5 research outputs found

    Foreground object segmentation in RGB-D data implemented on GPU

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    This paper presents a GPU implementation of two foreground object segmentation algorithms: Gaussian Mixture Model (GMM) and Pixel Based Adaptive Segmenter (PBAS) modified for RGB-D data support. The simultaneous use of colour (RGB) and depth (D) data allows to improve segmentation accuracy, especially in case of colour camouflage, illumination changes and occurrence of shadows. Three GPUs were used to accelerate calculations: embedded NVIDIA Jetson TX2 (Maxwell architecture), mobile NVIDIA GeForce GTX 1050m (Pascal architecture) and efficient NVIDIA RTX 2070 (Turing architecture). Segmentation accuracy comparable to previously published works was obtained. Moreover, the use of a GPU platform allowed to get real-time image processing. In addition, the system has been adapted to work with two RGB-D sensors: RealSense D415 and D435 from Intel.Comment: 12 pages, 4 figures, submitted to KKA 2020 conferenc

    Simplified Video Surveillance Framework for Dynamic Object Detection under Challenging Environment

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    An effective video surveillance system is highly essential in order to ensure constructing better form of video analytics. Existing review of literatures pertaining to video analytics are found to directly implement algorithms on the top of the video file without much emphasis on following problems i.e. i) dynamic orientation of subject, ii)poor illumination condition, iii) identification and classification of subjects, and iv) faster response time. Therefore, the proposed system implements an analytical concept that uses depth-image of the video feed along with the original colored video feed to apply an algorithm for extracting significant information about the motion blob of the dynamic subjects. Implemented in MATLAB, the study outcome shows that it is capable of addressing all the above mentioned problems associated with existing research trends on video analytics by using a very simple and non-iterative process of implementation. The applicability of the proposed system in practical world is thereby proven

    Real-time multi-camera video analytics system on GPU

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    In this article, parallel implementation of a real-time intelligent video surveillance system on Graphics Processing Unit (GPU) is described. The system is based on background subtraction and composed of motion detection, camera sabotage detection (moved camera, out-of-focus camera and covered camera detection), abandoned object detection, and object-tracking algorithms. As the algorithms have different characteristics, their GPU implementations have different speed-up rates. Test results show that when all the algorithms run concurrently, parallelization in GPU makes the system up to 21.88 times faster than the central processing unit counterpart, enabling real-time analysis of higher number of cameras
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