4 research outputs found

    Real-Time Moving Target Evaluation Search

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    In this correspondence, we address the problem of real-time moving target search in dynamic and partially observable environments, and propose an algorithm called real-time moving target evaluation search (MTES). MTES is able to detect the closed directions around the agent and determines the estimated best direction to capture a moving target avoiding the obstacles nearby. We have also developed a new prey algorithm (Prey-A*) to test the existing and our predator algorithms in our experiments. We have obtained an impressive improvement over moving target search, real-time target evaluation search, and real-time edge follow with respect to path length. Furthermore, we have also tested our algorithm against A*

    Real-Time Moving Target Search

    No full text
    In this paper, we propose a real-time moving target search algorithm for dynamic and partially observable environments, modeled as grid world. The proposed algorithm, Real-time Moving Target Evaluation Search (MTES), is able to detect the closed directions around the agent, and determine the best direction that avoids the nearby obstacles, leading to a moving target which is assumed to be escaping almost optimally. We compared our proposal with Moving Target Search (NITS) and observed a significant improvement in the solution paths. Furthermore, we also tested our algorithm against A* in order to report quality of our solutions

    Değişken ve kısmi gözlemlenebilir ortamlarda tek ve çoklu etmen gerçek zamanlı yol alma.

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    In this thesis, we address the problem of real-time path search in partially observable grid worlds, and propose two single agent and one multi-agent search algorithm. The first algorithm, Real-Time Edge Follow (RTEF), is capable of detecting the closed directions around the agent by analyzing the nearby obstacles, thus avoiding dead-ends in order to reach a static target more effectively. We compared RTEF with a well-known algorithm, Real-Time A* (RTA*) proposed by Korf, and observed significant improvement. The second algorithm, Real-Time Moving Target Evaluation Search (MTES), is also able to detect the closed directions similar to RTEF, but in addition, determines the estimated best direction that leads to a static or moving target from a shorter path. Employing this new algorithm, we obtain an impressive improvement over RTEF with respect to path length, but at the cost of extra computation. We compared our algorithms with Moving Target Search (MTS) developed by Ishida and the off-line path planning algorithm A*, and observed that MTES performs significanlty better than MTS, and offers solutions very close to optimal ones produced by A*. Finally, we present Multi-Agent Real-Time Pursuit (MAPS) for multiple predators to capture a moving prey cooperatively. MAPS introduces two new coordination strategies namely Blocking Escape Directions (BES) and Using Alternative Proposals (UAL), which help the predators waylay the possible escape directions of the prey in coordination. We compared our coordination strategies with the uncoordinated one, and observed an impressive reduction in the number of moves to catch the prey.Ph.D. - Doctoral Progra
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