2,818 research outputs found

    Real-time rendering and simulation of trees and snow

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    Tree models created by an industry used package are exported and the structure extracted in order to procedurally regenerate the geometric mesh, addressing the limitations of the application's standard output. The structure, once extracted, is used to fully generate a high quality skeleton for the tree, individually representing each section in every branch to give the greatest achievable level of freedom of deformation and animation. Around the generated skeleton, a new geometric mesh is wrapped using a single, continuous surface resulting in the removal of intersection based render artefacts. Surface smoothing and enhanced detail is added to the model dynamically using the GPU enhanced tessellation engine. A real-time snow accumulation system is developed to generate snow cover on a dynamic, animated scene. Occlusion techniques are used to project snow accumulating faces and map exposed areas to applied accumulation maps in the form of dynamic textures. Accumulation maps are xed to applied surfaces, allowing moving objects to maintain accumulated snow cover. Mesh generation is performed dynamically during the rendering pass using surface o�setting and tessellation to enhance required detail

    Environmental Objects for Authoring Procedural Scenes

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    International audienceWe propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce environmental objects that extend an input object geometry with a set of procedural effects that defines how the object reacts to the environment, and by a set of scalar fields that defines the influence of the object over of the environment. The user controls the scene by modifying environmental variables, such as temperature or humidity fields. The scene definition is hierarchical: objects can be grouped and their behaviours can be set at each level of the hierarchy. Our per object definition allows us to optimize and accelerate the effects computation, which also enables us to generate large scenes with many geometric details at a very high level of detail. In our implementation, a complex urban scene of 10 000 m², represented with details of less than 1 cm, can be locally modified and entirely regenerated in a few seconds

    Acta kinesiologiae Universitatis Tartuensis. 5

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    http://www.ester.ee/record=b1227224*es

    FLAT2D: Fast localization from approximate transformation into 2D

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    Many autonomous vehicles require precise localization into a prior map in order to support planning and to leverage semantic information within those maps (e.g. that the right lane is a turn-only lane.) A popular approach in automotive systems is to use infrared intensity maps of the ground surface to localize, making them susceptible to failures when the surface is obscured by snow or when the road is repainted. An emerging alternative is to localize based on the 3D structure around the vehicle; these methods are robust to these types of changes, but the maps are costly both in terms of storage and the computational cost of matching. In this paper, we propose a fast method for localizing based on 3D structure around the vehicle using a 2D representation. This representation retains many of the advantages of "full" matching in 3D, but comes with dramatically lower space and computational requirements. We also introduce a variation of Graph-SLAM tailored to support localization, allowing us to make use of graph-based error-recovery techniques in our localization estimate. Finally, we present real-world localization results for both an indoor mobile robotic platform and an autonomous golf cart, demonstrating that autonomous vehicles do not need full 3D matching to accurately localize in the environment

    Distribution-Aware Continual Test Time Adaptation for Semantic Segmentation

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    Since autonomous driving systems usually face dynamic and ever-changing environments, continual test-time adaptation (CTTA) has been proposed as a strategy for transferring deployed models to continually changing target domains. However, the pursuit of long-term adaptation often introduces catastrophic forgetting and error accumulation problems, which impede the practical implementation of CTTA in the real world. Recently, existing CTTA methods mainly focus on utilizing a majority of parameters to fit target domain knowledge through self-training. Unfortunately, these approaches often amplify the challenge of error accumulation due to noisy pseudo-labels, and pose practical limitations stemming from the heavy computational costs associated with entire model updates. In this paper, we propose a distribution-aware tuning (DAT) method to make the semantic segmentation CTTA efficient and practical in real-world applications. DAT adaptively selects and updates two small groups of trainable parameters based on data distribution during the continual adaptation process, including domain-specific parameters (DSP) and task-relevant parameters (TRP). Specifically, DSP exhibits sensitivity to outputs with substantial distribution shifts, effectively mitigating the problem of error accumulation. In contrast, TRP are allocated to positions that are responsive to outputs with minor distribution shifts, which are fine-tuned to avoid the catastrophic forgetting problem. In addition, since CTTA is a temporal task, we introduce the Parameter Accumulation Update (PAU) strategy to collect the updated DSP and TRP in target domain sequences. We conduct extensive experiments on two widely-used semantic segmentation CTTA benchmarks, achieving promising performance compared to previous state-of-the-art methods

    Towards automated visual surveillance using gait for identity recognition and tracking across multiple non-intersecting cameras

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    Despite the fact that personal privacy has become a major concern, surveillance technology is now becoming ubiquitous in modern society. This is mainly due to the increasing number of crimes as well as the essential necessity to provide secure and safer environment. Recent research studies have confirmed now the possibility of recognizing people by the way they walk i.e. gait. The aim of this research study is to investigate the use of gait for people detection as well as identification across different cameras. We present a new approach for people tracking and identification between different non-intersecting un-calibrated stationary cameras based on gait analysis. A vision-based markerless extraction method is being deployed for the derivation of gait kinematics as well as anthropometric measurements in order to produce a gait signature. The novelty of our approach is motivated by the recent research in biometrics and forensic analysis using gait. The experimental results affirmed the robustness of our approach to successfully detect walking people as well as its potency to extract gait features for different camera viewpoints achieving an identity recognition rate of 73.6 % processed for 2270 video sequences. Furthermore, experimental results confirmed the potential of the proposed method for identity tracking in real surveillance systems to recognize walking individuals across different views with an average recognition rate of 92.5 % for cross-camera matching for two different non-overlapping views.<br/

    Using crowdsourced web content for informing water systems operations in snow-dominated catchments

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    Snow is a key component of the hydrologic cycle in many regions of the world. Despite recent advances in environmental monitoring that are making a wide range of data available, continuous snow monitoring systems that can collect data at high spatial and temporal resolution are not well established yet, especially in inaccessible high-latitude or mountainous regions. The unprecedented availability of user-generated data on the web is opening new opportunities for enhancing real-time monitoring and modeling of environmental systems based on data that are public, low-cost, and spatiotemporally dense. In this paper, we contribute a novel crowdsourcing procedure for extracting snow-related information from public web images, either produced by users or generated by touristic webcams. A fully automated process fetches mountain images from multiple sources, identifies the peaks present therein, and estimates virtual snow indexes representing a proxy of the snow-covered area. Our procedure has the potential for complementing traditional snow-related information, minimizing costs and efforts for obtaining the virtual snow indexes and, at the same time, maximizing the portability of the procedure to several locations where such public images are available. The operational value of the obtained virtual snow indexes is assessed for a real-world water-management problem, the regulation of Lake Como, where we use these indexes for informing the daily operations of the lake. Numerical results show that such information is effective in extending the anticipation capacity of the lake operations, ultimately improving the system performance
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