reserved

    Recent Advances in Multi Robot Systems

    Get PDF
    To design a team of robots which is able to perform given tasks is a great concern of many members of robotics community. There are many problems left to be solved in order to have the fully functional robot team. Robotics community is trying hard to solve such problems (navigation, task allocation, communication, adaptation, control, ...). This book represents the contributions of the top researchers in this field and will serve as a valuable tool for professionals in this interdisciplinary field. It is focused on the challenging issues of team architectures, vehicle learning and adaptation, heterogeneous group control and cooperation, task selection, dynamic autonomy, mixed initiative, and human and robot team interaction. The book consists of 16 chapters introducing both basic research and advanced developments. Topics covered include kinematics, dynamic analysis, accuracy, optimization design, modelling, simulation and control of multi robot systems

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

    Get PDF
    No abstract available

    The internet of ontological things: On symmetries between ubiquitous problems and their computational solutions in the age of smart objects

    Get PDF
    This dissertation is about an abstract form of computer network that has recently earned a new physical incarnation called “the Internet of Things.” It surveys the ontological transformations that have occurred over recent decades to the computational components of this network, objects—initially designed as abstract algorithmic agents in a source code of computer programming but now transplanted into real-world objects. Embodying the ideal of modularity, objects have provided computer programmers with more intuitive means to construct a software application with lots of simple and reusable functional building blocks. Their capability of being reassembled into many different networks for a variety of applications has also embodied another ideal of computing machines, namely general-purposiveness. In the algorithmic cultures of the past century, these objects existed as mere abstractions to help humans to understand electromagnetic signals that had infiltrated every corner of automatized spaces from private to public. As an instrumental means to domesticate these elusive signals into programmable architectures according to the goals imposed by professional programmers and amateur end-users, objects promised a universal language for any computable human activities. This utopian vision for the object-oriented domestication of the digital has had enough traction for the growth of the software industry as it has provided an alibi to hide another process of colonization occurring on the flipside of their interfacing between humans and machines: making programmable the highest number of online and offline human activities possible. A more recent media age, which this dissertation calls the age of the Internet of Things, refers to the second phase of this colonization of human cultures by the algorithmic objects, no longer trapped in the hard-wired circuit boards of personal computer, but now residing in real-life objects with new wireless communicability. Chapters of this dissertation examine each different computer application—a navigation system in a smart car, smart home, open-world video games, and neuro-prosthetics—as each particular case of this object-oriented redefinition of human cultures
    • …
    corecore