44,840 research outputs found
Object-Oriented Dynamics Learning through Multi-Level Abstraction
Object-based approaches for learning action-conditioned dynamics has
demonstrated promise for generalization and interpretability. However, existing
approaches suffer from structural limitations and optimization difficulties for
common environments with multiple dynamic objects. In this paper, we present a
novel self-supervised learning framework, called Multi-level Abstraction
Object-oriented Predictor (MAOP), which employs a three-level learning
architecture that enables efficient object-based dynamics learning from raw
visual observations. We also design a spatial-temporal relational reasoning
mechanism for MAOP to support instance-level dynamics learning and handle
partial observability. Our results show that MAOP significantly outperforms
previous methods in terms of sample efficiency and generalization over novel
environments for learning environment models. We also demonstrate that learned
dynamics models enable efficient planning in unseen environments, comparable to
true environment models. In addition, MAOP learns semantically and visually
interpretable disentangled representations.Comment: Accepted to the Thirthy-Fourth AAAI Conference On Artificial
Intelligence (AAAI), 202
Engineering Agent Systems for Decision Support
This paper discusses how agent technology can be applied to the design of advanced Information Systems for Decision Support. In particular, it describes the different steps and models that are necessary to engineer Decision Support Systems based on a multiagent architecture. The approach is illustrated by a case study in the traffic management domain
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
Occlusion resistant learning of intuitive physics from videos
To reach human performance on complex tasks, a key ability for artificial
systems is to understand physical interactions between objects, and predict
future outcomes of a situation. This ability, often referred to as intuitive
physics, has recently received attention and several methods were proposed to
learn these physical rules from video sequences. Yet, most of these methods are
restricted to the case where no, or only limited, occlusions occur. In this
work we propose a probabilistic formulation of learning intuitive physics in 3D
scenes with significant inter-object occlusions. In our formulation, object
positions are modeled as latent variables enabling the reconstruction of the
scene. We then propose a series of approximations that make this problem
tractable. Object proposals are linked across frames using a combination of a
recurrent interaction network, modeling the physics in object space, and a
compositional renderer, modeling the way in which objects project onto pixel
space. We demonstrate significant improvements over state-of-the-art in the
intuitive physics benchmark of IntPhys. We apply our method to a second dataset
with increasing levels of occlusions, showing it realistically predicts
segmentation masks up to 30 frames in the future. Finally, we also show results
on predicting motion of objects in real videos
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