26,549 research outputs found
Local Nash Realizations
In this paper we investigate realization theory of a class of non-linear
systems, called Nash systems. Nash systems are non-linear systems whose vector
fields and readout maps are analytic semi-algebraic functions. In this paper we
will present a characterization of minimality in terms of observability and
reachability and show that minimal Nash systems are isomorphic. The results are
local in nature, i.e. they hold only for small time intervals. The hope is that
the presented results can be extended to hold globally.Comment: 8 pages, extended conference pape
Statics and dynamics of selfish interactions in distributed service systems
We study a class of games which model the competition among agents to access
some service provided by distributed service units and which exhibit congestion
and frustration phenomena when service units have limited capacity. We propose
a technique, based on the cavity method of statistical physics, to characterize
the full spectrum of Nash equilibria of the game. The analysis reveals a large
variety of equilibria, with very different statistical properties. Natural
selfish dynamics, such as best-response, usually tend to large-utility
equilibria, even though those of smaller utility are exponentially more
numerous. Interestingly, the latter actually can be reached by selecting the
initial conditions of the best-response dynamics close to the saturation limit
of the service unit capacities. We also study a more realistic stochastic
variant of the game by means of a simple and effective approximation of the
average over the random parameters, showing that the properties of the
average-case Nash equilibria are qualitatively similar to the deterministic
ones.Comment: 30 pages, 10 figure
A Continuation Method for Nash Equilibria in Structured Games
Structured game representations have recently attracted interest as models
for multi-agent artificial intelligence scenarios, with rational behavior most
commonly characterized by Nash equilibria. This paper presents efficient, exact
algorithms for computing Nash equilibria in structured game representations,
including both graphical games and multi-agent influence diagrams (MAIDs). The
algorithms are derived from a continuation method for normal-form and
extensive-form games due to Govindan and Wilson; they follow a trajectory
through a space of perturbed games and their equilibria, exploiting game
structure through fast computation of the Jacobian of the payoff function. They
are theoretically guaranteed to find at least one equilibrium of the game, and
may find more. Our approach provides the first efficient algorithm for
computing exact equilibria in graphical games with arbitrary topology, and the
first algorithm to exploit fine-grained structural properties of MAIDs.
Experimental results are presented demonstrating the effectiveness of the
algorithms and comparing them to predecessors. The running time of the
graphical game algorithm is similar to, and often better than, the running time
of previous approximate algorithms. The algorithm for MAIDs can effectively
solve games that are much larger than those solvable by previous methods
Power Allocation Games in Wireless Networks of Multi-antenna Terminals
We consider wireless networks that can be modeled by multiple access channels
in which all the terminals are equipped with multiple antennas. The propagation
model used to account for the effects of transmit and receive antenna
correlations is the unitary-invariant-unitary model, which is one of the most
general models available in the literature. In this context, we introduce and
analyze two resource allocation games. In both games, the mobile stations
selfishly choose their power allocation policies in order to maximize their
individual uplink transmission rates; in particular they can ignore some
specified centralized policies. In the first game considered, the base station
implements successive interference cancellation (SIC) and each mobile station
chooses his best space-time power allocation scheme; here, a coordination
mechanism is used to indicate to the users the order in which the receiver
applies SIC. In the second framework, the base station is assumed to implement
single-user decoding. For these two games a thorough analysis of the Nash
equilibrium is provided: the existence and uniqueness issues are addressed; the
corresponding power allocation policies are determined by exploiting random
matrix theory; the sum-rate efficiency of the equilibrium is studied
analytically in the low and high signal-to-noise ratio regimes and by
simulations in more typical scenarios. Simulations show that, in particular,
the sum-rate efficiency is high for the type of systems investigated and the
performance loss due to the use of the proposed suboptimum coordination
mechanism is very small
Statistical mechanics of asset markets with private information
Traders in a market typically have widely different, private information on
the return of an asset. The equilibrium price of the asset may reflect this
information more accurately if the number of traders is large enough compared
to the number of the states of the world that determine the return of the
asset. We study the transition from markets where prices do not reflect the
information accurately into markets where it does. In competitive markets, this
transition takes place suddenly, at a critical value of the ratio between
number of states and number of traders. The Nash equilibrium market behaves
quite differently from a competitive market even in the limit of large
economies.Comment: 22 pages 4 figures. To appear on J.Quant.Financ
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