519 research outputs found

    An original framework for understanding human actions and body language by using deep neural networks

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    The evolution of both fields of Computer Vision (CV) and Artificial Neural Networks (ANNs) has allowed the development of efficient automatic systems for the analysis of people's behaviour. By studying hand movements it is possible to recognize gestures, often used by people to communicate information in a non-verbal way. These gestures can also be used to control or interact with devices without physically touching them. In particular, sign language and semaphoric hand gestures are the two foremost areas of interest due to their importance in Human-Human Communication (HHC) and Human-Computer Interaction (HCI), respectively. While the processing of body movements play a key role in the action recognition and affective computing fields. The former is essential to understand how people act in an environment, while the latter tries to interpret people's emotions based on their poses and movements; both are essential tasks in many computer vision applications, including event recognition, and video surveillance. In this Ph.D. thesis, an original framework for understanding Actions and body language is presented. The framework is composed of three main modules: in the first one, a Long Short Term Memory Recurrent Neural Networks (LSTM-RNNs) based method for the Recognition of Sign Language and Semaphoric Hand Gestures is proposed; the second module presents a solution based on 2D skeleton and two-branch stacked LSTM-RNNs for action recognition in video sequences; finally, in the last module, a solution for basic non-acted emotion recognition by using 3D skeleton and Deep Neural Networks (DNNs) is provided. The performances of RNN-LSTMs are explored in depth, due to their ability to model the long term contextual information of temporal sequences, making them suitable for analysing body movements. All the modules were tested by using challenging datasets, well known in the state of the art, showing remarkable results compared to the current literature methods

    A Survey of Applications and Human Motion Recognition with Microsoft Kinect

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    Microsoft Kinect, a low-cost motion sensing device, enables users to interact with computers or game consoles naturally through gestures and spoken commands without any other peripheral equipment. As such, it has commanded intense interests in research and development on the Kinect technology. In this paper, we present, a comprehensive survey on Kinect applications, and the latest research and development on motion recognition using data captured by the Kinect sensor. On the applications front, we review the applications of the Kinect technology in a variety of areas, including healthcare, education and performing arts, robotics, sign language recognition, retail services, workplace safety training, as well as 3D reconstructions. On the technology front, we provide an overview of the main features of both versions of the Kinect sensor together with the depth sensing technologies used, and review literatures on human motion recognition techniques used in Kinect applications. We provide a classification of motion recognition techniques to highlight the different approaches used in human motion recognition. Furthermore, we compile a list of publicly available Kinect datasets. These datasets are valuable resources for researchers to investigate better methods for human motion recognition and lower-level computer vision tasks such as segmentation, object detection and human pose estimation

    Recognizing specific errors in human physical exercise performance with Microsoft Kinect

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    The automatic assessment of human physical activity performance is useful for a number of beneficial systems including in-home rehabilitation monitoring systems and Reactive Virtual Trainers (RVTs). RVTs have the potential to replace expensive personal trainers to promote healthy activity and help teach correct form to prevent injury. Additionally, unobtrusive sensor technologies for human tracking, especially those that incorporate depth sensing such as Microsoft Kinect, have become effective, affordable, and commonplace. The work of this thesis contributes towards the development of RVT systems by using RGB-D and tracked skeletal data collected with Microsoft Kinect to assess human performance of physical exercises. I collected data from eight volunteers performing three exercises: jumping jacks, arm circles, and arm curls. I labeled each exercise repetition as either correct or one or more of a select number of predefined erroneous forms. I trained a statistical model using the labeled samples and developed a system that recognizes specific structural and temporal errors in a test set of unlabeled samples. I obtained classification accuracies for multiple implementations and assess the effectiveness of the use of various features of the skeletal data as well as various prediction models

    Improved Behavior Monitoring and Classification Using Cues Parameters Extraction from Camera Array Images

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    Behavior monitoring and classification is a mechanism used to automatically identify or verify individual based on their human detection, tracking and behavior recognition from video sequences captured by a depth camera. In this paper, we designed a system that precisely classifies the nature of 3D body postures obtained by Kinect using an advanced recognizer. We proposed novel features that are suitable for depth data. These features are robust to noise, invariant to translation and scaling, and capable of monitoring fast human bodyparts movements. Lastly, advanced hidden Markov model is used to recognize different activities. In the extensive experiments, we have seen that our system consistently outperforms over three depth-based behavior datasets, i.e., IM-DailyDepthActivity, MSRDailyActivity3D and MSRAction3D in both posture classification and behavior recognition. Moreover, our system handles subject's body parts rotation, self-occlusion and body parts missing which significantly track complex activities and improve recognition rate. Due to easy accessible, low-cost and friendly deployment process of depth camera, the proposed system can be applied over various consumer-applications including patient-monitoring system, automatic video surveillance, smart homes/offices and 3D games
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