4 research outputs found

    Automatic Reconstruction of Textured 3D Models

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    Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models

    Reconstruction of Objects with Jagged Edges through Rao-Blackwellized Fitting of Piecewise Smooth Subdivision Curves

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    In some applications objects are known to have nonsmooth or "jagged" edges, which are not well approximated by smooth curves. We use subdivision curves as a simple but flexible curve representation, which allows tagging corners to model non-smooth features along otherwise smooth curves. A Markov chain Monte Carlo approach yields an approximate posterior distribution over tags, while Rao-Blackwellization allows us to integrate out the control point locations by an approximation. We apply this general methodology to multi-view reconstruction of piecewise smooth curves from multiple calibrated views in which the object has been segmented from the background. Results are shown for multiple images of two pot shards as would be encountered in archaeological applications

    Automatic Reconstruction of Textured 3D Models

    Get PDF
    Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models
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