660 research outputs found
Joint Material and Illumination Estimation from Photo Sets in the Wild
Faithful manipulation of shape, material, and illumination in 2D Internet
images would greatly benefit from a reliable factorization of appearance into
material (i.e., diffuse and specular) and illumination (i.e., environment
maps). On the one hand, current methods that produce very high fidelity
results, typically require controlled settings, expensive devices, or
significant manual effort. To the other hand, methods that are automatic and
work on 'in the wild' Internet images, often extract only low-frequency
lighting or diffuse materials. In this work, we propose to make use of a set of
photographs in order to jointly estimate the non-diffuse materials and sharp
lighting in an uncontrolled setting. Our key observation is that seeing
multiple instances of the same material under different illumination (i.e.,
environment), and different materials under the same illumination provide
valuable constraints that can be exploited to yield a high-quality solution
(i.e., specular materials and environment illumination) for all the observed
materials and environments. Similar constraints also arise when observing
multiple materials in a single environment, or a single material across
multiple environments. The core of this approach is an optimization procedure
that uses two neural networks that are trained on synthetic images to predict
good gradients in parametric space given observation of reflected light. We
evaluate our method on a range of synthetic and real examples to generate
high-quality estimates, qualitatively compare our results against
state-of-the-art alternatives via a user study, and demonstrate
photo-consistent image manipulation that is otherwise very challenging to
achieve
Recovering refined surface normals for relighting clothing in dynamic scenes
In this paper we present a method to relight captured 3D video sequences of non-rigid, dynamic scenes, such as clothing of real actors, reconstructed from multiple view video. A view-dependent approach is introduced to refine an initial coarse surface reconstruction using shape-from-shading to estimate detailed surface normals. The prior surface approximation is used to constrain the simultaneous estimation of surface normals and scene illumination, under the assumption of Lambertian surface reflectance. This approach enables detailed surface normals of a moving non-rigid object to be estimated from a single image frame. Refined normal estimates from multiple views are integrated into a single surface normal map. This approach allows highly non-rigid surfaces, such as creases in clothing, to be relit whilst preserving the detailed dynamics observed in video
CNN based Learning using Reflection and Retinex Models for Intrinsic Image Decomposition
Most of the traditional work on intrinsic image decomposition rely on
deriving priors about scene characteristics. On the other hand, recent research
use deep learning models as in-and-out black box and do not consider the
well-established, traditional image formation process as the basis of their
intrinsic learning process. As a consequence, although current deep learning
approaches show superior performance when considering quantitative benchmark
results, traditional approaches are still dominant in achieving high
qualitative results. In this paper, the aim is to exploit the best of the two
worlds. A method is proposed that (1) is empowered by deep learning
capabilities, (2) considers a physics-based reflection model to steer the
learning process, and (3) exploits the traditional approach to obtain intrinsic
images by exploiting reflectance and shading gradient information. The proposed
model is fast to compute and allows for the integration of all intrinsic
components. To train the new model, an object centered large-scale datasets
with intrinsic ground-truth images are created. The evaluation results
demonstrate that the new model outperforms existing methods. Visual inspection
shows that the image formation loss function augments color reproduction and
the use of gradient information produces sharper edges. Datasets, models and
higher resolution images are available at https://ivi.fnwi.uva.nl/cv/retinet.Comment: CVPR 201
Color image-based shape reconstruction of multi-color objects under general illumination conditions
Humans have the ability to infer the surface reflectance properties and three-dimensional shape of objects from two-dimensional photographs under simple and complex illumination fields. Unfortunately, the reported algorithms in the area of shape reconstruction require a number of simplifying assumptions that result in poor performance in uncontrolled imaging environments. Of all these simplifications, the assumptions of non-constant surface reflectance, globally consistent illumination, and multiple surface views are the most likely to be contradicted in typical environments. In this dissertation, three automatic algorithms for the recovery of surface shape given non-constant reflectance using a single-color image acquired are presented. In addition, a novel method for the identification and removal of shadows from simple scenes is discussed.In existing shape reconstruction algorithms for surfaces of constant reflectance, constraints based on the assumed smoothness of the objects are not explicitly used. Through Explicit incorporation of surface smoothness properties, the algorithms presented in this work are able to overcome the limitations of the previously reported algorithms and accurately estimate shape in the presence of varying reflectance. The three techniques developed for recovering the shape of multi-color surfaces differ in the method through which they exploit the surface smoothness property. They are summarized below:• Surface Recovery using Pre-Segmentation - this algorithm pre-segments the image into distinct color regions and employs smoothness constraints at the color-change boundaries to constrain and recover surface shape. This technique is computationally efficient and works well for images with distinct color regions, but does not perform well in the presence of high-frequency color textures that are difficult to segment.iv• Surface Recovery via Normal Propagation - this approach utilizes local gradient information to propagate a smooth surface solution from points of known orientation. While solution propagation eliminates the need for color-based image segmentation, the quality of the recovered surface can be degraded by high degrees of image noise due to reliance on local information.• Surface Recovery by Global Variational Optimization - this algorithm utilizes a normal gradient smoothness constraint in a non-linear optimization strategy, to iteratively solve for the globally optimal object surface. Because of its global nature, this approach is much less sensitive to noise than the normal propagation is, but requires significantly more computational resources.Results acquired through application of the above algorithms to various synthetic and real image data sets are presented for qualitative evaluation. A quantitative analysis of the algorithms is also discussed for quadratic shapes. The robustness of the three approaches to factors such as segmentation error and random image noise is also explored
Single-image RGB Photometric Stereo With Spatially-varying Albedo
We present a single-shot system to recover surface geometry of objects with
spatially-varying albedos, from images captured under a calibrated RGB
photometric stereo setup---with three light directions multiplexed across
different color channels in the observed RGB image. Since the problem is
ill-posed point-wise, we assume that the albedo map can be modeled as
piece-wise constant with a restricted number of distinct albedo values. We show
that under ideal conditions, the shape of a non-degenerate local constant
albedo surface patch can theoretically be recovered exactly. Moreover, we
present a practical and efficient algorithm that uses this model to robustly
recover shape from real images. Our method first reasons about shape locally in
a dense set of patches in the observed image, producing shape distributions for
every patch. These local distributions are then combined to produce a single
consistent surface normal map. We demonstrate the efficacy of the approach
through experiments on both synthetic renderings as well as real captured
images.Comment: 3DV 2016. Project page at http://www.ttic.edu/chakrabarti/rgbps
DeLight-Net: Decomposing Reflectance Maps into Specular Materials and Natural Illumination
In this paper we are extracting surface reflectance and natural environmental
illumination from a reflectance map, i.e. from a single 2D image of a sphere of
one material under one illumination. This is a notoriously difficult problem,
yet key to various re-rendering applications. With the recent advances in
estimating reflectance maps from 2D images their further decomposition has
become increasingly relevant.
To this end, we propose a Convolutional Neural Network (CNN) architecture to
reconstruct both material parameters (i.e. Phong) as well as illumination (i.e.
high-resolution spherical illumination maps), that is solely trained on
synthetic data. We demonstrate that decomposition of synthetic as well as real
photographs of reflectance maps, both in High Dynamic Range (HDR), and, for the
first time, on Low Dynamic Range (LDR) as well. Results are compared to
previous approaches quantitatively as well as qualitatively in terms of
re-renderings where illumination, material, view or shape are changed.Comment: Stamatios Georgoulis and Konstantinos Rematas contributed equally to
this wor
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