9 research outputs found

    Efficient data restructuring and aggregation for I/O acceleration in PIDX

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    pre-printHierarchical, multiresolution data representations enable interactive analysis and visualization of large-scale simulations. One promising application of these techniques is to store high performance computing simulation output in a hierarchical Z (HZ) ordering that translates data from a Cartesian coordinate scheme to a one-dimensional array ordered by locality at different resolution levels. However, when the dimensions of the simulation data are not an even power of 2, parallel HZ ordering produces sparse memory and network access patterns that inhibit I/O performance. This work presents a new technique for parallel HZ ordering of simulation datasets that restructures simulation data into large (power of 2) blocks to facilitate efficient I/O aggregation. We perform both weak and strong scaling experiments using the S3D combustion application on both Cray-XE6 (65,536 cores) and IBM Blue Gene/P (131,072 cores) platforms. We demonstrate that data can be written in hierarchical, multiresolution format with performance competitive to that of native data-ordering methods

    ViSUS: Visualization Streams for Ultimate Scalability

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    Doctor of Philosophy

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    dissertationInteractive editing and manipulation of digital media is a fundamental component in digital content creation. One media in particular, digital imagery, has seen a recent increase in popularity of its large or even massive image formats. Unfortunately, current systems and techniques are rarely concerned with scalability or usability with these large images. Moreover, processing massive (or even large) imagery is assumed to be an off-line, automatic process, although many problems associated with these datasets require human intervention for high quality results. This dissertation details how to design interactive image techniques that scale. In particular, massive imagery is typically constructed as a seamless mosaic of many smaller images. The focus of this work is the creation of new technologies to enable user interaction in the formation of these large mosaics. While an interactive system for all stages of the mosaic creation pipeline is a long-term research goal, this dissertation concentrates on the last phase of the mosaic creation pipeline - the composition of registered images into a seamless composite. The work detailed in this dissertation provides the technologies to fully realize interactive editing in mosaic composition on image collections ranging from the very small to massive in scale

    Doctor of Philosophy

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    dissertationThe increase in computational power of supercomputers is enabling complex scientific phenomena to be simulated at ever-increasing resolution and fidelity. With these simulations routinely producing large volumes of data, performing efficient I/O at this scale has become a very difficult task. Large-scale parallel writes are challenging due to the complex interdependencies between I/O middleware and hardware. Analytic-appropriate reads are traditionally hindered by bottlenecks in I/O access. Moreover, the two components of I/O, data generation from simulations (writes) and data exploration for analysis and visualization (reads), have substantially different data access requirements. Parallel writes, performed on supercomputers, often deploy aggregation strategies to permit large-sized contiguous access. Analysis and visualization tasks, usually performed on computationally modest resources, require fast access to localized subsets or multiresolution representations of the data. This dissertation tackles the problem of parallel I/O while bridging the gap between large-scale writes and analytics-appropriate reads. The focus of this work is to develop an end-to-end adaptive-resolution data movement framework that provides efficient I/O, while supporting the full spectrum of modern HPC hardware. This is achieved by developing technology for highly scalable and tunable parallel I/O, applicable to both traditional parallel data formats and multiresolution data formats, which are directly appropriate for analysis and visualization. To demonstrate the efficacy of the approach, a novel library (PIDX) is developed that is highly tunable and capable of adaptive-resolution parallel I/O to a multiresolution data format. Adaptive resolution storage and I/O, which allows subsets of a simulation to be accessed at varying spatial resolutions, can yield significant improvements to both the storage performance and I/O time. The library provides a set of parameters that controls the storage format and the nature of data aggregation across he network; further, a machine learning-based model is constructed that tunes these parameters for the maximum throughput. This work is empirically demonstrated by showing parallel I/O scaling up to 768K cores within a framework flexible enough to handle adaptive resolution I/O

    Real-time monitoring of large scientific simulations

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    We present a distributed framework that enables real-time streaming and visualization of data generated by large remote simulations. We address issues arising from distributed client-server environments and guarantee good parallel load balancing. We apply progressive computing techniques and parallel, hierarchical data streaming techniques to reduce the ''distance'' between the simulation hardware and the sytems where the actual visualization and analysis occur. We present a simple and efficient load balancing method that scales to arbitrary simulation sizes and does not introduce additional communication cost. We demonstrate the performance of our system with a molecular dynamics code and show its ability to allow monitoring of all the time-steps of a large simulation with negligible time overhead

    Real-time monitoring of large scientific simulations

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    Real-time monitoring of large scientific simulations

    No full text
    We present a distributed framework that enables real-time streaming and visualization of data generated by large remote simulations. We address issues arising from distributed clientserver environments and guarantee good parallel load balancing. We apply progressive computing techniques and parallel, hierarchical data streaming techniques to reduce the “distance” between the simulation hardware and the systems where the actual visualization and analysis occur. We present a simple and efficient load balancing method that scales to arbitrary simulation sizes and does not introduce additional communication cost. We demonstrate the performance of our system with a molecular dynamics code and show its ability to allow monitoring of all the time-steps of a large simulation with negligible time overhead. 1
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