969 research outputs found

    Routing for analog chip designs at NXP Semiconductors

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    During the study week 2011 we worked on the question of how to automate certain aspects of the design of analog chips. Here we focused on the task of connecting different blocks with electrical wiring, which is particularly tedious to do by hand. For digital chips there is a wealth of research available for this, as in this situation the amount of blocks makes it hopeless to do the design by hand. Hence, we set our task to finding solutions that are based on the previous research, as well as being tailored to the specific setting given by NXP. This resulted in an heuristic approach, which we presented at the end of the week in the form of a protoype tool. In this report we give a detailed account of the ideas we used, and describe possibilities to extend the approach

    Optimal Flood Control

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    A mathematical model for optimal control of the water levels in a chain of reservoirs is studied. Some remarks regarding sensitivity with respect to the time horizon, terminal cost and forecast of inflow are made

    An Improved Augmented Line Segment based Algorithm for the Generation of Rectilinear Steiner Minimum Tree

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    An improved Augmented Line Segment Based (ALSB) algorithm for the construction of Rectilinear Steiner Minimum Tree using augmented line segments is proposed. The proposed algorithm works by incrementally increasing the length of line segments drawn from all the points in four directions. The edges are incrementally added to the tree when two line segments intersect. The reduction in cost is obtained by postponing the addition of the edge into the tree when both the edges (upper and lower L-shaped layouts) are of same length or there is no overlap. The improvement is focused on reduction of the cost of the tree and the number of times the line segments are augmented. Instead of increasing the length of line segments by 1, the line segments length are doubled each time until they cross the intersection point between them. The proposed algorithm reduces the wire length and produces good reduction in the number of times the line segments are incremented. Rectilinear Steiner Minimum Tree has the main application in the global routing phase of VLSI design. The proposed improved ALSB algorithm efficiently constructs RSMT for the set of circuits in IBM benchmark

    Obstacle-Avoiding Rectilinear Steiner Minimal Tree Construction

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    Obstacle-avoiding rectilinear Steiner minimal tree (OARSMT) construction is becoming one of the most sought after problems in modern design flow. In this thesis we present an algorithm to route a multi-terminal net in the presence of obstacles. Ours is a top down approach which includes partitioning the initial solution into subproblems and using obstacle aware version of Fast Lookup Table based Wirelength Estimation (OA-FLUTE) at a lower level to generate an OAST followed by recombining them with some backend refinement. To construct an initial connectivity graph we use a novel obstacle-avoiding spanning graph (OASG) algorithm which is a generalization of Zhou\u27s spanning graph algorithm without obstacle presented in ASPDAC 2001. The runtime complexity of our algorithm is O(n log n)

    Subexponential Algorithms for Rectilinear Steiner Tree and Arborescence Problems

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    A rectilinear Steiner tree for a set T of points in the plane is a tree which connects T using horizontal and vertical lines. In the Rectilinear Steiner Tree problem, input is a set T of n points in the Euclidean plane (R^2) and the goal is to find an rectilinear Steiner tree for T of smallest possible total length. A rectilinear Steiner arborecence for a set T of points and root r in T is a rectilinear Steiner tree S for T such that the path in S from r to any point t in T is a shortest path. In the Rectilinear Steiner Arborescense problem the input is a set T of n points in R^2, and a root r in T, the task is to find an rectilinear Steiner arborescence for T, rooted at r of smallest possible total length. In this paper, we give the first subexponential time algorithms for both problems. Our algorithms are deterministic and run in 2^{O(sqrt{n}log n)} time

    Speeding-up Dynamic Programming with Representative Sets - An Experimental Evaluation of Algorithms for Steiner Tree on Tree Decompositions

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    Dynamic programming on tree decompositions is a frequently used approach to solve otherwise intractable problems on instances of small treewidth. In recent work by Bodlaender et al., it was shown that for many connectivity problems, there exist algorithms that use time, linear in the number of vertices, and single exponential in the width of the tree decomposition that is used. The central idea is that it suffices to compute representative sets, and these can be computed efficiently with help of Gaussian elimination. In this paper, we give an experimental evaluation of this technique for the Steiner Tree problem. A comparison of the classic dynamic programming algorithm and the improved dynamic programming algorithm that employs the table reduction shows that the new approach gives significant improvements on the running time of the algorithm and the size of the tables computed by the dynamic programming algorithm, and thus that the rank based approach from Bodlaender et al. does not only give significant theoretical improvements but also is a viable approach in a practical setting, and showcases the potential of exploiting the idea of representative sets for speeding up dynamic programming algorithms
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