5,991 research outputs found

    SA-Net: Deep Neural Network for Robot Trajectory Recognition from RGB-D Streams

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    Learning from demonstration (LfD) and imitation learning offer new paradigms for transferring task behavior to robots. A class of methods that enable such online learning require the robot to observe the task being performed and decompose the sensed streaming data into sequences of state-action pairs, which are then input to the methods. Thus, recognizing the state-action pairs correctly and quickly in sensed data is a crucial prerequisite for these methods. We present SA-Net a deep neural network architecture that recognizes state-action pairs from RGB-D data streams. SA-Net performed well in two diverse robotic applications of LfD -- one involving mobile ground robots and another involving a robotic manipulator -- which demonstrates that the architecture generalizes well to differing contexts. Comprehensive evaluations including deployment on a physical robot show that \sanet{} significantly improves on the accuracy of the previous method that utilizes traditional image processing and segmentation.Comment: (in press

    Game Theory Models for Multi-Robot Patrolling of Infraestructures

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    Abstract This work is focused on the problem of performing multi‐robot patrolling for infrastructure security applications in order to protect a known environment at critical facilities. Thus, given a set of robots and a set of points of interest, the patrolling task consists of constantly visiting these points at irregular time intervals for security purposes. Current existing solutions for these types of applications are predictable and inflexible. Moreover, most of the previous centralized and deterministic solutions and only few efforts have been made to integrate dynamic methods. Therefore, the development of new dynamic and decentralized collaborative approaches in order to solve the aforementioned problem by implementing learning models from Game Theory. The model selected in this work that includes belief‐based and reinforcement models as special cases is called Experience‐Weighted Attraction. The problem has been defined using concepts of Graph Theory to represent the environment in order to work with such Game Theory techniques. Finally, the proposed methods have been evaluated experimentally by using a patrolling simulator. The results obtained have been compared with previous availabl

    An Energy-aware, Fault-tolerant, and Robust Deep Reinforcement Learning based approach for Multi-agent Patrolling Problems

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    Autonomous vehicles are suited for continuous area patrolling problems. However, finding an optimal patrolling strategy can be challenging for many reasons. Firstly, patrolling environments are often complex and can include unknown environmental factors. Secondly, autonomous vehicles can have failures or hardware constraints, such as limited battery life. Importantly, patrolling large areas often requires multiple agents that need to collectively coordinate their actions. In this work, we consider these limitations and propose an approach based on model-free, deep multi-agent reinforcement learning. In this approach, the agents are trained to automatically recharge themselves when required, to support continuous collective patrolling. A distributed homogeneous multi-agent architecture is proposed, where all patrolling agents execute identical policies locally based on their local observations and shared information. This architecture provides a fault-tolerant and robust patrolling system that can tolerate agent failures and allow supplementary agents to be added to replace failed agents or to increase the overall patrol performance. The solution is validated through simulation experiments from multiple perspectives, including the overall patrol performance, the efficiency of battery recharging strategies, and the overall fault tolerance and robustness

    The Fagnano Triangle Patrolling Problem

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    We investigate a combinatorial optimization problem that involves patrolling the edges of an acute triangle using a unit-speed agent. The goal is to minimize the maximum (1-gap) idle time of any edge, which is defined as the time gap between consecutive visits to that edge. This problem has roots in a centuries-old optimization problem posed by Fagnano in 1775, who sought to determine the inscribed triangle of an acute triangle with the minimum perimeter. It is well-known that the orthic triangle, giving rise to a periodic and cyclic trajectory obeying the laws of geometric optics, is the optimal solution to Fagnano's problem. Such trajectories are known as Fagnano orbits, or more generally as billiard trajectories. We demonstrate that the orthic triangle is also an optimal solution to the patrolling problem. Our main contributions pertain to new connections between billiard trajectories and optimal patrolling schedules in combinatorial optimization. In particular, as an artifact of our arguments, we introduce a novel 2-gap patrolling problem that seeks to minimize the visitation time of objects every three visits. We prove that there exist infinitely many well-structured billiard-type optimal trajectories for this problem, including the orthic trajectory, which has the special property of minimizing the visitation time gap between any two consecutively visited edges. Complementary to that, we also examine the cost of dynamic, sub-optimal trajectories to the 1-gap patrolling optimization problem. These trajectories result from a greedy algorithm and can be implemented by a computationally primitive mobile agent

    Developing an online cooperative police patrol routing strategy

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    A cooperative routing strategy for daily operations is necessary to maintain the effects of hotspot policing and to reduce crime and disorder. Existing robot patrol routing strategies are not suitable, as they omit the peculiarities and challenges of daily police patrol including minimising the average time lag between two consecutive visits to hotspots, as well as coordinating multiple patrollers and imparting unpredictability to patrol routes. In this research, we propose a set of guidelines for patrol routing strategies to meet the challenges of police patrol. Following these guidelines, we develop an innovative heuristic-based and Bayesian-inspired real-time strategy for cooperative routing police patrols. Using two real-world cases and a benchmark patrol strategy, an online agent-based simulation has been implemented to testify the efficiency, flexibility, scalability, unpredictability, and robustness of the proposed strategy and the usability of the proposed guidelines
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