1,124 research outputs found

    Effect of Initial HMM Choices in Multiple Sequence Training for Gesture Recognition

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    We present several ways to initialize and train Hidden Markov Models (HMMs) for gesture recognition. These include using a single initial model for training (reestimation), multiple random initial models, and initial models directly computed from physical considerations. Each of the initial models is trained on multiple observation sequences using both Baum-Welch and the Viterbi Path Counting algorithm on three different model structures: Fully Connected (or ergodic), Left-Right, and Left-Right Banded. After performing many recognition trials on our video database of 780 letter gestures, results show that a) the simpler the structure is, the less the effect of the initial model, b) the direct computation method for designing the initial model is effective and provides insight into HMM learning, and c) Viterbi Path Counting performs best overall and depends much less on the initial model than does Baum-Welch training

    Hand Gesture Recognition Using Different Algorithms Based on Artificial Neural Network

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    Gesture is one of the most natural and expressive ways of communications between human and computer in a real system. We naturally use various gestures to express our own intentions in everyday life. Hand gesture is one of the important methods of non-verbal communication for human beings. Hand gesture recognition based man-machine interface is being developed vigorously in recent years. This paper gives an overview of different methods for recognizing the hand gestures using MATLAB. It also gives the working details of recognition process using Edge detection and Skin detection algorithms

    Accurate recognition of large number of hand gestures

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    A hierarchical gesture recognition algorithm is introduced to recognise a large number of gestures. Three stages of the proposed algorithm are based on a new hand tracking technique to recognise the actual beginning of a gesture using a Kalman filtering process, hidden Markov models and graph matching. Processing time is important in working with large databases. Therefore, special cares are taken to deal with the large number of gestures, which are partially similar

    Auto clustering for unsupervised learning of atomic gesture components using minimum description length

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    We present an approach to automatically segment and label a continuous observation sequence of hand gestures for a complete unsupervised model acquisition. The method is based on the assumption that gestures can be viewed as repetitive sequences of atomic components, similar to phonemes in speech, governed by a high level structure controlling the temporal sequence. We show that the generating process for the atomic components can be described in gesture space by a mixture of Gaussian, with each mixture component tied to one atomic behaviour. Mixture components are determined using a standard EM approach while the determination of the number of components is based on an information criteria, the Minimum Description Length

    An original framework for understanding human actions and body language by using deep neural networks

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    The evolution of both fields of Computer Vision (CV) and Artificial Neural Networks (ANNs) has allowed the development of efficient automatic systems for the analysis of people's behaviour. By studying hand movements it is possible to recognize gestures, often used by people to communicate information in a non-verbal way. These gestures can also be used to control or interact with devices without physically touching them. In particular, sign language and semaphoric hand gestures are the two foremost areas of interest due to their importance in Human-Human Communication (HHC) and Human-Computer Interaction (HCI), respectively. While the processing of body movements play a key role in the action recognition and affective computing fields. The former is essential to understand how people act in an environment, while the latter tries to interpret people's emotions based on their poses and movements; both are essential tasks in many computer vision applications, including event recognition, and video surveillance. In this Ph.D. thesis, an original framework for understanding Actions and body language is presented. The framework is composed of three main modules: in the first one, a Long Short Term Memory Recurrent Neural Networks (LSTM-RNNs) based method for the Recognition of Sign Language and Semaphoric Hand Gestures is proposed; the second module presents a solution based on 2D skeleton and two-branch stacked LSTM-RNNs for action recognition in video sequences; finally, in the last module, a solution for basic non-acted emotion recognition by using 3D skeleton and Deep Neural Networks (DNNs) is provided. The performances of RNN-LSTMs are explored in depth, due to their ability to model the long term contextual information of temporal sequences, making them suitable for analysing body movements. All the modules were tested by using challenging datasets, well known in the state of the art, showing remarkable results compared to the current literature methods

    Time Complexity of Color Camera Depth Map Hand Edge Closing Recognition Algorithm

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    The objective of this paper is to calculate the time complexity of the colored camera depth map hand edge closing algorithm of the hand gesture recognition technique. It has been identified as hand gesture recognition through human-computer interaction using color camera and depth map technique, which is used to find the time complexity of the algorithms using 2D minima methods, brute force, and plane sweep. Human-computer interaction is a very much essential component of most people's daily life. The goal of gesture recognition research is to establish a system that can classify specific human gestures and can make its use to convey information for the device control. These methods have different input types and different classifiers and techniques to identify hand gestures. This paper includes the algorithm of one of the hand gesture recognition “Color camera depth map hand edge recognition” algorithm and its time complexity and simulation on MATLAB

    Robot introspection through learned hidden Markov models

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    In this paper we describe a machine learning approach for acquiring a model of a robot behaviour from raw sensor data. We are interested in automating the acquisition of behavioural models to provide a robot with an introspective capability. We assume that the behaviour of a robot in achieving a task can be modelled as a finite stochastic state transition system. Beginning with data recorded by a robot in the execution of a task, we use unsupervised learning techniques to estimate a hidden Markov model (HMM) that can be used both for predicting and explaining the behaviour of the robot in subsequent executions of the task. We demonstrate that it is feasible to automate the entire process of learning a high quality HMM from the data recorded by the robot during execution of its task.The learned HMM can be used both for monitoring and controlling the behaviour of the robot. The ultimate purpose of our work is to learn models for the full set of tasks associated with a given problem domain, and to integrate these models with a generative task planner. We want to show that these models can be used successfully in controlling the execution of a plan. However, this paper does not develop the planning and control aspects of our work, focussing instead on the learning methodology and the evaluation of a learned model. The essential property of the models we seek to construct is that the most probable trajectory through a model, given the observations made by the robot, accurately diagnoses, or explains, the behaviour that the robot actually performed when making these observations. In the work reported here we consider a navigation task. We explain the learning process, the experimental setup and the structure of the resulting learned behavioural models. We then evaluate the extent to which explanations proposed by the learned models accord with a human observer's interpretation of the behaviour exhibited by the robot in its execution of the task

    Subtle hand gesture identification for HCI using temporal decorrelation source separation BSS of surface EMG

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    Hand gesture identification has various human computer interaction (HCI) applications. This paper presents a method for subtle hand gesture identification from sEMG of the forearm by decomposing the signal into components originating from different muscles. The processing requires the decomposition of the surface EMG by temporal decorrelation source separation (TDSEP) based blind source separation technique. Pattern classification of the separated signal is performed in the second step with a back propagation neural network. The focus of this work is to establish a simple, yet robust system that can be used to identify subtle complex hand actions and gestures for control of prosthesis and other HCI based devices. The proposed model based approach is able to overcome the ambiguity problems (order and magnitude problem) of BSS methods by selecting an a priori mixing matrix based on known hand muscle anatomy. The paper reports experimental results, where the system was able to reliably recognize different subtle hand gesture with an overall accuracy of 97%. The advantage of such a system is that it is easy to train by a lay user, and can easily be implemented in real time after the initial training. The paper also highlights the importance of mixing matrix analysis in BSS technique

    A vision-based approach for human hand tracking and gesture recognition.

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    Hand gesture interface has been becoming an active topic of human-computer interaction (HCI). The utilization of hand gestures in human-computer interface enables human operators to interact with computer environments in a natural and intuitive manner. In particular, bare hand interpretation technique frees users from cumbersome, but typically required devices in communication with computers, thus offering the ease and naturalness in HCI. Meanwhile, virtual assembly (VA) applies virtual reality (VR) techniques in mechanical assembly. It constructs computer tools to help product engineers planning, evaluating, optimizing, and verifying the assembly of mechanical systems without the need of physical objects. However, traditional devices such as keyboards and mice are no longer adequate due to their inefficiency in handling three-dimensional (3D) tasks. Special VR devices, such as data gloves, have been mandatory in VA. This thesis proposes a novel gesture-based interface for the application of VA. It develops a hybrid approach to incorporate an appearance-based hand localization technique with a skin tone filter in support of gesture recognition and hand tracking in the 3D space. With this interface, bare hands become a convenient substitution of special VR devices. Experiment results demonstrate the flexibility and robustness introduced by the proposed method to HCI.Dept. of Computer Science. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2004 .L8. Source: Masters Abstracts International, Volume: 43-03, page: 0883. Adviser: Xiaobu Yuan. Thesis (M.Sc.)--University of Windsor (Canada), 2004
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